Czecho Slovak Fragmentation [Quenched]
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Re: Fragmentation of CSFR [2 Mar 2012]
What about keep the last neutral as random...instead of having the capitals only accessible via BRNO or the 3 letter territory it is in you could make capitals attack and be attacked by any town in there respective area (SR/CR)
Re: Fragmentation of CSFR [2 Mar 2012]
capitals could be assaulted not only from regions (three letters), but also from towns.
Praha - StČK, Benešov, Kladno, Plzeň (via highway)
Bratislava - ZSK, Trenčín, Komárno, Nitra and Brno (via highway) - therefore Brno must start as neutral
Oneyed
Praha - StČK, Benešov, Kladno, Plzeň (via highway)
Bratislava - ZSK, Trenčín, Komárno, Nitra and Brno (via highway) - therefore Brno must start as neutral
Oneyed
Re: Fragmentation of CSFR [2 Mar 2012]
Have all of the territories for the players start with 2 troops instead of 3 troops. It will make it a little more difficult to to attack on the first turn. That's what I meant. The neutrals could still start with 3.Oneyed wrote:sorry, I do not understand you...chapcrap wrote:Maybe to combat the bonuses that will happen, you could start the terts with 2 instead of 3.
Could you better explain all of the borders/connections?Oneyed wrote:capitals could be assaulted not only from regions (three letters), but also from towns.
Praha - StČK, Benešov, Kladno, Plzeň (via highway)
Bratislava - ZSK, Trenčín, Komárno, Nitra and Brno (via highway) - therefore Brno must start as neutral
Oneyed
Re: Fragmentation of CSFR [2 Mar 2012]
sounds good to me.chapcrap wrote: Have all of the territories for the players start with 2 troops instead of 3 troops. It will make it a little more difficult to to attack on the first turn. That's what I meant. The neutrals could still start with 3.
in the bottom right legend is wrote:chapcrap wrote: Could you better explain all of the borders/connections?
Towns - adjacent inside kraj and with region
Highway - connects towns and capitals
so for example: Bratislava, Trenčín, Komárno, Nitra, ZSK (region) are connected inside orange kraj. Bratislava is also connected with Brno via highway and Trenčín is also connected with Žilina via highway. ZSK is also connected with SSK and JMK.
Oneyed
Re: Fragmentation of CSFR [2 Mar 2012]
Thank you.Oneyed wrote:in the bottom right legend is wrote:chapcrap wrote:Could you better explain all of the borders/connections?
Towns - adjacent inside kraj and with region
Highway - connects towns and capitals
so for example: Bratislava, Trenčín, Komárno, Nitra, ZSK (region) are connected inside orange kraj. Bratislava is also connected with Brno via highway and Trenčín is also connected with Žilina via highway. ZSK is also connected with SSK and JMK.
Oneyed
Re: Fragmentation of CSFR [2 Mar 2012]
What's the next step
Re: Fragmentation of CSFR [2 Mar 2012] - requisite advices
good questionJippd wrote:What's the next step
so I have some questions on skilled mapmakers and blue guys:
1, is graphics fine now?
2, are explanations clear enough?
3, is needed any change with bonuses?
4, or what more is needed to do?
Oneyed
Re: Fragmentation of CSFR [2 Mar 2012] - requisite advices
Oneyed wrote:good questionJippd wrote:What's the next step![]()
so I have some questions on skilled mapmakers and blue guys:
1, is graphics fine now?
2, are explanations clear enough?
3, is needed any change with bonuses?
4, or what more is needed to do?
Oneyed
for question 1, graphics (blue stamp) gets full attention after you got the green stamp, so dont worry bout that now.
for rest Im sure your maps gameplay are getting studied by formal staff
Re: Fragmentation of CSFR [2 Mar 2012]
There are no towns stuck behind it. Granted, being neutral would impede progress on the highway, but that is, if I understand correctly, part of the mapmaker's intention.Jippd wrote:Why make BRNO neutral? It would make the towns in it stuck behind that neutral and useless
But if you hold the JMK, you completely surround Brno and can go to any of the towns around it.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: Fragmentation of CSFR [2 Mar 2012]
Brno must start neutral because it is the fifth region which could assault Bratislava (and there will be four regions which could assault Praha). also because highway connection Praha - Benešov - Brno - Bratislava.Dukasaur wrote:There are no towns stuck behind it. Granted, being neutral would impede progress on the highway, but that is, if I understand correctly, part of the mapmaker's intention.Jippd wrote:Why make BRNO neutral? It would make the towns in it stuck behind that neutral and useless
no. Brno is adjacent with JMK, but also with Benešov, Bratislava and Jihlava.Dukasaur wrote: But if you hold the JMK, you completely surround Brno and can go to any of the towns around it.
Oneyed
Re: Fragmentation of CSFR [2 Mar 2012]
here are versions with army numbers. I added only green, orange and yellow to see how they will be visible on the same coloured regions. I think they look fine.
more important are neutral numbers - so how will be set up the starting positions. I see two possibilities here:
version 03 (with 3 regions coded as neutral for all games) set up by this scenario:
- 8 players game: 4 regions for each
- 7 players game: 4 regions for each
- 6 players game: 5 regions for each
- 5 players game: 6 regions for each
here is big chance that one or more players will hold any bonus:
- 4 players game: 8 regions for each
- 3 players game: 10 regions for each
- 1 v 1 game: 16 regions each
version 11 (with 11 regions coded as neutral for all games) set up by this scenario:
- 8 players game: 3 regions for each
- 7 players game: 3 regions for each
- 6 players game: 4 regions for each
- 5 players game: 4 regions for each
- 4 players game: 6 regions for each
here is again big chance that any player (s) will start with any bonus
- 3 players game: 8 regions for each
- 1 v 1 game: 12 regions for each
I could change Towns bonus from +1 for any 4 to +1 for any 5 if this helps.
Oneyed
more important are neutral numbers - so how will be set up the starting positions. I see two possibilities here:
version 03 (with 3 regions coded as neutral for all games) set up by this scenario:
- 8 players game: 4 regions for each
- 7 players game: 4 regions for each
- 6 players game: 5 regions for each
- 5 players game: 6 regions for each
here is big chance that one or more players will hold any bonus:
- 4 players game: 8 regions for each
- 3 players game: 10 regions for each
- 1 v 1 game: 16 regions each
version 11 (with 11 regions coded as neutral for all games) set up by this scenario:
- 8 players game: 3 regions for each
- 7 players game: 3 regions for each
- 6 players game: 4 regions for each
- 5 players game: 4 regions for each
- 4 players game: 6 regions for each
here is again big chance that any player (s) will start with any bonus
- 3 players game: 8 regions for each
- 1 v 1 game: 12 regions for each
I could change Towns bonus from +1 for any 4 to +1 for any 5 if this helps.
Oneyed
Re: Fragmentation of CSFR [11 Mar 2012]-neutral positions
I think your region count is off using there golden numbers...first version is 3 neutrals coded...leaves 32 regions(your entire map is 35 regions right now)
http://wcforums.org/foundry/stuff/Golden%20Numbers.pdf
That makes it:
32 regions:
2 or 3 players: 10 each 2 neutrals
4 players: 8 each 0 neutrals
5 players: 6 each 2 neutrals
6 players: 5 each 2 neutrals
7 players: 4 each 4 neutrals
8 players: 4 each 0 neutrals
I think changing towns to +1 for every five may fix the problem for 1 v 1 though it might not be bad with +1 for every four as is since you start with 10 regions
http://wcforums.org/foundry/stuff/Golden%20Numbers.pdf
That makes it:
32 regions:
2 or 3 players: 10 each 2 neutrals
4 players: 8 each 0 neutrals
5 players: 6 each 2 neutrals
6 players: 5 each 2 neutrals
7 players: 4 each 4 neutrals
8 players: 4 each 0 neutrals
I think changing towns to +1 for every five may fix the problem for 1 v 1 though it might not be bad with +1 for every four as is since you start with 10 regions
Re: Fragmentation of CSFR [11 Mar 2012]-neutral positions
thanks Jippd, but what exactly are these golden numbers? something like recommendation for map makers about numbers of starting positions?
32 starting positions for players sounds fine, but 24 would help in games with 4 and less players.
here is more opinions needed.
Oneyed
32 starting positions for players sounds fine, but 24 would help in games with 4 and less players.
here is more opinions needed.
Oneyed
Re: Fragmentation of CSFR [11 Mar 2012]-neutral positions
You can find what the golden numbers are and the description of them in the Official Conquer Club Mapmaker Handbook.Oneyed wrote:thanks Jippd, but what exactly are these golden numbers? something like recommendation for map makers about numbers of starting positions?
32 starting positions for players sounds fine, but 24 would help in games with 4 and less players.
here is more opinions needed.
Oneyed
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Re: Fragmentation of CSFR [11 Mar 2012]-gameplay questions
The point is, you shouldn't have players start with a number of territories divisible by 3 that is 12 or higher. This gives too much of an advantage to the first player, because he can drop another player to a lower territory bonus.
However, all numbers under 36 are golden, so it's a moot point here.
Still, 32 would be better, as it's always better to have less neutrals on a map (other than conquest maps).
However, all numbers under 36 are golden, so it's a moot point here.
Still, 32 would be better, as it's always better to have less neutrals on a map (other than conquest maps).

Re: Fragmentation of CSFR [11 Mar 2012]-neutral positions
Oneyed wrote:thanks Jippd, but what exactly are these golden numbers? something like recommendation for map makers about numbers of starting positions?
32 starting positions for players sounds fine, but 24 would help in games with 4 and less players.
here is more opinions needed.
Oneyed
I also think that the number of starting positions has to be the same regardless of how many players are in the game. So you can't have 24 for 4 or less players and 32 for 5 or more players for example. You have to pick one thing and stick with it I think
Re: Fragmentation of CSFR [11 Mar 2012]-gameplay questions
thanks guys for advices.
so we have 35 regions, 3 of them will be everytime codded as neutral - Praha, Bratislava, Brno. this gives to us 32 regions.
now become a question about Towns bonus. +1 for any 4 is fine or will be better to chenge it to +1 for any 5?
Oneyed
so we have 35 regions, 3 of them will be everytime codded as neutral - Praha, Bratislava, Brno. this gives to us 32 regions.
now become a question about Towns bonus. +1 for any 4 is fine or will be better to chenge it to +1 for any 5?
Oneyed
Re: Fragmentation of CSFR [11 Mar 2012]-gameplay questions
IMHO, I think either one would do, at the same time I do lean a little more to +1 for every 4.Oneyed wrote:now become a question about Towns bonus. +1 for any 4 is fine or will be better to chenge it to +1 for any 5?
Oneyed
Re: Fragmentation of CSFR [11 Mar 2012]-change Towns bonus?
I like +1 for every 4 for now..otherwise I think it would be hard to get the town bonus in singles (not 1 v 1)/dubs/trips/quads....if it is a big problem once u go to beta it could be easy to change that from 4 to 5
Re: Fragmentation of CSFR [11 Mar 2012]-change Towns bonus?
isaiah40 wrote:IMHO, I think either one would do, at the same time I do lean a little more to +1 for every 4.Oneyed wrote:now become a question about Towns bonus. +1 for any 4 is fine or will be better to chenge it to +1 for any 5?
Oneyed
so we are ready for gameplay? and move this one next?Jippd wrote:I like +1 for every 4 for now..otherwise I think it would be hard to get the town bonus in singles (not 1 v 1)/dubs/trips/quads....if it is a big problem once u go to beta it could be easy to change that from 4 to 5
Oneyed
Re: Fragmentation of CSFR [11 Mar 2012]-ready to gameplay?
Looks good to me
one small thing, could you set up your first post headline like this pls ?
" Fragmentation of CSFR [11 Mar 2012] PG 1/13 - ready to gameplay?"
the PG 1/13 tells us on witch page your latest updated map is.
some never update the first page with the latest image, then you have to search the entire thread for the last image. (exaggeration promotes the understanding)
one small thing, could you set up your first post headline like this pls ?
" Fragmentation of CSFR [11 Mar 2012] PG 1/13 - ready to gameplay?"
the PG 1/13 tells us on witch page your latest updated map is.
some never update the first page with the latest image, then you have to search the entire thread for the last image. (exaggeration promotes the understanding)
Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep
I also like the +1 for every 4.
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nolefan5311
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Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep
I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?
In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.
In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.
Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep
Or decrease the CR 2 kraje bonus to 3 since increasing throws off the gameplay in 1 v 1 more. I think a bonus of +2 for 4 regions (SR Kraj)...is acceptable especially because once you control all the towns there is only one defense point. So the ratio there is 1 troop for every two regions. If you change CR bonus to +3 for every two kraje it is +3 troops and 6 regions. Also a ratio of 1 troop for every two regions.nolefan5311 wrote:I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?
In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.
As far as your comment on the drop for 1 v 1 using the CC golden numbers it says with 32 regions 1 v 1 would be 10 regions each to start with. So that might change your outlook on that part. (assuming this golden numbers is right)
Re: Fragmentation of CSFR [11 Mar 2012]-PG 13,ready to gamep
good point here. I agree more with +3 for 2 kraje in CR. Jippd, you forget highway - each kraj in SR has one town connected by highway with town in another kraj - so if player holds kraj, hemust secure two points - region and town connected by highway.Jippd wrote:nolefan5311 wrote:I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?
Or decrease the CR 2 kraje bonus to 3 since increasing throws off the gameplay in 1 v 1 more. I think a bonus of +2 for 4 regions (SR Kraj)...is acceptable especially because once you control all the towns there is only one defense point. So the ratio there is 1 troop for every two regions. If you change CR bonus to +3 for every two kraje it is +3 troops and 6 regions. Also a ratio of 1 troop for every two regions.
I think in 1 v 1 game will be more neutrals, so golden numbers would solve this.Jippd wrote:nolefan5311 wrote: In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.
As far as your comment on the drop for 1 v 1 using the CC golden numbers it says with 32 regions 1 v 1 would be 10 regions each to start with. So that might change your outlook on that part. (assuming this golden numbers is right)
thanks for inputs.
any more notices? anything more is needed to do?
Oneyed



