Moderator: Tech Team
Leehar 0 Bonus Cards0 0 (0) 11 ( 31% ) 11 (31%)- 6.67 0 (3 + 0 + 0) = 3 0 0
b~~~~ 0 Bonus Cards0 0 (0) [b]-11 ( -31% )[/b] 11 (31%)- -15.33 0 (3 + 0 + 0) = 3 0 0
Game Type: Standard Initial Troops: Manual Play Order: Sequential Spoils: Escalating Reinforcements: Chained Fog of War: No
Commander62890 wrote:My snapshots get deleted. This has been happening for at least a week, now... probably more.
In total, I have taken about 20-30 snaps during that time; they are gone by the time I return to the game for my next turn.
Leehar wrote:Ah thanks, map looks kinda empty now tho
Gromph wrote:what a snapshot do ??
Foxglove wrote:This new version makes games with a lot of chat unusable
I load a game (with many, many lines of team chat) - and firefox freezes until I close it.
Can you please make the chat snapshot an option - so that we can turn off the line-by-line chat parsing? Thank you!!
sherkaner wrote:Foxglove wrote:This new version makes games with a lot of chat unusable
I load a game (with many, many lines of team chat) - and firefox freezes until I close it.
Can you please make the chat snapshot an option - so that we can turn off the line-by-line chat parsing? Thank you!!
Naah, I think I'll try to make the parsing/replacing a bit faster (and you're right, it could be very slow). I've just uploaded a new version, could you check if this is fast enough?
sherkaner wrote:Btw, for your information: Lack is gonna limit the chat lines to 50 in an update, and there will be a button 'show full chat', same mechanism as with the log. Maybe that will influence your script too.
Night Strike wrote:sherkaner wrote:Night Strike wrote:ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.
Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.
Hmm, I just tried to check this, and I noticed the round numbers weren't updated correctly. But the elimination summary showed up for me. Do you have game numbers so I can check those?
Alright, here's what I'm meaning. Take an archived game like Game 7306752. When you first open the game (without clicking load full log), you get this:
After clicking load game log, you get this:
I need the round numbers for when the players were eliminated, not just the order of elimination or the points won/lost. I hope that helps.
Night Strike wrote:I'm wondering if this ever got addressed or if you were needing more information.
Dako wrote:Reload the page. They are just a way to store the data from snapshot in chat line so each of your teammates can view it. Those are troop numbers and owner color coded in some way (base64?).
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