Guiscard wrote:If I were you I'd add the harbour icon to the legend as I guarantee there will be endless noob posts about it if you don't.
i don't think anybody is that stupid. i mean i have an anchor (used in other maps also) plus all the harbours have Puerto in their name which is spanish for harbour. if you see Puerto Grazio has an anchor on it and in the lagend it says you must own harbours, do you start a thread asking where the harbours are? on your mongol map you have mountains and desert and those are impassable, do you think people will start thinking they are passable because you did not specify in the legen they are impassable?
Guiscard wrote:Also, your factory icon is different in the legend to that shown in the map itself.
yes that's on purpose. mibi did not like the factory i used so i replaced it on the map but left it in the legend for comparison reasons. i wrote this in a previous post. which one do you like?
Guiscard wrote:Finally, the last line of your legend is a little confusing. I'm assuming it works like I think it does, and if so it would be less confusing to write:
To transport resources locally you must own a resource pair sited within the same landmass and also the local market. To transport resources to a foreign market you must also control a market and a harbour on another landmass as well as the local harbour
that's exactly how the bonus system works. i like your suggestion to an extent. you say "you must own a resource pair sited within the same landmass". this is not necessary because the resource pairs are in the same land mass. each land mass has it's own pair so you can't form a pair from 2 resources in separate landmasses. the second phrase is good.
Guiscard wrote:That's in line with the current system. However, it might be an idea to do simple bonus rundown as follows:
+1 Harbour and a Pirate Cove
+1 A resource pair and market on the same landmass
+2 A resource pair, market and harbour on the same landmass and a harbour and market on a foreign landmass
i like this one better allthough it does not suggest trading, it merely suggests owning some pieces of land. it's easy to understand but lacks the feeling i'm looking for. i'll think about it though.
Guiscard wrote:All in all this is very complicated map... I'm sure I'd give it a go, but I'm not 100% sure it won't turn into a 'crossword' type gimmicky map... But then again, KotM and checkers are doing OK...
it's not that complicated. i'm sure after the first game you'll realise it's not half as complicated as you think. ofcourse this is normal to happen to all new ideas. i'm sure when jota introduced the dual ownership territories people were confused (some still are) but it was a great gimmick that enhanced gameplay.
Guiscard wrote:My problem is that with such low bonuses, its a bit of an effort to pursue them. You may well see people ignoring the complicated neccessities and just playing it as if there were no bonuses at all, as its gonna be hard to co-ordinate all that. Nevertheless, its graphically pretty nice so crack on.
the bonuses aren't that low but aren't big either.
but with carefull planning you can get quite an impressive amount of armies. imagine owning 2 resource pairs and the markets on their landmasses plus 2 harbours to connect them. you get +6 that's not too bad. but the real trick here is that you almost always have a backup solution.
let's take the above example. someone comes and takes one of your resources. you still have +3 or he takes one of your harbours, still +2. see what i mean? on any other map if you lose one teritory you lose the whole bonus. and all of a sudden he has the upper hand.
on this map there are all sorts of ways to get bonuses, all sorts of backups and with so many ports and ocen routes the map is very open thus moving around and rethinking your tactic is fairly easy. i want to make this map more dependant on strategy than on luck.
let's take the classic map. sound strategy allows you to conquer N. America for a 5 troops bonus. 9 territories 3 borders. you set your troops to defend and some lucky guy comes with 5 troops and breaches your 10 army border. you lose your bonus. get only the minimum 3 armies and have almost no chance of taking it back because your other troops are in the other borders and it's ajacent fortif.
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