but where's v6??cairnswk wrote:]fixed in V6
Moderator: Cartographers
good suggestion Mibi, but then would it have the same appeal as the robber appeal, and also some of the names might be hard to fit.mibi wrote:maybe the "robber" names can be names of actual people who explored or discovered the tombs.

i thought you already did itcairnswk wrote:Oh DiM...for goodness sakes...just wait and be patient....it will appear when I have those suggestion attended too!DiM wrote:but where's v6??cairnswk wrote:]fixed in V6
Wunderbar.Enigma wrote:the stars theme is brilliant![]()
fixed.ditto dim, cant read ramesses vii
fixedmaybe bring more red tones into the map via the scarabs, since they are the connectin to the afterlife
maybe that's a sacrifice in using a font like this!!i totally forgot about the papyrus font. it looks very egyptian- it just seems a little crowded. however as dim can tell you i pretty much always like very simple fonts, so if others dont have a problem ignore me.
Fixedthe bonuses font doesnt match the rest of the map, not consistent.
amendedi agree with freezie about the underworld being able to attack everyone- sounds like a major inbalance.
that is something i hadn't considered..although with such small bonuses, do we need impassables in this map?the 1st 2 instructions in the legend are obvious- it is always possible to attack adjacent territories unless there are impassables.
being consideredthe 4th instruction is somewhat ambiguous, theres probably a better way of wording it but im not sure what it is.
fixedif at all possible i think it would be better to put all the "robber" labels in their respective territories, which may mean adjusting some territory shapes. it would help to differentiate between the robbers and the tombs.
my quick readings say she was 'possibly' buried with Antony near/underneath/beside the sea in Alexandira, so she doesn't figure in this Valley of The Kings. And there seems to be some consensus that Nefertiti is not also buried in the Valley of the Kings.wheres cleopatra?
theyh were random, but can be doneim not sure how you picked which tombs should be connected to scarabs but it may be good to connect them to famous and/or very important pharohs/kings. for example tutankhamun and hatshepsut.
Mmmmm. OK. Considering what to do....title needs work
yes that annoyued me also, but again I think it is sacrifice that has to be made.the underworld circle not being centered is annoying, though i know ur trying to fit in the symbol.
Phew!!you have 2 different versions of the tomb icons, which is nice- but keep all the tombs in a single continent the same version. for example ramesses xi.OK fixedmake sure words and lines are clearly distinguishable from their backgrounds. ok cant think of nething else right now


yes i'm hoping very soon if there is no further changes this week then i'll take a day to adapt the large version and sharpen those mountains, then it might be all go.Gozar wrote:p.s when do we get to play cairns coast?

Jusst a quick google search and there appears to be various version...all telling me ramses, rameses and ramesses are correct depending on who you read. for space reasons if this is the case, the i migght change it to ramses, but i'll see.Gozar wrote: I always thought it was Ramses...? (Please note I did no research to back this up)

sry- i wasnt implying that impassables are needed- only that those 2 instructions werent. i agree, i dont think this map needs them.that is something i hadn't considered..although with such small bonuses, do we need impassables in this map?the 1st 2 instructions in the legend are obvious- it is always possible to attack adjacent territories unless there are impassables.
OK enigma...let me think on that one.Enigma wrote:sry- i wasnt implying that impassables are needed- only that those 2 instructions werent. i agree, i dont think this map needs them.that is something i hadn't considered..although with such small bonuses, do we need impassables in this map?the 1st 2 instructions in the legend are obvious- it is always possible to attack adjacent territories unless there are impassables.
im rather concerned about the idea of only being able to attack the afterlifes from the underworld. if you control that one territory, you control the whole game- not only your bonuses but also everyone elses. sure it makes that territory competative, but it also makes for boring gameplay. i prefer maps with multiple ways of winning.

Enigma....below is an adaption on gamelplay for your concern and provides multiple ways of winning.I'm rather concerned about the idea of only being able to attack the afterlifes from the underworld. if you control that one territory, you control the whole game- not only your bonuses but also everyone elses. sure it makes that territory competative, but it also makes for boring gameplay. i prefer maps with multiple ways of winning.


t.e.c. there is no relevent tomb area associated with eternal life....unless there is someway that if one holds a tomb area they get the bonuses for the tomb area and then also the +5 for holding eternal life. I would kind of like to see if eternal life could be battled over in this way...it would make it a very competitive territory to hold, and would switch the power of the gameplay to one region rather than 5 regions.t.e.c wrote:isn't the +5 only if you hold the relevant tomb area though?
