Violators and screwed doubles rules
Moderator: Community Team
Forum rules
Please read the community guidelines before posting.
Please read the community guidelines before posting.
- legionbuck
- Posts: 123
- Joined: Tue Sep 05, 2006 6:19 pm
- Gender: Male
- Location: Look behind you....!
Violators and screwed doubles rules
Game # 8751713 Luxembourg doubles , 2 teams > Team 2 blue ( neda ) kicked out for violating rules, partner yellow ( Viola) gets all his turf , gets double his normal troop issue, wins the game.
1. Screwed up that violators get points after being kicked out !
2. Screwed up that team partner gets violator's turf .
3. Another reason a Class of 2006 member didn't renew my premium this year.
Viola did nothing wrong , but in a case like this , or a partner deadbeating, turf should revert to neutral, and a violator / deadbeater should not get OR lose any points !
This needs to be addressed !!!!
\
1. Screwed up that violators get points after being kicked out !
2. Screwed up that team partner gets violator's turf .
3. Another reason a Class of 2006 member didn't renew my premium this year.
Viola did nothing wrong , but in a case like this , or a partner deadbeating, turf should revert to neutral, and a violator / deadbeater should not get OR lose any points !
This needs to be addressed !!!!
\
Re: Violators and screwed doubles rules
legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?

- Master Fenrir
- Posts: 1359
- Joined: Sat Apr 18, 2009 8:40 am
Re: Violators and screwed doubles rules
I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?

- legionbuck
- Posts: 123
- Joined: Tue Sep 05, 2006 6:19 pm
- Gender: Male
- Location: Look behind you....!
Re: Violators and screwed doubles rules
Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
- legionbuck
- Posts: 123
- Joined: Tue Sep 05, 2006 6:19 pm
- Gender: Male
- Location: Look behind you....!
Re: Violators and screwed doubles rules
That's because the CC " gods"are either lazy, or have no interest in fixing the problem. Suggestion = Premium members state that unless this is addressed, bye bye premium membership ....seems only money talks in CC !Master Fenrir wrote:I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?
- TheForgivenOne
- Posts: 5998
- Joined: Fri May 15, 2009 8:27 pm
- Gender: Male
- Location: Lost somewhere in the snow. HELP ME
Re: Violators and screwed doubles rules
So what, screw over the other team and give them no chance whatsoever to win? Is it there fault they had a violator on there team? Did they know they were going to have their partner kicked out? If that was implemented, people would becoming in here complaining about that exact same thing i mentioned. "OMG, it's unfair, i didn't know my partner was a cheater, why am I being punished for it?"legionbuck wrote:Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
- owenshooter
- Posts: 13360
- Joined: Wed Mar 07, 2007 6:01 pm
- Gender: Male
- Location: Deep in the Heart of Tx
Re: Violators and screwed doubles rules
his suggestion is how it used to be before the change... people were unhappy with that, too...-the black jesus

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
- legionbuck
- Posts: 123
- Joined: Tue Sep 05, 2006 6:19 pm
- Gender: Male
- Location: Look behind you....!
Re: Violators and screwed doubles rules
OK, then how about the game is terminated instantly, and only the violator / deadbeater loses points to ALL game players ? That HAS to be fair !TheForgivenOne wrote:So what, screw over the other team and give them no chance whatsoever to win? Is it there fault they had a violator on there team? Did they know they were going to have their partner kicked out? If that was implemented, people would becoming in here complaining about that exact same thing i mentioned. "OMG, it's unfair, i didn't know my partner was a cheater, why am I being punished for it?"legionbuck wrote:Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
Re: Violators and screwed doubles rules
An excellent rule would be if someone was kicked due to breaking site rules that the games are worth zero points and don't matter.
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
- legionbuck
- Posts: 123
- Joined: Tue Sep 05, 2006 6:19 pm
- Gender: Male
- Location: Look behind you....!
Re: Violators and screwed doubles rules
Nope, make the deadbeat / violator pay for the hassle !jefjef wrote:An excellent rule would be if someone was kicked due to breaking site rules that the games are worth zero points and don't matter.
- Georgerx7di
- Posts: 2277
- Joined: Mon Dec 11, 2006 7:11 pm
- Gender: Male
Re: Violators and screwed doubles rules
This idea I actually kind of like. I'm not sure if I prefer that the game be voided, or the other 3 (or however many) players get his points. Either one might have problems though. I kind of think I like what you have here, with the violator loosing points to the other 3. Or possibly him loosing point to his opponents, and his partner neither wins nor looses.legionbuck wrote:OK, then how about the game is terminated instantly, and only the violator / deadbeater loses points to ALL game players ? That HAS to be fair !TheForgivenOne wrote:So what, screw over the other team and give them no chance whatsoever to win? Is it there fault they had a violator on there team? Did they know they were going to have their partner kicked out? If that was implemented, people would becoming in here complaining about that exact same thing i mentioned. "OMG, it's unfair, i didn't know my partner was a cheater, why am I being punished for it?"legionbuck wrote:Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
The next question is, do you implement this for someone who misses 3 turns also, or should those still go to his partner as it is now?
Re: Violators and screwed doubles rules
That can't happen. I could see several general+cook doubles with the cook deadbeating everytime they are going to lose, thus bailing the general out.Georgerx7di wrote:This idea I actually kind of like. I'm not sure if I prefer that the game be voided, or the other 3 (or however many) players get his points. Either one might have problems though. I kind of think I like what you have here, with the violator loosing points to the other 3. Or possibly him loosing point to his opponents, and his partner neither wins nor looses.legionbuck wrote:OK, then how about the game is terminated instantly, and only the violator / deadbeater loses points to ALL game players ? That HAS to be fair !TheForgivenOne wrote:So what, screw over the other team and give them no chance whatsoever to win? Is it there fault they had a violator on there team? Did they know they were going to have their partner kicked out? If that was implemented, people would becoming in here complaining about that exact same thing i mentioned. "OMG, it's unfair, i didn't know my partner was a cheater, why am I being punished for it?"legionbuck wrote:Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
The next question is, do you implement this for someone who misses 3 turns also, or should those still go to his partner as it is now?
-
Army of GOD
- Posts: 7178
- Joined: Tue Feb 24, 2009 4:30 pm
- Gender: Male
Re: Violators and screwed doubles rules
I'm convinced the current solution is the best. Obviously it's not perfect, but I don't know how you can change it so it remains fair for the person that was on the multi's team. I haven't played one game yet where a person was kicked and the enemy was stronger because of it.
I like the "the multis points goes to everyone" thing, but people can abuse that as well.
I agree with jefjef though. It's best to just void the points for the game.
I like the "the multis points goes to everyone" thing, but people can abuse that as well.
I agree with jefjef though. It's best to just void the points for the game.
mrswdk is a ho
- BigBallinStalin
- Posts: 5071
- Joined: Sun Oct 26, 2008 10:23 pm
- Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham
- Contact:
Re: Violators and screwed doubles rules
Price talks in any profit/loss environment, and money plays a primary part; otherwise, no one would have the need to listen to you.legionbuck wrote:That's because the CC " gods"are either lazy, or have no interest in fixing the problem. Suggestion = Premium members state that unless this is addressed, bye bye premium membership ....seems only money talks in CC !Master Fenrir wrote:I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?
The CC "gods" (who are largely at the mercy of its customers) do care about fixing the problem, which is why they're open to your feedback and to your solutions. Did you forget about that whole Suggestions subforum? Did you forget about how much has been implemented and improved over the past 5 years since you've been a member?
[facepalm.jpg]
- legionbuck
- Posts: 123
- Joined: Tue Sep 05, 2006 6:19 pm
- Gender: Male
- Location: Look behind you....!
Re: Violators and screwed doubles rules
Yes, I have seen lots of improvements, and I HAVE put this in the suggestions file before...nothing was done about it. As for not seeing the enemy stronger for getting the violator / deadbeater's turf , have lost 3 games like this. The winner had his big troop drop the very next turn and walked the board after eliminating one player after another. The most one game went was 2 turns, by then it was too late.BigBallinStalin wrote:Price talks in any profit/loss environment, and money plays a primary part; otherwise, no one would have the need to listen to you.legionbuck wrote:That's because the CC " gods"are either lazy, or have no interest in fixing the problem. Suggestion = Premium members state that unless this is addressed, bye bye premium membership ....seems only money talks in CC !Master Fenrir wrote:I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?
The CC "gods" (who are largely at the mercy of its customers) do care about fixing the problem, which is why they're open to your feedback and to your solutions. Did you forget about that whole Suggestions subforum? Did you forget about how much has been implemented and improved over the past 5 years since you've been a member?
[facepalm.jpg]
Best fix = deadbeater / multi loses points to all players , game ends right then and there.
- rdsrds2120
- Posts: 6274
- Joined: Fri Jul 03, 2009 3:42 am
- Gender: Male
Re: Violators and screwed doubles rules
Have you started a thread in our actual Suggestions forum? If enough people agree, then it may just well be implemented.
I don't see how being premium or not has anything to do with Suggestions being pursued. Nuclear spoils, On-site clickable maps, Skip game, and some others were all suggested by freemium people (or at least they're freemium, now).
Suggestions is a slow process, but why wouldn't it be? Members come in all the time with their ideas, and to implement them all faster than people can brainstorm would require a whole team of programmers, I bet.
So if you make one, just give it time. If it gets Implemented, that's great, if not, that's ok too.
-rd
I don't see how being premium or not has anything to do with Suggestions being pursued. Nuclear spoils, On-site clickable maps, Skip game, and some others were all suggested by freemium people (or at least they're freemium, now).
Suggestions is a slow process, but why wouldn't it be? Members come in all the time with their ideas, and to implement them all faster than people can brainstorm would require a whole team of programmers, I bet.
So if you make one, just give it time. If it gets Implemented, that's great, if not, that's ok too.
-rd
Re: Violators and screwed doubles rules
You say you lost 3 games because of this. You have played 352 doubles games, so that would be a rate of less than 1%. I am sure many companies wish the failure rate of their products was less that 1%. Of those three games were you going to lose any of those even without the deadbeat?legionbuck wrote:Yes, I have seen lots of improvements, and I HAVE put this in the suggestions file before...nothing was done about it. As for not seeing the enemy stronger for getting the violator / deadbeater's turf , have lost 3 games like this. The winner had his big troop drop the very next turn and walked the board after eliminating one player after another. The most one game went was 2 turns, by then it was too late.BigBallinStalin wrote:Price talks in any profit/loss environment, and money plays a primary part; otherwise, no one would have the need to listen to you.legionbuck wrote:That's because the CC " gods"are either lazy, or have no interest in fixing the problem. Suggestion = Premium members state that unless this is addressed, bye bye premium membership ....seems only money talks in CC !Master Fenrir wrote:I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?
The CC "gods" (who are largely at the mercy of its customers) do care about fixing the problem, which is why they're open to your feedback and to your solutions. Did you forget about that whole Suggestions subforum? Did you forget about how much has been implemented and improved over the past 5 years since you've been a member?
[facepalm.jpg]
Best fix = deadbeater / multi loses points to all players , game ends right then and there.

- owenshooter
- Posts: 13360
- Joined: Wed Mar 07, 2007 6:01 pm
- Gender: Male
- Location: Deep in the Heart of Tx
Re: Violators and screwed doubles rules
your suggestion would never work, because people would pair up with low ranks and simply have them deadbeat out to save their points (as was pointed out earlier)... if you are serious, go to the suggestions forum and start your debate there. that is the place, not here...-the black jesus

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
Re: Violators and screwed doubles rules
A better twist to the current situation is not allow these violators to buy their way back in..violation = perma ban. Would take a while but could thin the herd
That is for multis of course..deadbeats I have no idea, sometimes real life happens..
That is for multis of course..deadbeats I have no idea, sometimes real life happens..

- owenshooter
- Posts: 13360
- Joined: Wed Mar 07, 2007 6:01 pm
- Gender: Male
- Location: Deep in the Heart of Tx
Re: Violators and screwed doubles rules
wonderful solution for multis, but this is a discussion on deadbeatsHannibał wrote:A better twist to the current situation is not allow these violators to buy their way back in..violation = perma ban. Would take a while but could thin the herd
That is for multis of course..deadbeats I have no idea, sometimes real life happens..

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
Re: Violators and screwed doubles rules
While we agree with multis, if you read the thread title, "we" aren't all only speaking about deadbeats.
As for deadbeats. I don't think there is a better solution for all cases, people get sick, family emergencys, power outages, etc..Repeat offenders, maybe if people go beyond a certain turns missed % then they can only join X number of games, regardless if premmie or not untill % goes up?
As for deadbeats. I don't think there is a better solution for all cases, people get sick, family emergencys, power outages, etc..Repeat offenders, maybe if people go beyond a certain turns missed % then they can only join X number of games, regardless if premmie or not untill % goes up?

Re: Violators and screwed doubles rules
Sometimes, the known evil is better than the unknown evil. In other words, was Norse a bigger pain in the ass before he was booted from the site or since? I suggest "since" to be the correct answer.owenshooter wrote:wonderful solution for multis, but this is a discussion on deadbeatsHannibał wrote:A better twist to the current situation is not allow these violators to buy their way back in..violation = perma ban. Would take a while but could thin the herd
That is for multis of course..deadbeats I have no idea, sometimes real life happens..![]()
![]()
... and everyone i talk to about the issue you are talking about agrees 100 percent. makes no sense that if you violate the number one rule of CC, you can buy back in right away and all is forgiven and you have full access to the site. you cross the line in the forum, they can ban you forever and limit your access to the site... makes absolutely no sense. sorry to go off topic, just commenting on the last comment...-the black jesus
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Re: Violators and screwed doubles rules
there are flaws in this sight that just cant be solved. like stalements or when you miss your turn in a freestyle game its your turn again. and this.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?

16:00:18 ‹Pixar› Valentines Day the one day in they year that the V and the D come together
Re: Violators and screwed doubles rules
Stalemate games are not in any way a flaw in this site. They are not even a flaw in the game.40kguy wrote:there are flaws in this sight that just cant be solved. like stalements or when you miss your turn in a freestyle game its your turn again. and this.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Re: Violators and screwed doubles rules
Then why are there suggestions in the forum trying to get rid of them?Woodruff wrote:Stalemate games are not in any way a flaw in this site. They are not even a flaw in the game.40kguy wrote:there are flaws in this sight that just cant be solved. like stalements or when you miss your turn in a freestyle game its your turn again. and this.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?

16:00:18 ‹Pixar› Valentines Day the one day in they year that the V and the D come together

