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I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?

Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
That's because the CC " gods"are either lazy, or have no interest in fixing the problem. Suggestion = Premium members state that unless this is addressed, bye bye premium membership ....seems only money talks in CC !Master Fenrir wrote:I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?
So what, screw over the other team and give them no chance whatsoever to win? Is it there fault they had a violator on there team? Did they know they were going to have their partner kicked out? If that was implemented, people would becoming in here complaining about that exact same thing i mentioned. "OMG, it's unfair, i didn't know my partner was a cheater, why am I being punished for it?"legionbuck wrote:Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?

OK, then how about the game is terminated instantly, and only the violator / deadbeater loses points to ALL game players ? That HAS to be fair !TheForgivenOne wrote:So what, screw over the other team and give them no chance whatsoever to win? Is it there fault they had a violator on there team? Did they know they were going to have their partner kicked out? If that was implemented, people would becoming in here complaining about that exact same thing i mentioned. "OMG, it's unfair, i didn't know my partner was a cheater, why am I being punished for it?"legionbuck wrote:Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Nope, make the deadbeat / violator pay for the hassle !jefjef wrote:An excellent rule would be if someone was kicked due to breaking site rules that the games are worth zero points and don't matter.
This idea I actually kind of like. I'm not sure if I prefer that the game be voided, or the other 3 (or however many) players get his points. Either one might have problems though. I kind of think I like what you have here, with the violator loosing points to the other 3. Or possibly him loosing point to his opponents, and his partner neither wins nor looses.legionbuck wrote:OK, then how about the game is terminated instantly, and only the violator / deadbeater loses points to ALL game players ? That HAS to be fair !TheForgivenOne wrote:So what, screw over the other team and give them no chance whatsoever to win? Is it there fault they had a violator on there team? Did they know they were going to have their partner kicked out? If that was implemented, people would becoming in here complaining about that exact same thing i mentioned. "OMG, it's unfair, i didn't know my partner was a cheater, why am I being punished for it?"legionbuck wrote:Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
That can't happen. I could see several general+cook doubles with the cook deadbeating everytime they are going to lose, thus bailing the general out.Georgerx7di wrote:This idea I actually kind of like. I'm not sure if I prefer that the game be voided, or the other 3 (or however many) players get his points. Either one might have problems though. I kind of think I like what you have here, with the violator loosing points to the other 3. Or possibly him loosing point to his opponents, and his partner neither wins nor looses.legionbuck wrote:OK, then how about the game is terminated instantly, and only the violator / deadbeater loses points to ALL game players ? That HAS to be fair !TheForgivenOne wrote:So what, screw over the other team and give them no chance whatsoever to win? Is it there fault they had a violator on there team? Did they know they were going to have their partner kicked out? If that was implemented, people would becoming in here complaining about that exact same thing i mentioned. "OMG, it's unfair, i didn't know my partner was a cheater, why am I being punished for it?"legionbuck wrote:Like I said in my original post...all violator /deadbeater turf reverts to neutral upon being kicked out.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
The next question is, do you implement this for someone who misses 3 turns also, or should those still go to his partner as it is now?
Price talks in any profit/loss environment, and money plays a primary part; otherwise, no one would have the need to listen to you.legionbuck wrote:That's because the CC " gods"are either lazy, or have no interest in fixing the problem. Suggestion = Premium members state that unless this is addressed, bye bye premium membership ....seems only money talks in CC !Master Fenrir wrote:I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?
Yes, I have seen lots of improvements, and I HAVE put this in the suggestions file before...nothing was done about it. As for not seeing the enemy stronger for getting the violator / deadbeater's turf , have lost 3 games like this. The winner had his big troop drop the very next turn and walked the board after eliminating one player after another. The most one game went was 2 turns, by then it was too late.BigBallinStalin wrote:Price talks in any profit/loss environment, and money plays a primary part; otherwise, no one would have the need to listen to you.legionbuck wrote:That's because the CC " gods"are either lazy, or have no interest in fixing the problem. Suggestion = Premium members state that unless this is addressed, bye bye premium membership ....seems only money talks in CC !Master Fenrir wrote:I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?
The CC "gods" (who are largely at the mercy of its customers) do care about fixing the problem, which is why they're open to your feedback and to your solutions. Did you forget about that whole Suggestions subforum? Did you forget about how much has been implemented and improved over the past 5 years since you've been a member?
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You say you lost 3 games because of this. You have played 352 doubles games, so that would be a rate of less than 1%. I am sure many companies wish the failure rate of their products was less that 1%. Of those three games were you going to lose any of those even without the deadbeat?legionbuck wrote:Yes, I have seen lots of improvements, and I HAVE put this in the suggestions file before...nothing was done about it. As for not seeing the enemy stronger for getting the violator / deadbeater's turf , have lost 3 games like this. The winner had his big troop drop the very next turn and walked the board after eliminating one player after another. The most one game went was 2 turns, by then it was too late.BigBallinStalin wrote:Price talks in any profit/loss environment, and money plays a primary part; otherwise, no one would have the need to listen to you.legionbuck wrote:That's because the CC " gods"are either lazy, or have no interest in fixing the problem. Suggestion = Premium members state that unless this is addressed, bye bye premium membership ....seems only money talks in CC !Master Fenrir wrote:I don't think it'll matter, to be honest. I've seen at least 10 different suggestions for "fixing" this and nothing has changed.Evil Semp wrote:Do you have any suggestions?
The CC "gods" (who are largely at the mercy of its customers) do care about fixing the problem, which is why they're open to your feedback and to your solutions. Did you forget about that whole Suggestions subforum? Did you forget about how much has been implemented and improved over the past 5 years since you've been a member?
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Best fix = deadbeater / multi loses points to all players , game ends right then and there.



wonderful solution for multis, but this is a discussion on deadbeatsHannibał wrote:A better twist to the current situation is not allow these violators to buy their way back in..violation = perma ban. Would take a while but could thin the herd
That is for multis of course..deadbeats I have no idea, sometimes real life happens..


Sometimes, the known evil is better than the unknown evil. In other words, was Norse a bigger pain in the ass before he was booted from the site or since? I suggest "since" to be the correct answer.owenshooter wrote:wonderful solution for multis, but this is a discussion on deadbeatsHannibał wrote:A better twist to the current situation is not allow these violators to buy their way back in..violation = perma ban. Would take a while but could thin the herd
That is for multis of course..deadbeats I have no idea, sometimes real life happens..![]()
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... and everyone i talk to about the issue you are talking about agrees 100 percent. makes no sense that if you violate the number one rule of CC, you can buy back in right away and all is forgiven and you have full access to the site. you cross the line in the forum, they can ban you forever and limit your access to the site... makes absolutely no sense. sorry to go off topic, just commenting on the last comment...-the black jesus
there are flaws in this sight that just cant be solved. like stalements or when you miss your turn in a freestyle game its your turn again. and this.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?

Stalemate games are not in any way a flaw in this site. They are not even a flaw in the game.40kguy wrote:there are flaws in this sight that just cant be solved. like stalements or when you miss your turn in a freestyle game its your turn again. and this.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
Then why are there suggestions in the forum trying to get rid of them?Woodruff wrote:Stalemate games are not in any way a flaw in this site. They are not even a flaw in the game.40kguy wrote:there are flaws in this sight that just cant be solved. like stalements or when you miss your turn in a freestyle game its your turn again. and this.Evil Semp wrote:legionbuck I have been in doubles games where the other team one of them deadbeated. I didn't like it either, but rather than just ranting about it help come up with a better solution to the problem. Do you have any suggestions?
