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CYOT: Damsel in Distress [Wnr: laughingcavalier]

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Re: CYOT: Damsel in Distress [Round 4] Players needed!

Postby thunderhue on Wed Nov 10, 2010 6:48 am

Super Nova wrote:Thought I'd just mention that Anna is also the same sorceress that supposedly created the spell to bind the princess in the first place:
Anna Choldrin


I missed that. You had a busy chapter, plot-wise. :)

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Re: CYOT: Damsel in Distress [Round 4]

Postby Lindax on Wed Nov 10, 2010 3:06 pm

----
DBandit70 earned his shield in Round 3! =D>

This concludes Round 3. We'll start Round 5 soon,

For more info, see:
Games & Results and Standings

Lx


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Re: CYOT: Damsel in Distress [Round 4] Players needed!

Postby Super Nova on Wed Nov 10, 2010 8:19 pm

thunderhue wrote:
Super Nova wrote:Thought I'd just mention that Anna is also the same sorceress that supposedly created the spell to bind the princess in the first place:
Anna Choldrin


I missed that. You had a busy chapter, plot-wise. :)

thunderhue


Triple kudos to you thunderhue:

Thanks for compiling that summary,
for getting that piece in there,
and thanks for the compliment! :)
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Re: CYOT: Damsel in Distress [Round 4] Players needed!

Postby Lindax on Thu Nov 11, 2010 2:33 pm

laughingcavalier wrote:There's been some talk in our game about how long the current round & some later rounds might go on. Would a round limit fit the spirit of the tourney?


We have a proposal: How about a round limit of 50 rounds for all games?

If there is no winner after round 50, no player gets a shield.

What does everybody think of this?

Lx & Zz
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Re: CYOT: Damsel in Distress [Round 4]

Postby benga on Sun Nov 14, 2010 3:27 pm

fine by me
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Re: CYOT: Damsel in Distress [Round 4] Players needed!

Postby Tammy DeLee on Sun Nov 14, 2010 3:32 pm

Lindax wrote:
laughingcavalier wrote:There's been some talk in our game about how long the current round & some later rounds might go on. Would a round limit fit the spirit of the tourney?


We have a proposal: How about a round limit of 50 rounds for all games?

If there is no winner after round 50, no player gets a shield.

What does everybody think of this?

Lx & Zz


or everyone gets a shield! 8-[

What can I say? Me likes presents! :D
Last edited by Tammy DeLee on Sun Nov 14, 2010 3:33 pm, edited 1 time in total.
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Re: CYOT: Damsel in Distress [Round 4]

Postby Commander9 on Sun Nov 14, 2010 3:33 pm

Fine with me as well.
But... It was so artistically done.
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Re: CYOT: Damsel in Distress [Round 4] Players needed!

Postby Lindax on Sun Nov 14, 2010 3:34 pm

Tammy DeLee wrote:
Lindax wrote:
laughingcavalier wrote:There's been some talk in our game about how long the current round & some later rounds might go on. Would a round limit fit the spirit of the tourney?


We have a proposal: How about a round limit of 50 rounds for all games?

If there is no winner after round 50, no player gets a shield.

What does everybody think of this?

Lx & Zz


or everyone gets a shield! 8-[

What can I say? Me likes presents! :D


Thank you for your comments Tammy and welcome to the tournament!

Oh yeah, where is your chapter? 8-)

Lx
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Re: CYOT: Damsel in Distress [Round 4]

Postby TheSaxlad on Sun Nov 14, 2010 3:45 pm

fine. i like the idea of everyone who HASNT been elimd getting a shield.
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Re: CYOT: Damsel in Distress [Round 4]

Postby MyTurnToWin on Sun Nov 14, 2010 3:54 pm

Round limit is fine.

BUT even though the idea of everyone getting a shield sounds good, it does leave it open for players to purposely let the game go 50 rounds in order to get a shield... which is unfair to those whose game ended before 50 rounds.
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Re: CYOT: Damsel in Distress [Round 4]

Postby Tammy DeLee on Sun Nov 14, 2010 4:14 pm

I told you not to expect ernest hemingway! My writing is more like the works of Dr. Seuss! #-o

But here is my story and I havent a clue how many words are in it, but it looks about the same length as the others, so let me know if i need to edit my masterpiece! :lol:


Wait! San Francisco! Thats it... now the knight knew who had been invading his dreams. The man with the wild hair and eyes to match. Holding a crystal ball in one hand and a Staff of gnarled Oak in the other. He couldn't help but notice that the staff this crazed man carried resembled the mans own gnarled hands. How could anyone hold onto any item with such a deformity. This man that haunted his dreams had to have once been a warrior, he knew this as well as he knew his own name. Why? the knight had no idea but would've wagered his life upon it.

The knight finally had figured out where he had seen this man before. He wasn't a figment of his imagination, as he had originally thought, but a fortune teller that he had seen in a lowly tent on a dimly lit street in the most violent and impoverished section of his beloved San Francisco. He was dared by some Noblemen to visit the depressing tent with a prize of 20 gold pieces should return to them with the braided headband that this poor man wore to keep his unruly hair our of his eyes. The seer never took off the headband so it would be a difficult task if part of the dare was to perform this task unseen. but the old man was hardly a match for the young strapping knight, so the headband was delivered to the noblemen within minutes of his visit to the tent. The knight pitied the old seer, but hard times had befallen him and his stomach ached with hunger. so pity or not, the knight had no choice. starvation was not an option now, since such an easy task had been offered. At the time the knight thought that surely, it must be the gods showing pity for him, which made his lessened the feelings of guilt for robbing such a defenseless man of probably one of his most prized possessions. The knight thought back to the moment he took the headband from the old man. The seer just looked at him with his sad eyes, and the knight noticed a tear rolling down the mans cheek, but the seer never uttered a single word, just watched with those sad eyes as the knight exited the tent. The knight thought now that perhaps it wasnt the gods at all that had brought about the task, but possibly a demon that enjoyed watching the torment of others which would explain the why the dreams of the old man had haunted him constantly for as long back as the knight could remember.

But why now? why would all these memories come flooding back at this particular moment after years and years of the same dreams? Could it be a sign? a clue perhaps to the whereabouts of the man he knew he had to find to help him with his quest? Could this crippled old man be in fact the powerful sorcerer that he sought? The knight had no answers yet, but knew he needed to move on. He also knew at the end of his quest that all his questions would finally be answered. He knew not why he was so sure of this, but his search for the truth tugged at his heart almost as much as his longing to see the princess once again. So the knight mounted his horse and headed towards the north star, The knight was weary from his travels so he began to pray that the gods would see fit to aid him in his quest and would put an end to his travels....
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Re: CYOT: Damsel in Distress [Round 4]

Postby benga on Sun Nov 14, 2010 4:25 pm

MyTurnToWin wrote:Round limit is fine.

BUT even though the idea of everyone getting a shield sounds good, it does leave it open for players to purposely let the game go 50 rounds in order to get a shield... which is unfair to those whose game ended before 50 rounds.


It said nobody gets a shield
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Re: CYOT: Damsel in Distress [Round 4]

Postby Genoke on Sun Nov 14, 2010 4:26 pm

TheSaxlad wrote:fine. i like the idea of everyone who HASNT been elimd getting a shield.

i like this idea a little more...

MyTurnToWin wrote:Round limit is fine.
BUT even though the idea of everyone getting a shield sounds good, it does leave it open for players to purposely let the game go 50 rounds in order to get a shield... which is unfair to those whose game ended before 50 rounds.

i agree with him too...

i suggest the players who are still in the game could receive a shield
or
the players who are still in the game restart another 'same game' and fight for the next 50 rounds, always less players and finally there will be a winner.
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Re: CYOT: Damsel in Distress [Round 4]

Postby nesterdude on Sun Nov 14, 2010 4:44 pm

sounds good dax.
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Re: CYOT: Damsel in Distress [Round 4]

Postby Lindax on Sun Nov 14, 2010 4:52 pm

Tammy DeLee wrote:I told you not to expect ernest hemingway! My writing is more like the works of Dr. Seuss! #-o

But here is my story and I havent a clue how many words are in it, but it looks about the same length as the others, so let me know if i need to edit my masterpiece! :lol:


It's 613 words and no, I didn't count them! :P

laughingcavalier, your turn for a chapter....

Lx
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Re: CYOT: Damsel in Distress [Round 4]

Postby Lindax on Sun Nov 14, 2010 4:59 pm

----
In answer to some suggestions about the round limit:

Giving every player left in the game a shield is NOT an option. This would encourage people to play 50 rounds instead of the opposite.

The idea to play a "tiebreaker" game with the remaining player is not bad in itself, however it doesn't address the actual reason why we would want a round limit. Which is have a reasonable time limit games will count for the tournament.

Thank you to all who responded so far, keep it coming. :D

Lx
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Re: CYOT: Damsel in Distress [Round 4] Players needed!

Postby SirSebstar on Sun Nov 14, 2010 5:58 pm

i hate this suggestion
give out the shield to those who win.. rounds dont realyl matter

Lindax wrote:
laughingcavalier wrote:There's been some talk in our game about how long the current round & some later rounds might go on. Would a round limit fit the spirit of the tourney?


We have a proposal: How about a round limit of 50 rounds for all games?

If there is no winner after round 50, no player gets a shield.

What does everybody think of this?

Lx & Zz
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Re: CYOT: Damsel in Distress [Round 4]

Postby ralphcptc on Sun Nov 14, 2010 6:05 pm

sounds good
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Re: CYOT: Damsel in Distress [Round 4]

Postby ptlowe on Sun Nov 14, 2010 8:56 pm

good with me
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Re: CYOT: Damsel in Distress [Round 4]

Postby thunderhue on Sun Nov 14, 2010 9:00 pm

50 rounds seems very high. Otherwise it's fine. Though I'd be ticked if I was dominating a game that didn't end by the cutoff.

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Re: CYOT: Damsel in Distress [Round 4]

Postby laughingcavalier on Mon Nov 15, 2010 12:53 pm

50 round limit sounds good.
Doesn't look like I'll last that in our current game. :)
Will get to work on the story.
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Re: CYOT: Damsel in Distress [Round 4]

Postby danryan on Mon Nov 15, 2010 12:59 pm

50 rounds is fine by me too.
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Re: CYOT: Damsel in Distress [Round 4] Players needed!

Postby Lindax on Tue Nov 16, 2010 6:26 pm

Lindax wrote:We have a proposal: How about a round limit of 50 rounds for all games?

If there is no winner after round 50, no player gets a shield.

What does everybody think of this?

Lx & Zz


We have one player not agreeing with a round limit, the rest that commented seems to be fine with it.

I feel that 50 rounds is long enough for the vast majority of games to finish normally, but it gives us a tool to move on with the tournament in case a game goes on forever.

So, hereby this rule is implemented, including the ongoing games of round 4.

I'll make a note of it in the first post.

Thanks to all whom responded,

Lx
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UPDATE - CYOT: Damsel in Distress

Postby amazzony on Wed Nov 17, 2010 2:38 pm

----
Time for next round game! As you might of noticed already, a PM from me has dropped in your inbox. Do try to get your game in a timely manner which to me means in the next 2 days. After that I'll send out an invite or two, if needed. Enjoy!

For more info, see:
Games & Results

For standings, see: Standings

ZZ


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Re: CYOT: Damsel in Distress [Round 5]

Postby laughingcavalier on Wed Nov 24, 2010 4:37 am

Story: episode 19 - format my pics please lindax!

Our knight travelled swiftly now he knew his mission, through highways and byways to the town of San Francisco. Those who recognised him in the town marvelled. “He is not as we remember him,” they told each other. “He is touched by the fates and a fierce aura surrounds him.” Those who did not know him stepped out of his way.
The knight left the better part of town behind him descending to the shanty town by the river.
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He came to a lane of humble dwellings, where he hitched his horse beside the entry to the tent he remembered. He pushed back the rough cloth that hung over the doorway. Entering he peered through the smoke that rose from an untidy fire to a mean hole in the roof. A circle of men sat beside the fire. One gnarled old man looked up at the knight. It was the seer.
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“You return,” said the seer. “Once you wondered at the tear on my face. It was a tear cried for you, because I saw then your fate. I see many futures but none are so awful as that which awaits you. You are close to it now – LOOK!”
With a wild swing the Seer struck his staff into the fire – the logs split, the flames flew up, an image coalesced hanging in the air. The knight saw this same tent, the ground outside it, the road to San Francisco’s gate, the road leading on beyond it into the foothills and on into the mountains.
“You are drawn this way. This journey you must travel,” intoned the seer. “I feel that fate upon you…”
The road hanging in the air reached a spur of the mountain beyond which the knight could not see. With a sudden fierce glare and a great crack of an explosion the vision disappeared.
“STOP!” cried the Seer. “Do not pass! I know you are drawn there and there you think you must go, but for pity’s sake, for love of man and the Kingdom you hold so dear, do not pass this point. I see your death in that hideous place and a horrible death too – no good can come of your going there!”
A dread settled on our Knight’s heart, but his mind was clear. He strode from the tent, shaking off the Seer who tried to hold him back.
The path was clear to him. He departed the town, out into the foothills beyond and higher ever higher into the forbidding mountains. He passed through hills where the foliage was blasted black and burned away.
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He came to land where there was no forage and there left his horse journeying on foot.
At last he came to that same place he had seen in the vision where a spur of the mountain came down to cross his path. A heavy dread settled on his heart, for he knew the seer’s prophecy was true. In this place, should he take a step further no good could come for him. But too, he knew, he was come for the princess and in service of a greater good than his own.
He stepped forward heavily, each stride a struggle as if he was dragging his feet through thick toffee. He drew his sword and turned the corner of the mountain…
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No enemy assailed him. He looked round. High on the hillside, black in the rock’s face, the saw the opening of a small cave…
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