New Game Type: Territory Swap

Suggestions that have been archived.

Moderator: Community Team

Post Reply
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

New Game Type: Territory Swap

Post by samuelc812 »

Couldn't find this in search so here we go.

Concise description:
  • New Game Type: Territory Swap
    • Would consist of territories randomly swapping during the game. For the first 5 rounds 2 random territs would swap locations each round. Then the next 5 rounds it would increase to 4 random territs and it would grow as the game progressed and could potentially get crazy with territories swapping everywhere at the start of each round.
Specifics/Details:
  • Say Player A had 10 troops on Territory A, Player B had 15 troops on Territory B. At the beginning of each round for the first 5 rounds, 2 territs would swap. So say Territ A and B were randomly selected in the 4th round. Player A's 10 troop stack would move to Territ B and Player B's 15 troop stack would move to Territ A.
    • Rounds 1-5: 1 Swap per round
    • Rounds 6-10: 2 Swaps per round
    • Rounds 11-15: 3 Swaps per round
    • Rounds 16-20: 4 Swaps per round
    • Rounds 21-25: 5 Swaps per round
    • etc.
How this will benefit the site and/or other comments:
  • New Game type, would make things interesting and crazy at times, but fun i reckon.
[/random suggestion]

~Sam
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: New Game Type: Territory Swap

Post by samuelc812 »

On a second look i found this, a similar suggestion but not the same. Was moved to rejected with no explanation.

~Sam
User avatar
Victor Sullivan
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Gender: Male
Location: Columbus, OH
Contact:

Re: New Game Type: Territory Swap

Post by Victor Sullivan »

I like it, but I think that maybe too much is left to randomness as the game goes on. Maybe their could be some sort of "WARNING" indicator to show which territories will be swapped? That way, it would include more strategy, and essentially give you an additional troop movement if you use it right. I can't imagine this would be easy to code, though. Regardless, I support the idea.

-Sully
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: New Game Type: Territory Swap

Post by TheForgivenOne »

samuelc812 wrote:On a second look i found this, a similar suggestion but not the same. Was moved to rejected with no explanation.

~Sam
Was moved to Rejected during the clean up that occurred over the last 8 or so months.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Joodoo
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Gender: Male
Location: Greater Toronto, Canada

Re: New Game Type: Territory Swap

Post by Joodoo »

The excitement I see coming out of this for now is limited to assassin games.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
User avatar
shieldgenerator7
Posts: 619
Joined: Fri Oct 08, 2010 10:59 am
Gender: Male
Location: somewhere along my spiritual journey

Re: New Game Type: Territory Swap

Post by shieldgenerator7 »

this sounds fun! but it'll probably be put on the back burner for a while.
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV

My Smiley: ( :) ) --- it's got SHIELDS!
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
Post Reply

Return to “Archived Suggestions”