Game VS computer = trying new maps

Suggestions that have been archived.

Moderator: Community Team

Post Reply
User avatar
DJENRE
Posts: 2057
Joined: Thu Jul 30, 2009 1:59 am
Gender: Male
Location: ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪

Game VS computer = trying new maps

Post by DJENRE »

WHy don't we have the opportunity to play new maps VS computer?

It could be nice to try map without risking our rank points VS a regular player...

Is that already been discussed? Cause I didn't found anything about that...

Thanks in advance
User avatar
SirSebstar
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Game VS computer = trying new maps

Post by SirSebstar »

it has been discussed before, and its a suggestion that is not going to be implemented

i agree it was hard to find. I had to go for the words play against the computer and look through 3 pages. Its been a dead idea for a long while now.

http://www.conquerclub.com/forum/viewto ... e+computer
Image
User avatar
FarangDemon
Posts: 700
Joined: Wed Apr 23, 2008 1:36 am
Contact:

Re: Game VS computer = trying new maps

Post by FarangDemon »

I've designed my own AI. If anybody is interested in working with this, let me know - I pm'ed lack about a month ago and got no response.

Looks like a precedent has been set, but that thread doesn't do justice to the suggestion, IMO. The main argument against it that I read in this thread is "people will farm the computer AI". Of course to avoid this, any games against a computer AI would have to be practice only, no points changing hands.

Let me know if Team CC is interested.
Click image to enlarge.
image
"He came dancin across the water.... FarangDemon, FarangDemon.... mmmhh....what a killer..."
User avatar
MichelSableheart
Posts: 781
Joined: Sat Jun 27, 2009 5:10 pm

Re: Game VS computer = trying new maps

Post by MichelSableheart »

I'm pretty sure they won't be interested, unfortunately. CC seems to have an aversion against practice games without points on the line.
MichelSableheart,
Een van de Veroveraars der Lage Landen
And a member of the Republic
User avatar
SirSebstar
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Game VS computer = trying new maps

Post by SirSebstar »

There are a lot of risk like computer programs out there. I guess you could use them to play something alike conquerclub. I do not think CC is interrested in making an off site computergame, this site being about social contact and stuff.
But if you want to persue this idea, i suggest you take it to the suggestion forum and try to get some support for it..
Image
User avatar
AndyDufresne
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Game VS computer = trying new maps

Post by AndyDufresne »

FarangDemon wrote:I've designed my own AI. If anybody is interested in working with this, let me know - I pm'ed lack about a month ago and got no response.

Looks like a precedent has been set, but that thread doesn't do justice to the suggestion, IMO. The main argument against it that I read in this thread is "people will farm the computer AI". Of course to avoid this, any games against a computer AI would have to be practice only, no points changing hands.

Let me know if Team CC is interested.
Lackattack has his PM's turned off to prevent being bombarded. If you want to contact Lackattack, you can contact myself or you can open up an e-ticket to the General Inquiries Dept, where messages pertaining to him are forwarded to his possession.


--Andy
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16863
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Game VS computer = trying new maps

Post by IcePack »

AndyDufresne wrote:
FarangDemon wrote:I've designed my own AI. If anybody is interested in working with this, let me know - I pm'ed lack about a month ago and got no response.

Looks like a precedent has been set, but that thread doesn't do justice to the suggestion, IMO. The main argument against it that I read in this thread is "people will farm the computer AI". Of course to avoid this, any games against a computer AI would have to be practice only, no points changing hands.

Let me know if Team CC is interested.
Lackattack has his PM's turned off to prevent being bombarded. If you want to contact Lackattack, you can contact myself or you can open up an e-ticket to the General Inquiries Dept, where messages pertaining to him are forwarded to his possession.


--Andy
So we can bombard him that way? :D

IcePack
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
SirSebstar
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Game VS computer = trying new maps

Post by SirSebstar »

yes, because pm boxes will hold a small amount of posts and e-tickets can take a multitude more...
Image
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16863
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Game VS computer = trying new maps

Post by IcePack »

SirSebstar wrote:yes, because pm boxes will hold a small amount of posts and e-tickets can take a multitude more...
I was being sarcastic, apparently my :D smilie was accidentally deleted when I posted.

IcePack
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
DJENRE
Posts: 2057
Joined: Thu Jul 30, 2009 1:59 am
Gender: Male
Location: ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪

Re: Game VS computer = trying new maps

Post by DJENRE »

SirSebstar wrote:it has been discussed before, and its a suggestion that is not going to be implemented

i agree it was hard to find. I had to go for the words play against the computer and look through 3 pages. Its been a dead idea for a long while now.

http://www.conquerclub.com/forum/viewto ... e+computer
Thanks for ur quick answer and link

FarangDemon wrote:I've designed my own AI. If anybody is interested in working with this, let me know - I pm'ed lack about a month ago and got no response.

Looks like a precedent has been set, but that thread doesn't do justice to the suggestion, IMO. The main argument against it that I read in this thread is "people will farm the computer AI". Of course to avoid this, any games against a computer AI would have to be practice only, no points changing hands.

Let me know if Team CC is interested.
I'd like to have a look on it if possible. let me know how to get it.
Of course, no points exchanged in practice...
SirSebstar wrote:There are a lot of risk like computer programs out there. I guess you could use them to play something alike conquerclub. I do not think CC is interrested in making an off site computergame, this site being about social contact and stuff.
But if you want to persue this idea, i suggest you take it to the suggestion forum and try to get some support for it..
The main idea of that post was to practice on CC map we didn't know. Alike CC game doesn't count... ;)


So I want to be clear on what I meant, and because it has already been discussed :
- Play game against computer is PRACTICE ONLY and u can't earn point or loose points... If u play to earn and loose points, then play against real players.
- I understand that CC doesn't want to much practice cause AI doesn't get premium account so, for business, it's better to have only real players.
- So practice against AI could be on a different tab named practice when u can play only like 5 times any map (and set ur own settings). Once u play 5 times one map, u can't play it anymore on practice. So that avoid people who will play only AI for weeks. ANd that keeps the business going for CC.... ;)
- That also give the opportunity for low players to practice map before challenging the best players on CC. And challenging is what CCadmin want on their site. No? ;)
- SO often, people who try to play maps like lunar, feudal, AOR (or that kind of map which need a special tactic), they play against used players and they never go after round 5 or 6 and they don't know why they loose or what to do next time to challenge on that map. SO they definitely leave that kind of map and only play "regular maps" (no auto deply, cheap tactics). Then those maps are only played by few people. And CC like challenge on their site, right? ;)
- The only way (except practice) to learn how to play that kind of map is to team with a good player who will teach u but, like fishing spots or mushrooms places, people never tell the best way to do.

So is there any people who think the same than me?
User avatar
SirSebstar
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Game VS computer = trying new maps

Post by SirSebstar »

just a quick word,
Lack has repeatedly stated he wants no point(less) practice games. Read some more current suggestions, and if you want to garner support i strongly suggest you copy past your suggestion to the suggestions forum. I think you have an idea. To work that idea out is not what the Q&A is meant for, no offence. Its only meant as a question and answer place only.
Image
User avatar
40kguy
Posts: 1772
Joined: Mon Dec 29, 2008 11:39 am
Gender: Male

Re: Game VS computer = trying new maps

Post by 40kguy »

i dont think it would be a good idea. if you want to learn a map you play it. i learn them in one or two games.
Image
16:00:18 ‹Pixar› Valentines Day the one day in they year that the V and the D come together
neanderpaul14
Posts: 1216
Joined: Wed Aug 06, 2008 3:52 pm
Location: "Always mystify, mislead and surprise the enemy if possible." - Thomas J. Jackson

Re: Game VS computer = trying new maps

Post by neanderpaul14 »

40kguy wrote:i dont think it would be a good idea. if you want to learn a map you play it. i learn them in one or two games.

Like 40k said. When a new map comes out I usually set up a few 1vs1 no fog games so I can figure it out, a couple of games should be enough to at least have a decent grasp on it.
Image
High score: 2724
/#163 on scoreboard/COLONEL
User avatar
Master Fenrir
Posts: 1359
Joined: Sat Apr 18, 2009 8:40 am

Re: Game VS computer = trying new maps

Post by Master Fenrir »

*envisions this*

*foresees the dozens of "The AI has dice hax" threads in the GD*

*shudders*
Image
User avatar
JoshyBoy
Posts: 3750
Joined: Mon May 26, 2008 6:04 pm
Gender: Male
Location: In the gym. Yeah, still there.

Re: Game VS computer = trying new maps

Post by JoshyBoy »

Master Fenrir wrote:*envisions this*

*foresees the dozens of "The AI has dice hax" threads in the GD*

*shudders*
Amen brother.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
User avatar
SirSebstar
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Game VS computer = trying new maps

Post by SirSebstar »

Master Fenrir wrote:*envisions this*

*foresees the dozens of "The AI has dice hax" threads in the GD*

*shudders*
only dozens? I can live with that. try dozens to the power of dozens times ten...lol
Image
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Game VS computer = trying new maps

Post by chapcrap »

40kguy wrote:i dont think it would be a good idea. if you want to learn a map you play it. i learn them in one or two games.
Or 10 or 20. Don't let 40k fool you. ;)
User avatar
DJENRE
Posts: 2057
Joined: Thu Jul 30, 2009 1:59 am
Gender: Male
Location: ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪

Re: Game VS computer = trying new maps

Post by DJENRE »

SirSebstar wrote:just a quick word,
Lack has repeatedly stated he wants no point(less) practice games. Read some more current suggestions, and if you want to garner support i strongly suggest you copy past your suggestion to the suggestions forum. I think you have an idea. To work that idea out is not what the Q&A is meant for, no offence. Its only meant as a question and answer place only.

Thank you for your support Sir, (or half support... nvm ;)), Could u move it urself to suggestions so people can see all the discussions regarding that question.

Thank you.
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Game VS computer = trying new maps

Post by koontz1973 »

There is one very big problem with playing an AI, even for practice. You take out the human factor. No matter how good an AI is, it will never give you as good a going over as a human opponent.
Image
PLAYER57832
Posts: 3075
Joined: Fri Sep 21, 2007 9:17 am
Gender: Female
Location: Pennsylvania

Re: Game VS computer = trying new maps

Post by PLAYER57832 »

DJENRE wrote:WHy don't we have the opportunity to play new maps VS computer?

It could be nice to try map without risking our rank points VS a regular player...

Is that already been discussed? Cause I didn't found anything about that...

Thanks in advance
There are a few reasons this is not implemented, but the primary one is that it takes a lot of very complex programing to truly make a worthy opponent.

Even if the programming were implemented, it would take a lot of space to do it for all the maps (or even a few representative ones).

Then you get to what this site is. Its about playing games, but with other people. It's not just about who wins and loses, (though some people care more about points than others), its about the relationships and connections people form.. some friendly, some adversarial, but all part of what this site is.
User avatar
Queen_Herpes
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Gender: Female
Location: Right Here. Look into my eyes.
Contact:

Re: Game VS computer = trying new maps

Post by Queen_Herpes »

Even though it has been rejected, this idea has value and I hope that lackattack will revisit it.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
40kguy
Posts: 1772
Joined: Mon Dec 29, 2008 11:39 am
Gender: Male

Re: Game VS computer = trying new maps

Post by 40kguy »

if you want to learn how to play a map play it. do some research on the map. it should only take one or to games to learn how to play a map.
Image
16:00:18 ‹Pixar› Valentines Day the one day in they year that the V and the D come together
blakebowling
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Gender: Male
Location: 127.0.0.1

Re: Game VS computer = trying new maps

Post by blakebowling »

I support this suggestion, ONLY if you loose points every time you play vs AI.

However an AI engine would be difficult to code, especially considering the complexities with all of the different maps.
User avatar
Queen_Herpes
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Gender: Female
Location: Right Here. Look into my eyes.
Contact:

Re: Game VS computer = trying new maps

Post by Queen_Herpes »

blakebowling wrote:I support this suggestion, ONLY if you loose points every time you play vs AI.
The AI might become conqueror. But seriously, are you saying you would lose points even if you BEAT the AI?
bb wrote:However an AI engine would be difficult to code, especially considering the complexities with all of the different maps.
Not hard to code freeware already exists for classic, taking it a step further on a per map basis could be done...or...AI could be written for a select few maps as an instructional tool.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
blakebowling
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Gender: Male
Location: 127.0.0.1

Re: Game VS computer = trying new maps

Post by blakebowling »

Queen_Herpes wrote:
blakebowling wrote:I support this suggestion, ONLY if you loose points every time you play vs AI.
The AI might become conqueror. But seriously, are you saying you would lose points even if you BEAT the AI?
bb wrote:However an AI engine would be difficult to code, especially considering the complexities with all of the different maps.
Not hard to code freeware already exists for classic, taking it a step further on a per map basis could be done...or...AI could be written for a select few maps as an instructional tool.
it could be done, yes. But I think lack's time would be much better spent implementing suggestions that have already been submitted.
Post Reply

Return to “Archived Suggestions”