Moderator: Cartographers
Victor Sullivan wrote:I just died by this map's sheer complexity, then was raised again by it's sheer beauty.
-Sully
Gillipig wrote:I expect this map to get more games played on it than KC1. Those who liked KC1 will probably like KC2 because a lot of it is the same and the graphics is better. But I also think it will get more games from people who didn't necessary love the first one but are suckers for good looking maps. (I'm one of those people ) Roads are very hard to see, maybe make them a bit thicker!?
Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.
Kabanellas wrote:Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.
yeah I know what you mean. Thing is, there are some places were they're actually important, like showing that Trebuchet T6 can bombard Knight K02 or Port P03...
deantursx wrote:awesome work! I'm so pumped for this! The admiral and the ports are a very cool addition
zimmah wrote:i don't like the way the forest look, it looks more like marbles.
Kabanellas wrote:zimmah wrote:i don't like the way the forest look, it looks more like marbles.
ironically, I really like the way they look
AndyDufresne wrote:Kabanellas wrote:zimmah wrote:i don't like the way the forest look, it looks more like marbles.
ironically, I really like the way they look
They may be a little too perfectly circular, but overall I think the aesthetic of the map is pretty darn nice looking.
--Andy
isaiah40 wrote:Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.
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