Evil DIMwit wrote:By "expand," I don't mean describe each one in detail. I mean make it so that the map has more possible starting moves so that players have more options. In fact, now that I look at it, it looks like you should open up the map in general -- make it so that players can take alternate routes because right now you're just forcing them in a circle.
Hmmm... I can see how that could be better in a way, but we've deviated from the real gameplay of Parcheesi/Pachisi already... I'll think about, thanks for the input.
wisemanpsemc wrote:The map has come a long way from when I first saw it. Kudos on the hard work. To me it looks like there is some lack of consistency on the shade of color for the designators going around the board. It seems that it is suppose to alternate between a darker and lighter shade, but this seems to slack off, for example G2-G3 look the same shade while G1 and G4 are slightly darker. This is not consistent with the alternating in other sections.
I am looking forward to playing this one though. I think it will be a lot of fun.
Thanks, wiseman (lol)! Good spot, I'll let Spike know.
-Sully