really 1-2 if lance would bother to take his turn in spaceBruceswar wrote:congrats to my teammates for winning Great Lakes! 1-1!
[CC2] Semi Finals KoRT vs EMPIRE [37-23][Final] KORT WINS !
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [0-1]
- BYUwonder11
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [0-1]
Considered that turn bothered, 2-1!ljex wrote:really 1-2 if lance would bother to take his turn in spaceBruceswar wrote:congrats to my teammates for winning Great Lakes! 1-1!
- White Moose
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [0-1]
The almighty threadmaker (me, duh) and the sexy Loes makes it all tied up.BYUwonder11 wrote:Considered that turn bothered, 2-1!ljex wrote:really 1-2 if lance would bother to take his turn in spaceBruceswar wrote:congrats to my teammates for winning Great Lakes! 1-1!
Game 9714313

Highest Score: 3374
Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
I am not big fun of your home gamesDenise wrote:Second set exchanged.

- lord voldemort
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
Whys that mate?josko.ri wrote:I am not big fun of your home gamesDenise wrote:Second set exchanged.

Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
lord voldemort wrote:Whys that mate?josko.ri wrote:I am not big fun of your home gamesDenise wrote:Second set exchanged.
We think they are boring and lame... That is why.
Highest Rank: 26 Highest Score: 3480


- BYUwonder11
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
If you don't like them and want to forfeit them all so you're not bored it's your call...Bruceswar wrote:lord voldemort wrote:Whys that mate?josko.ri wrote:I am not big fun of your home gamesDenise wrote:Second set exchanged.
We think they are boring and lame... That is why.
- BYUwonder11
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
But don't do that, that would be even more lame and boring. If anything, you could have fun knowing that we're having a blast
Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
BYUwonder11 wrote:But don't do that, that would be even more lame and boring. If anything, you could have fun knowing that we're having a blast
7 of your 10 games you guys and gals sent at us are more dice dependent. That says it all right their.
Highest Rank: 26 Highest Score: 3480


Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
If they think that is good for their strategy then I have no problem with that. I just think it will not be so enjoyable games for me like the ones from batch 1Bruceswar wrote:BYUwonder11 wrote:But don't do that, that would be even more lame and boring. If anything, you could have fun knowing that we're having a blast
7 of your 10 games you guys and gals sent at us are more dice dependent. That says it all right their.
Edited(added to not double post):
Karelpietertje is apsent from CC until Monday. I have his password and will cover for him in all games during that period. I will try to play his turns in last hours to minimize possibility that his next turn come before Monday.
I will count my turns taken like sitter, and as sign of sportmanship, I decided to limit myself on this way: for every 5 turns played by me like a sitter for anyone, I will reduce my maximal games to play. for example, if I sit 1-5 turns total in the war, I will play maximal 19 my games. if I sit 6-10 turns then my maximal games will be 18, for 11-15 turns my maximal will be 17 games etc. it is not within the rules so it is nothing official, but I would do it on that way to avoid feeling that I am overused in this clan war, like it was in some of previous wars. until this moment I didnt sit any turn in this war.
anyway, I think that overusing sitters in clan wars may be officially solved on this way (to add 1 game count to a player who made sitting per every X turns sat) but there are other places in CLA forum for discussion about this.

- drunkmonkey
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
Are you kidding? I'm in 4 of them and the only one you could possibly accuse of that is City Mogul, which I would agree with if it were anything other than trips foggy. With trips foggy it is far more strategy based than dice.Bruceswar wrote:BYUwonder11 wrote:But don't do that, that would be even more lame and boring. If anything, you could have fun knowing that we're having a blast
7 of your 10 games you guys and gals sent at us are more dice dependent. That says it all right their.
I don't see how anything is more dice/1st turn dependent than Waterloo dubs, where first turn dice can damn near end that game. However, I wouldn't dare say that because I know how good Moose is on there, and even if he gets 2nd turn he's deadly. I think we all know dice play a factor in this game, but ultimately we believe it is our strategy/communication that sets us apart from the rest. Please don't try to down play our eventual winning of this challenge by already claiming the dice will decide it.

- lord voldemort
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
They are simply laying the ground work for an excuse for if they lose.....Its okay guys... I know we can only beat you if we have good dice 

Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
first lets assume that the 7 games you are talking about are the conquest ones. Those games are no more dice dependent than some of the ones you have given us aside from maybe city mogul which mike is right in trips foggy it is more skill than you think. So really stop bitching and moaning about our games...do you really think we would send games we view as dice heavy? Lets follow the logic of that though out and just see where it takes us, so we are going to send you mostly dice heavy games right? So of our total of 30 games lets say we keep up at our current pace of conquest maps and have 15-16 total by the end of the challenge. Now lets at the same time say that you keep up with your current pace of conquest maps, that will give you about 10 by the end of the challenge. Do you follow me to this point? Now because as you say these are mostly dice heavy games we should anticipate that each clan will win half of these types of games. For ease of math lets say we have 16 conquest style maps by wars end, giving us each half of the wins would put the score at 13-13. Here is where the good part comes in, that essentially makes it a 34 game war where you have 20 home maps, i dont see how that is good for us. Therefore we can reasonably that we think we are good enough on those maps to make up for a bad round of dice or a slightly bad drop. The only other options out there are that we think we are good enough to beat you in a 34 game challenge with only 14 home games or we are looking to get lucky which after you praised our playing ability so much in the past im sure you think that is the case.Bruceswar wrote:BYUwonder11 wrote:But don't do that, that would be even more lame and boring. If anything, you could have fun knowing that we're having a blast
7 of your 10 games you guys and gals sent at us are more dice dependent. That says it all right their.
Yes i understand i included your conquest maps...but if you are going to say ours our lucky than yours no different.
Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
I suppose, but why complicate rather than simplify? Don't we have enough stuff to keep track of during a war? But as you said, probably not the right place for the discussion.josko.ri wrote:If they think that is good for their strategy then I have no problem with that. I just think it will not be so enjoyable games for me like the ones from batch 1Bruceswar wrote:BYUwonder11 wrote:But don't do that, that would be even more lame and boring. If anything, you could have fun knowing that we're having a blast
7 of your 10 games you guys and gals sent at us are more dice dependent. That says it all right their.
Edited(added to not double post):
Karelpietertje is apsent from CC until Monday. I have his password and will cover for him in all games during that period. I will try to play his turns in last hours to minimize possibility that his next turn come before Monday.
I will count my turns taken like sitter, and as sign of sportmanship, I decided to limit myself on this way: for every 5 turns played by me like a sitter for anyone, I will reduce my maximal games to play. for example, if I sit 1-5 turns total in the war, I will play maximal 19 my games. if I sit 6-10 turns then my maximal games will be 18, for 11-15 turns my maximal will be 17 games etc. it is not within the rules so it is nothing official, but I would do it on that way to avoid feeling that I am overused in this clan war, like it was in some of previous wars. until this moment I didnt sit any turn in this war.
anyway, I think that overusing sitters in clan wars may be officially solved on this way (to add 1 game count to a player who made sitting per every X turns sat) but there are other places in CLA forum for discussion about this.
Josko, I appreciate your caution but your sitting for Karelpietertje is legitimate, so no worries.
- lord voldemort
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
He is gone for the weekend....assuming his games arent in this set i dont see any issue in that...If they are in this set...Then perhaps you should of delayed entering him into the games 
Either way josko...We dont care if you sit for him if he actually isnt here
Either way josko...We dont care if you sit for him if he actually isnt here

Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
btw lovo, where did you find that that avatar that looks like bruce ?

- lord voldemort
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
Masli wrote:btw lovo, where did you find that that avatar that looks like bruce ?
Its a rage face...
specifically me gusta
my last one was forever alone.

- White Moose
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
Let's not go into a useless discussion about weather maps are more or less dice dependent. It won't do anything good for anyone and will probably spiral down to dice/drop whining.

Highest Score: 3374
Re: [CC2] Semi Finals | KoRT vs EMPIRE [2-2]
Good idea.White Moose wrote:Let's not go into a useless discussion about weather maps are more or less dice dependent. It won't do anything good for anyone and will probably spiral down to dice/drop whining.
Last edited by Denise on Fri Sep 23, 2011 3:17 pm, edited 1 time in total.
Re: [CC2] Semi Finals | KoRT vs EMPIRE [3-3]
let's squash it right here, guys. this is a great challenge so far and proving to be worthy of both clans. If ANY member of EITHER clan has negative feelings towards DROPS or DICE of ANY kind, please only speak of it in your own private clan forums. this kind of talk is beneath both clans.
on another note, the monkis have the lead....
on another note, the monkis have the lead....

- BYUwonder11
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Re: [CC2] Semi Finals | KoRT vs EMPIRE [3-3]
mkcummins wrote:let's squash it right here, guys. this is a great challenge so far and proving to be worthy of both clans. If ANY member of EITHER clan has negative feelings towards DROPS or DICE of ANY kind, please only speak of it in your own private clan forums. this kind of talk is beneath both clans.
on another note, the monkis have the lead....
Hmm, the horsies are gettin' spanked by the monkeys are they? That has been an entirely war to keep up a bit on as well. Lookin' forward to the next set of games here, have fun guys
Re: [CC2] Semi Finals | KoRT vs EMPIRE [3-3]
Crap, I forgot to respond to Josko too, which would have been, "no need to decrease your game count over covering turns for someone who is legitimately out. We trust you guys.
Like LoVo said, however, if Karel is in round 2 games, please just hold off joining those until he gets back. We can wait to start those games until he is here. It's only a couple of days. I'm sure you all agree considering that if Josko was better than Karel at the map, he would be in the games in the first place.
Like LoVo said, however, if Karel is in round 2 games, please just hold off joining those until he gets back. We can wait to start those games until he is here. It's only a couple of days. I'm sure you all agree considering that if Josko was better than Karel at the map, he would be in the games in the first place.

- drunkmonkey
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