King's Court 2 [Quenched]
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Kabanellas
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- Nola_Lifer
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Re: King's Court 2
This.Victor Sullivan wrote:I just died by this map's sheer complexity, then was raised again by it's sheer beauty.
-Sully
Love it!!!
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Kabanellas
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Re: King's Court 2
Thanks guys!
I've turned down the opacity of all coat-of-arms and made the roads stand out more. I've also placed all starting neutrals.
All other regions (apart from the Castles and Nobles which are starting points) will start with 1 neutral troop on them.
I've turned down the opacity of all coat-of-arms and made the roads stand out more. I've also placed all starting neutrals.
All other regions (apart from the Castles and Nobles which are starting points) will start with 1 neutral troop on them.
Re: King's Court 2
You spelled Supply wrong when explaing supply lines. You spelled it suplly.
Fix that and then let's go to BETA.
Fix that and then let's go to BETA.
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Kabanellas
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Re: King's Court 2
oopschapcrap wrote:You spelled it suplly
Re: King's Court 2
I expect this map to get more games played on it than KC1. Those who liked KC1 will probably like KC2 because a lot of it is the same and the graphics is better. But I also think it will get more games from people who didn't necessary love the first one but are suckers for good looking maps. (I'm one of those people
) Roads are very hard to see, maybe make them a bit thicker!?
AoG for President of the World!!
I promise he will put George W. Bush to shame!
I promise he will put George W. Bush to shame!
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Kabanellas
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Re: King's Court 2
on this last update I made them much more visible:
Re: King's Court 2
If he is talking about the newest update, I think they are a little skinny, but can be clearly seen. I probably wouldn't mess with them.Gillipig wrote:I expect this map to get more games played on it than KC1. Those who liked KC1 will probably like KC2 because a lot of it is the same and the graphics is better. But I also think it will get more games from people who didn't necessary love the first one but are suckers for good looking maps. (I'm one of those people) Roads are very hard to see, maybe make them a bit thicker!?
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Kabanellas
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Re: King's Court 2
I'd probably reduce the College of Cardinals killer neutrals from 6 to 5 or 4....
Re: King's Court 2
Also get rid of the hex lines on the water. It will look better if you ask me.
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Kabanellas
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Re: King's Court 2
yeah I know what you mean. Thing is, there are some places were they're actually important, like showing that Trebuchet T6 can bombard Knight K02 or Port P03...Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.
Re: King's Court 2
Roads are clearer now. I don't think they have to be super easy to see, part of the difficulty of the map is to see all the details. No sense in removing the hex lines but maybe weaken those that are in the sea. If it makes it look better that is.Kabanellas wrote:yeah I know what you mean. Thing is, there are some places were they're actually important, like showing that Trebuchet T6 can bombard Knight K02 or Port P03...Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.
AoG for President of the World!!
I promise he will put George W. Bush to shame!
I promise he will put George W. Bush to shame!
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Kabanellas
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Re: King's Court 2
awesome work! I'm so pumped for this! The admiral and the ports are a very cool addition

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Kabanellas
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Re: King's Court 2
Thank you!!deantursx wrote:awesome work! I'm so pumped for this! The admiral and the ports are a very cool addition
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Kabanellas
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Re: King's Court 2
ironically, I really like the way they lookzimmah wrote:i don't like the way the forest look, it looks more like marbles.
- AndyDufresne
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Re: King's Court 2
They may be a little too perfectly circular, but overall I think the aesthetic of the map is pretty darn nice looking.Kabanellas wrote:ironically, I really like the way they lookzimmah wrote:i don't like the way the forest look, it looks more like marbles.
--Andy
Re: King's Court 2
I agree. Nice tone and colour, but they're a bit too circular.AndyDufresne wrote:They may be a little too perfectly circular, but overall I think the aesthetic of the map is pretty darn nice looking.Kabanellas wrote:ironically, I really like the way they lookzimmah wrote:i don't like the way the forest look, it looks more like marbles.
--Andy
AoG for President of the World!!
I promise he will put George W. Bush to shame!
I promise he will put George W. Bush to shame!
Re: King's Court 2
Is this ready for BETA now? 
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Kabanellas
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Re: King's Court 2
Well I'll have to start the enormous (:)) task of doing the small version - But I just want to start it with the gameplay stamp, so i don't have to redo things on 2 fronts. With this kind of territory denomination when you change something you'll probably end up needing to change a lot of what goes next (N40,N41,N42....)
Re: King's Court 2
Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.
- Victor Sullivan
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Re: King's Court 2
Don't forget your page number and version number, along with the date of the last update in the thread title! 
-Sully
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
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Kabanellas
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Re: King's Court 2
In terms of gameplay making 2 vital parts of the game collide with each other (giving negative bonus) is the best way to spice thingsisaiah40 wrote:Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.
(a bit like in Conquer Rome, you get negative bonus if you hold the emperor and a barbarian tribe - those are 2 key elements on map)




