Assassin Game Penalty

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bigpash
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Assassin Game Penalty

Post by bigpash »

Concise description:
  • An increased penalty for killing the wrong target
Specifics/Details:
  • I find there is nothing more annoying than during an assassin game, a player kills the wrong target. Although there is a big flashing target players still get it wrong. Therefore as well as the points lost in the game, an additional penalty of 100 points should be deducted from the player at fault. For being just a bit silly
How this will benefit the site and/or other comments:
  • Hopefully this will make players think a bit, and increase the number of assassin games available.
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Joodoo
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Re: Assassin Game Penalty

Post by Joodoo »

Who's gonna get the points though? I don't see any benefit in giving the "accidental winner" more points.
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greenoaks
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Re: Assassin Game Penalty

Post by greenoaks »

bigpash wrote:Hopefully this will make players think a bit, and increase the number of assassin games available.[/list]
how will it increase the number of assassin games ?
Eddy_26
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Re: Assassin Game Penalty

Post by Eddy_26 »

A possibly better way to do it would be taking each individual's points off the killer. So instead of the winner taking my 20 points for someone's screwup they would all be taken from the offender. Now that could possibly make it a more attractive style.

Personally though this is at the bottom of the totem pole suggestions-wise. When you think of the thought processes, or lack thereof, behind taking out the wrong target, i hardly think a points penalty will save many games.
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bigpash
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Re: Assassin Game Penalty

Post by bigpash »

Eddy_26 wrote:A possibly better way to do it would be taking each individual's points off the killer. So instead of the winner taking my 20 points for someone's screwup they would all be taken from the offender.
I like this idea even better. Why have you not suggested this before?
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Qwert
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Re: Assassin Game Penalty

Post by Qwert »

well maybe its better that each player when start to play get notification in game log, who remind hem who its target, and that with kill someon other will lost a game,offcourse these will be hidden like in fog games,and only player who its in turn to play can se hes own message.

2010-11-27 17:20:31 - Incrementing game to round 3
2010-11-27 21:44:52-notification: yours target are green, killing other opponet will cause imediatly defeat
2010-11-27 21:44:52 - callmefrank received 3 troops for 4 regions
2010-11-27 21:44:55 - callmefrank deployed 3 troops on ?
2010-11-27 21:44:56 - callmefrank assaulted ? from ? and conquered it from CrashAWC
2010-11-27 21:45:06 - callmefrank ended the turn and got spoils

these only can see in these example callmefrank, and all other players can only see
2010-11-27 21:44:52-notification: yours target are ?, killing other opponet will cause imediatly defeat
-----------------------------
its enough that in first turn each player get these notification to understand what hes playing, and if again someon kill wrong target,then you play with not so smart people. then you need to avoide playing with these players.
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drunkmonkey
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Re: Assassin Game Penalty

Post by drunkmonkey »

I could see a problem in nuclear assassin games. The time may come when you're forced to kill another target. I don't think you should be punished for that.
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Pedronicus
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Re: Assassin Game Penalty

Post by Pedronicus »

drunkmonkey wrote:I could see a problem in nuclear assassin games. The time may come when you're forced to kill another target. I don't think you should be punished for that.
you can miss a turn or start turn and don't deploy and let the hour run out
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drunkmonkey
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Re: Assassin Game Penalty

Post by drunkmonkey »

never mind
Last edited by drunkmonkey on Tue Nov 30, 2010 2:16 pm, edited 1 time in total.
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squishyg
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Re: Assassin Game Penalty

Post by squishyg »

bigpash wrote:
Eddy_26 wrote:A possibly better way to do it would be taking each individual's points off the killer. So instead of the winner taking my 20 points for someone's screwup they would all be taken from the offender.
I like this idea even better. Why have you not suggested this before?
i like this idea sooooo much!!!!
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drunkmonkey
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Re: Assassin Game Penalty

Post by drunkmonkey »

You know what...my foggy nuke scenario is so rare, just forget it. This is a great suggestion, and I don't want that to get in the way of it.
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Re: Assassin Game Penalty

Post by Qwert »

hmm,i think that mine sugestion have some chance to be implemented,maybe i need to open separate topic,because its to away from yours sugestion?
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bigpash
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Re: Assassin Game Penalty

Post by bigpash »

its not to far away at all, just a better thought out solution to the problem.
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phantomzero
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Re: Assassin Game Penalty

Post by phantomzero »

Eddy_26 wrote:A possibly better way to do it would be taking each individual's points off the killer. So instead of the winner taking my 20 points for someone's screwup they would all be taken from the offender. Now that could possibly make it a more attractive style.

Personally though this is at the bottom of the totem pole suggestions-wise. When you think of the thought processes, or lack thereof, behind taking out the wrong target, i hardly think a points penalty will save many games.
This should be implemented!!!
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40kguy
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Re: Assassin Game Penalty

Post by 40kguy »

i think this is an all full idea i mean i have had some bad ideas but this not that good nice thinking tho.
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TheForgivenOne
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Re: Assassin Game Penalty

Post by TheForgivenOne »

qwert wrote:hmm,i think that mine sugestion have some chance to be implemented,maybe i need to open separate topic,because its to away from yours sugestion?
I personally like qwert's idea better.

Have a little reminder in the game log on who your target is. And for players who have never ever played assassin before, they could possibly notice this and understand they are playing a different type of game. Because I know i've joined games when I was new that I didn't know were assassin. Luckily I noticed a weird blinking target and asked in the game log.
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greenoaks
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Re: Assassin Game Penalty

Post by greenoaks »

TheForgivenOne wrote:
qwert wrote:hmm,i think that mine sugestion have some chance to be implemented,maybe i need to open separate topic,because its to away from yours sugestion?
I personally like qwert's idea better.

Have a little reminder in the game log on who your target is. And for players who have never ever played assassin before, they could possibly notice this and understand they are playing a different type of game. Because I know i've joined games when I was new that I didn't know were assassin. Luckily I noticed a weird blinking target and asked in the game log.
i killed the wrong target once, a loooong time ago

i read the instructions back then and it said to win the game you have to kill your target

so i figured if i killed someone then whoever had them would never be able to win the game

i was wrong :oops:
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TheForgivenOne
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Re: Assassin Game Penalty

Post by TheForgivenOne »

greenoaks wrote:
TheForgivenOne wrote:
qwert wrote:hmm,i think that mine sugestion have some chance to be implemented,maybe i need to open separate topic,because its to away from yours sugestion?
I personally like qwert's idea better.

Have a little reminder in the game log on who your target is. And for players who have never ever played assassin before, they could possibly notice this and understand they are playing a different type of game. Because I know i've joined games when I was new that I didn't know were assassin. Luckily I noticed a weird blinking target and asked in the game log.
i killed the wrong target once, a loooong time ago

i read the instructions back then and it said to win the game you have to kill your target

so i figured if i killed someone then whoever had them would never be able to win the game

i was wrong :oops:
I've done it in speed games. Don't count territories or it's fog and go for my target... OOPS :oops: That was his last tert.
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