Conquer Club

Assassins Round Robin 2 (Winners: See first post)

Tournaments completed in 2011.

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Assassins Round Robin 2 (Winners: See first post)

Postby alaskanassassin on Fri Jan 21, 2011 7:48 pm

CONGRATULATIONS TO WINNERS: SLICKSTICK AND NIBOTHA!!!!

SCORES: (through 9 rounds)
1. Alaskanassassin and jrh_cardinal - 23 points
2. slickstick and nibotha - 36 points
3. aaronvollrath and beeps - 19 points
4. Gallant Pellham and Ryno99 - 20 points
5. Pirlo and thebest712 - 26 points
6. anonymus and genoke - 25 points
7. aspalm and bigroo4601 - 34 points
8. Danryan and Hairyp - 26 points
9. Bigragooch and jgalioto - 33 points
10. dustin800 and nate the great - 11 points
11. uckuki and Moonchild - 24 points
12. YUT and deadpool - 21 points


Everyone needs to be a doubles team.
Minimum player score of 1600 and team score of 3600
Pick your home map and settings (no freestyle and no manual)
Premiums only due to the ammount of games.
There will be 12 rounds, 1 round of each teams map. I will randomize team order for the rounds.
For your home team round you will play each team on your map, totaling 11 games.
Once the first round finishes (or mostly finishes) we will move to the next round, until we have finished all 8 rounds.
You will receive 2 points for winning on your map. You will receive 3 points for winning on an opposing teams map.
During your home stand you will be in 11 games, during all other rounds you will only be in 1 game.
After all 12 rounds the team with the most points wins.
If their is a tie a best of 3 will take place, on a random map, with flat rate, foggy, chained. (The random map cannot be one of the home teams maps)

Any questions please ask! I would like this tournament to be quick and fun competition. Please feel free to jeer at each other, but all in good fun of course! If you can't handling jeering, please don't join! If anyone misses turns, or joining games, or takes the jeering from fun to mean, I reserve the right to remove you from the tournament.
I am leanent and understanding with joining games, and tolerant of jeering, but if you just become obnoxious, and mean, and its obvious you've lost the sense of fun then you will be gone! Thanks!

Teams:
1. Alaskanassassin and jrh_cardinal (Jamaica, flat rate, foggy, unlimited)
2. slickstick and nibotha (Classic, flat rate, sunny, chained)
3. aaronvollrath and beeps (USA, flat rate, sunny, chained)
4. Gallant Pellham and Ryno99 (Celtic Nations, escalating, sunny, chained)
5. Pirlo and thebest712 (City Mogul, no spoils, foggy, unlimited)
6. anonymus and genoke (WWII Poland, no spoils, foggy, adjacent)
7. aspalm and bigroo4601 (Europe, flat rate, sunny, chained)
8. Danryan and Hairyp (Prohibition Chicago, escalating, foggy, chained)
9. Bigragooch and jgalioto (New World, flat rate, foggy, chained)
10. dustin800 and nate the great (Imperium Romanum, no spoils, foggy, chained)
11. uckuki and Moonchild (Balkan Peninsula, escalating, sunny, chained)
12. YUT and deadpool (Great Lakes, no spoils, foggy, chained)

Reserves:
1. Zpimpslappa and Texxdogg (Charleston, escalating, foggy, chained)
2. Jenbear and The Mantis (Feudal War, no spoils, foggy, chained)
Last edited by alaskanassassin on Mon May 30, 2011 4:19 pm, edited 16 times in total.
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
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Re: Assassins Round Robin 2 (1/12 teams)

Postby alaskanassassin on Fri Jan 21, 2011 7:49 pm

Randomly generated order from random.org (Oh YAY!, I get to go first :o )
1. Alaskanassassin and jrh_cardinal (Jamaica, flat rate, foggy, unlimited)
show: games

2. aspalm and bigroo4601 (Europe, flat rate, sunny, chained)
show: games

3. anonymus and genoke (WWII Poland, no spoils, foggy, adjacent)
show: games

4. aaronvollrath and beeps (USA, flat rate, sunny, chained)
show: games

5. Danryan and Hairyp (Prohibition Chicago, escalating, foggy, chained)
show: games

6. Bigragooch and jgalioto (New World, flat rate, foggy, chained)
show: games

7. uckuki and Moonchild (Balkan Peninsula, escalating, sunny, chained)
show: games

8. Gallant Pellham and Ryno99 (Celtic Nations, escalating, sunny, chained)
show: games

9. Pirlo and thebest712 (City Mogul, no spoils, foggy, unlimited)
show: games

10. YUT and deadpool (Great Lakes, no spoils, foggy, chained)
11. dustin800 and nate the great (Imperium Romanum, no spoils, foggy, chained)
12. slickstick and nibotha (Classic, flat rate, sunny, chained)
Last edited by alaskanassassin on Mon May 02, 2011 6:55 pm, edited 9 times in total.
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
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Re: Assassins Round Robin 2 (1/12 teams)

Postby nibotha on Fri Jan 21, 2011 9:04 pm

in please -
players - slickstick, nibotha
home map and settings = flat rate, sunny, chained, classic
total team score = 1936 + 2187 = 4123
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Re: Assassins Round Robin 2 (1/12 teams)

Postby aaronvollrath on Fri Jan 21, 2011 10:07 pm

In please:

aaronvollrath
beeps

4398 total. Both above 2100

home map: USA
settings = flat rate, sunny, chained
Last edited by aaronvollrath on Tue Jan 25, 2011 3:09 am, edited 1 time in total.
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Re: Assassins Round Robin 2 (1/12 teams)

Postby Ryno99 on Fri Jan 21, 2011 10:31 pm

IN please:

Ryno99 & Gallant Pellham
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Re: Assassins Round Robin 2 (1/12 teams)

Postby Pirlo on Sun Jan 23, 2011 12:19 am

thebest712 & I please.

city mogul, fog, unlimited, no spoils

- Andrea the Charmer :geek:
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Re: Assassins Round Robin 2 (1/12 teams)

Postby anonymus on Mon Jan 24, 2011 4:08 pm

anonymus and genoke
innit to winnit

ww2 poland
manual (if allowed)
nospoils
adjacent
foggy

/ :?:
Click image to enlarge.
image

show: BoganGod speaks the truth
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Re: Assassins Round Robin 2 (1/12 teams)

Postby alaskanassassin on Mon Jan 24, 2011 4:13 pm

no manual, its listed immediately under the score requirements! But the rest looks good!
anonymus wrote:anonymus and genoke
innit to winnit

ww2 poland
manual (if allowed)
nospoils
adjacent
foggy

/ :?:
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
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Re: Assassins Round Robin 2 (1/12 teams)

Postby aspalm on Tue Jan 25, 2011 5:08 pm

we're in:
aspalm, bigroo4601

Europe, Flat, Sunny, Chained, auto
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Re: Assassins Round Robin 2 (1/12 teams)

Postby danryan on Tue Jan 25, 2011 9:17 pm

danryan
HairyP

Prohibition Chicago
Escalating
Foggy
Chained.
Sequential.
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Re: Assassins Round Robin 2 (1/12 teams)

Postby hagardunor on Wed Jan 26, 2011 12:25 am

Minimum player score of 1600 and team score of 3600


:cry:
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Re: Assassins Round Robin 2 (1/12 teams)

Postby alaskanassassin on Wed Jan 26, 2011 2:59 am

Sorry man, sometimes we just need a higher ranking tournament. I ran a similiar tournament that had no score limit. It quickly filled!

hagardunor wrote:
Minimum player score of 1600 and team score of 3600


:cry:


Updated to this point.
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
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Re: Assassins Round Robin 2 (8/12 teams)

Postby jgalioto on Wed Jan 26, 2011 8:26 pm

Bigragooch and myself (jgalioto) - total score around 4600, around 2300 each.

Map: New World, Flat Rate, Foggy, Chained
Click image to enlarge.
image
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Re: Assassins Round Robin 2 (8/12 teams)

Postby dustin800 on Thu Jan 27, 2011 12:43 am

dustin800 and nate the great
imperium romanum, fog, no spoils, standard, chained
4537
Image
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Re: Assassins Round Robin 2 (10/12 teams)

Postby alaskanassassin on Fri Jan 28, 2011 3:31 am

updated!! need 2 more teams
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
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Re: Assassins Round Robin 2 (10/12 teams)

Postby uckuki on Sun Jan 30, 2011 7:19 am

uckuki and Moonchild
Balkan Peninsula

tx
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Re: Assassins Round Robin 2 (10/12 teams)

Postby YUT on Tue Feb 01, 2011 1:47 pm

Yut and Deadpool please
Great Lakes
no spoils, fog, chain
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Re: Assassins Round Robin 2 (10/12 teams)

Postby texxdogg on Tue Feb 01, 2011 3:38 pm

Zpimpslappa/Texxdogg 1881+1824 = 3705

Charleston
Esc
Chained
Fog
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Re: Assassins Round Robin 2 (10/12 teams)

Postby The Mantis on Wed Feb 02, 2011 2:18 am

If you still looking

Jenbear / The Mantis

Feudal
No Spoils
Chained
Foggy
Seq

Cheers
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Re: Assassins Round Robin 2 (10/12 teams)

Postby alaskanassassin on Wed Feb 02, 2011 2:23 am

full, thanks for joining!
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
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Re: Assassins Round Robin 2 (Full: Awaiting Approval)

Postby NZHostel on Wed Feb 02, 2011 12:27 pm

let me know if you need more teams
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Re: Assassins Round Robin 2 (Round 1)

Postby alaskanassassin on Mon Feb 14, 2011 7:56 pm

Round 1 is almost finished, one game left. Starting Round 2!
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
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Re: Assassins Round Robin 2 (Round 1)

Postby Genoke on Tue Feb 15, 2011 12:59 pm

Will there be a score-table which we can see during the rounds?
My CC:
show
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Re: Assassins Round Robin 2 (Round 1)

Postby alaskanassassin on Tue Feb 15, 2011 5:39 pm

Yes there will. It will be at the top of my first post. I haven't generated it yet. I am waiting for the last game of the first round to finish and then I will post scores.
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
User avatar
Sergeant 1st Class alaskanassassin
 
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Re: Assassins Round Robin 2 (Round 3)

Postby alaskanassassin on Tue Mar 08, 2011 8:02 pm

Round 3 started!
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
User avatar
Sergeant 1st Class alaskanassassin
 
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