Conquer Club

Knights

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby thehippo8 on Sat Jan 21, 2012 3:40 pm

No comments other than to say ... hooray!
User avatar
Corporal 1st Class thehippo8
 
Posts: 1025
Joined: Fri Feb 19, 2010 5:32 pm

Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby bryguy on Sat Jan 21, 2012 3:56 pm

I only have a small thing that has been bugging me: The texture for the bonus shields looks a bit strong and bugs my eyes after a few moments. Would they look better with the texture lessened a bit in opacity? It isn't really a problem for the green shields, but for the yellow and purple it is. If I'm the only person that is bugged by this though then it probably doesn't need to be changed.
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby koontz1973 on Sat Jan 21, 2012 4:24 pm

bryguy, will have a look a toning it down for you. That is not a problem. Thanks for looking in.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby koontz1973 on Sat Jan 21, 2012 4:36 pm

Here you go. Toned down texture on shields.
Click image to enlarge.
image

Image
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby bryguy on Sat Jan 21, 2012 4:51 pm

Looks great :D
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Wed Jan 25, 2012 12:33 pm

Any more concerns or can I get a stamp?
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby gimil on Thu Jan 26, 2012 2:11 pm

You may...

Image

Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them ;)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Knights [21/01] Page 1 & 19

Postby bryguy on Thu Jan 26, 2012 5:55 pm

Glad to see this in the forge =D>
Just a small nitpick: I notice the grass can be seen behind the "board" showing how you can move (Between the cracks to be precise) Would it look better if there were black between the seems, as with the main board?
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Knights [21/01] Page 1 & 19

Postby Victor Sullivan on Thu Jan 26, 2012 6:55 pm

Aloha! Er, avast! Or something...

I still say I'm less than impressed with the title, though that's merely the entirety of a minority, it seems. At any rate, not all of your shields on the large version are centered on the horizontal axis (I realize why they aren't on the vertical), particularly the yellow ones.

I'm most interested to see what nobodies has to say. I'm rather surprised gimil didn't have anything more to say.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:08 am

Victor Sullivan wrote:Aloha! Er, avast! Or something...

I still say I'm less than impressed with the title, though that's merely the entirety of a minority, it seems. At any rate, not all of your shields on the large version are centered on the horizontal axis (I realize why they aren't on the vertical), particularly the yellow ones.

I'm most interested to see what nobodies has to say. I'm rather surprised gimil didn't have anything more to say.

-Sully

Sully, with the shields, on both large and small, I centred the numbers, (if you look in the first post, you can see the spoiler with the numbers in). I then adjusted the shields to fit around the numbers. It is more noticeable in the small version with the shield on the left of the territ but this again is in case of the 888s. The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:08 am

bryguy, will fix.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:09 am

gimil wrote:You may...

Image

Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them ;)


Thanks gimil.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby natty dread on Fri Jan 27, 2012 1:15 am

koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.


You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:30 am

natty_dread wrote:
koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.


You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.

These are pretty damn centred.
Click image to enlarge.
image


New images with the black in the mini board.
Image
Image
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 2:25 am

Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby natty dread on Fri Jan 27, 2012 7:57 am

Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:41 pm

natty_dread wrote:Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.

Here you are natty. Both sets of positions and in larger games, the 4 rows should start with 3 troops on each number. A normal 3 neutral will pop up if not used. All centre rows will start with a 1 neutral.
Here is a new xml as I had forgotten to add the reinforcement part of the code so everyone gets 5 troops only per round.
http://www.fileden.com/files/2012/1/27/ ... echess.xml
Image
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Feb 03, 2012 1:27 am

Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby natty dread on Fri Feb 03, 2012 2:08 am

Here you go, por favor!

Image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Feb 03, 2012 2:26 am

natty_dread wrote:Here you go, por favor!

Image

ImageOh! great wise one. Thank you.
MeImage
Image
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Feb 03, 2012 2:28 am

Can I have a gold dot?

Please.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby Gillipig on Fri Feb 03, 2012 3:49 pm

Sorry to say this but I think this might be the most luck dependent map I've ever seen! If you get to start and roll good you'll win. Not much strategy to this map! I'll still play it though :)!
AoG for President of the World!!
I promise he will put George W. Bush to shame!
User avatar
Lieutenant Gillipig
 
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Sat Feb 04, 2012 8:24 am

Gillipig wrote:Sorry to say this but I think this might be the most luck dependent map I've ever seen! If you get to start and roll good you'll win. Not much strategy to this map! I'll still play it though :)!

Sigh up to this and we will see how lucky you are. ;)
viewtopic.php?f=90&t=163873
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Wed Feb 22, 2012 11:42 pm

thenobodies80 wrote:About knights, please post in the knights topic ;)

Nobodies


Please, pretty please. :D

Current images and xml.
Click image to enlarge.
image

Image
http://www.fileden.com/files/2012/1/27/3255536//Newknights.xml
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Knights [21/01] Page 1 & 19

Postby thehippo8 on Thu Feb 23, 2012 12:52 am

I see a dot!
User avatar
Corporal 1st Class thehippo8
 
Posts: 1025
Joined: Fri Feb 19, 2010 5:32 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users