BOB comments (old thread)
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Re: BOB 5.0.6
I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
Spoiler
Re: BOB 5.0.6
Can you post a game link so we can see?Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
Re: BOB 5.0.6
Game 7263782ender516 wrote:Can you post a game link so we can see?Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
Game 7511431
I don't really know how I can they help since you actually have to see it on the dropdown for the territory. I'll try to take a screenshot next time I'm there
Spoiler
- Night Strike
- Posts: 8509
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: BOB 5.0.6
Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.
Re: BOB 5.0.6
Hmm, I just tried to check this, and I noticed the round numbers weren't updated correctly. But the elimination summary showed up for me. Do you have game numbers so I can check those?Night Strike wrote:Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.
Re: BOB 5.0.6
I guess that was a bit of a waste of your time, but once I got looking at the map, it raised a couple of questions in my mind:Leehar wrote:Game 7263782ender516 wrote:Can you post a game link so we can see?Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
Game 7511431
I don't really know how I can they help since you actually have to see it on the dropdown for the territory. I'll try to take a screenshot next time I'm there
- Does this happen on Khnum Dwarves' Gateway?
- Does this happen on any of the Dwarves' Strongholds?
Re: BOB 5.0.6
On a different note, I think it would be nice if, in the Objective Summary, each Objective began on a new line, so that, for example on Operation Drug War, instead of seeing this:
City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4) Supply
Objective ==> Main Stash(6) Supplier(4) Driver(4) Hideout
Objective ==> Main Stash(6) Leader(4) 2nd(4) Vacants Objective
==> Main Stash(6) Detective(4) Junkie CI(4)
I would see this:
City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4)
Supply Objective ==> Main Stash(6) Supplier(4) Driver(4)
Hideout Objective ==> Main Stash(6) Leader(4) 2nd(4)
Vacants Objective ==> Main Stash(6) Detective(4) Junkie CI(4)
City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4) Supply
Objective ==> Main Stash(6) Supplier(4) Driver(4) Hideout
Objective ==> Main Stash(6) Leader(4) 2nd(4) Vacants Objective
==> Main Stash(6) Detective(4) Junkie CI(4)
I would see this:
City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4)
Supply Objective ==> Main Stash(6) Supplier(4) Driver(4)
Hideout Objective ==> Main Stash(6) Leader(4) 2nd(4)
Vacants Objective ==> Main Stash(6) Detective(4) Junkie CI(4)
Re: BOB 5.0.6
definitively this would be a great improvementender516 wrote:On a different note, I think it would be nice if, in the Objective Summary, each Objective began on a new line, so that, for example on Operation Drug War, instead of seeing this:
City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4) Supply
Objective ==> Main Stash(6) Supplier(4) Driver(4) Hideout
Objective ==> Main Stash(6) Leader(4) 2nd(4) Vacants Objective
==> Main Stash(6) Detective(4) Junkie CI(4)
I would see this:
City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4)
Supply Objective ==> Main Stash(6) Supplier(4) Driver(4)
Hideout Objective ==> Main Stash(6) Leader(4) 2nd(4)
Vacants Objective ==> Main Stash(6) Detective(4) Junkie CI(4)
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- Night Strike
- Posts: 8509
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: BOB 5.0.6
Alright, here's what I'm meaning. Take an archived game like Game 7306752. When you first open the game (without clicking load full log), you get this:sherkaner wrote:Hmm, I just tried to check this, and I noticed the round numbers weren't updated correctly. But the elimination summary showed up for me. Do you have game numbers so I can check those?Night Strike wrote:Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.
Spoiler
2010-08-02 21:38:51 - sportsgod24 eliminated jricart from the game in round - 1
2010-08-03 09:40:15 - ZionT eliminated ChrisPond from the game in round - 1
2010-08-03 18:24:43 - dowian2 eliminated ZionT from the game in round - 1
2010-08-03 18:27:23 - dowian2 eliminated sportsgod24 from the game in round - 1
2010-08-03 18:31:37 - dowian2 eliminated dragon dor from the game in round - 1
2010-08-03 18:34:34 - dowian2 eliminated denominator from the game in round - 1
2010-08-03 18:34:56 - dowian2 eliminated Aalmeida17 from the game in round - 1
2010-08-03 18:34:56 - denominator lost 14 points in round - 1
2010-08-03 18:34:56 - jricart lost 17 points in round - 1
2010-08-03 18:34:56 - ChrisPond lost 21 points in round - 1
2010-08-03 18:34:56 - Aalmeida17 lost 20 points in round - 1
2010-08-03 18:34:56 - sportsgod24 lost 14 points in round - 1
2010-08-03 18:34:56 - dragon dor lost 18 points in round - 1
2010-08-03 18:34:56 - ZionT lost 19 points in round - 1
2010-08-03 18:34:56 - dowian2 gained 123 points in round - 1
Points Totals
denominator scored -14 points in this game
jricart scored -17 points in this game
dowian2 scored 123 points in this game
ChrisPond scored -21 points in this game
Aalmeida17 scored -20 points in this game
sportsgod24 scored -14 points in this game
dragon dor scored -18 points in this game
ZionT scored -19 points in this game
2010-08-03 09:40:15 - ZionT eliminated ChrisPond from the game in round - 1
2010-08-03 18:24:43 - dowian2 eliminated ZionT from the game in round - 1
2010-08-03 18:27:23 - dowian2 eliminated sportsgod24 from the game in round - 1
2010-08-03 18:31:37 - dowian2 eliminated dragon dor from the game in round - 1
2010-08-03 18:34:34 - dowian2 eliminated denominator from the game in round - 1
2010-08-03 18:34:56 - dowian2 eliminated Aalmeida17 from the game in round - 1
2010-08-03 18:34:56 - denominator lost 14 points in round - 1
2010-08-03 18:34:56 - jricart lost 17 points in round - 1
2010-08-03 18:34:56 - ChrisPond lost 21 points in round - 1
2010-08-03 18:34:56 - Aalmeida17 lost 20 points in round - 1
2010-08-03 18:34:56 - sportsgod24 lost 14 points in round - 1
2010-08-03 18:34:56 - dragon dor lost 18 points in round - 1
2010-08-03 18:34:56 - ZionT lost 19 points in round - 1
2010-08-03 18:34:56 - dowian2 gained 123 points in round - 1
Points Totals
denominator scored -14 points in this game
jricart scored -17 points in this game
dowian2 scored 123 points in this game
ChrisPond scored -21 points in this game
Aalmeida17 scored -20 points in this game
sportsgod24 scored -14 points in this game
dragon dor scored -18 points in this game
ZionT scored -19 points in this game
Spoiler
2010-08-03 18:34:56 - denominator lost 14 points in round - 0
2010-08-03 18:34:56 - jricart lost 17 points in round - 0
2010-08-03 18:34:56 - ChrisPond lost 21 points in round - 0
2010-08-03 18:34:56 - Aalmeida17 lost 20 points in round - 0
2010-08-03 18:34:56 - sportsgod24 lost 14 points in round - 0
2010-08-03 18:34:56 - dragon dor lost 18 points in round - 0
2010-08-03 18:34:56 - ZionT lost 19 points in round - 0
2010-08-03 18:34:56 - dowian2 gained 123 points in round - 0
Points Totals
denominator scored -14 points in this game
jricart scored -17 points in this game
dowian2 scored 123 points in this game
ChrisPond scored -21 points in this game
Aalmeida17 scored -20 points in this game
sportsgod24 scored -14 points in this game
dragon dor scored -18 points in this game
ZionT scored -19 points in this game
2010-08-03 18:34:56 - jricart lost 17 points in round - 0
2010-08-03 18:34:56 - ChrisPond lost 21 points in round - 0
2010-08-03 18:34:56 - Aalmeida17 lost 20 points in round - 0
2010-08-03 18:34:56 - sportsgod24 lost 14 points in round - 0
2010-08-03 18:34:56 - dragon dor lost 18 points in round - 0
2010-08-03 18:34:56 - ZionT lost 19 points in round - 0
2010-08-03 18:34:56 - dowian2 gained 123 points in round - 0
Points Totals
denominator scored -14 points in this game
jricart scored -17 points in this game
dowian2 scored 123 points in this game
ChrisPond scored -21 points in this game
Aalmeida17 scored -20 points in this game
sportsgod24 scored -14 points in this game
dragon dor scored -18 points in this game
ZionT scored -19 points in this game
Re: BOB 5.0.6
Sorry for getting back so late, but I got both games finished before I could check these things. But to my knowledge it only ever happened on Grut. Maybe the problem is fixed by now, but it'd be interesting to see if other DoA players noticed thisender516 wrote:I guess that was a bit of a waste of your time, but once I got looking at the map, it raised a couple of questions in my mind:Leehar wrote:Game 7263782ender516 wrote:Can you post a game link so we can see?Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
Game 7511431
I don't really know how I can they help since you actually have to see it on the dropdown for the territory. I'll try to take a screenshot next time I'm thereIf the answer to both is yes, I would strongly suspect that the apostrophe (single quote) is messing up the script. If yes to 1 and no to 2, then the connectivity with other regions must have an effect. If no to both questions, then I am perplexed.
- Does this happen on Khnum Dwarves' Gateway?
- Does this happen on any of the Dwarves' Strongholds?
Spoiler
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Dako
- Posts: 3987
- Joined: Sun Aug 26, 2007 9:07 am
- Gender: Male
- Location: St. Petersburg, Russia
- Contact:
Re: BOB 5.0.6
I just checked it - only Grut Dwarves gateway, and only on reinforcements phase and only as "reinforce to" target.

Re: BOB 5.0.6
I'm sure at some point I've thanked for this script but I feel like doing it again because it's just wonderful! I have to admit that with so many maps I couldn't play CC without BOB anymore
Thanks for keeping it up and running, it's really appreciated!
Thanks for keeping it up and running, it's really appreciated!
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming)
"amazzony is a beast" (Woodruff)
"amazzony is a beast" (Woodruff)
Re: BOB 5.0.6
First of all, thanks to the author for the really wonderful tool i cant play without ! 
I do have one suggestion concerning the Continents Overview, as described below.
(Sorry if this is already discussed elsewhere, i did a quick search and did not found the same thing)
The "issue": on maps with many continents, Continents Overview is scrollable and not all bonuses are visible at first glance, i have simply forgotten to scroll down a couple of times and therefore, did not see that the opponent has bonus(es). Although i realize that this is of course, my mistake - there is some need for improvement here imho.
Possible "solution": Add Continents Overview "Show All" parameter in View Options. Using this parameter = ON, all of the Continents would be shown without the scrollbar.
Again, MANY thanks for the development efforts.
I do have one suggestion concerning the Continents Overview, as described below.
(Sorry if this is already discussed elsewhere, i did a quick search and did not found the same thing)
The "issue": on maps with many continents, Continents Overview is scrollable and not all bonuses are visible at first glance, i have simply forgotten to scroll down a couple of times and therefore, did not see that the opponent has bonus(es). Although i realize that this is of course, my mistake - there is some need for improvement here imho.
Possible "solution": Add Continents Overview "Show All" parameter in View Options. Using this parameter = ON, all of the Continents would be shown without the scrollbar.
Again, MANY thanks for the development efforts.
Live long and prosper.
Re: BOB 5.0.6
In that same vein, I occasionally find that the Continents Overview appears without the scroll bar and I can see everything.
Then I take my turn, or refresh in some way, I'm not sure just what, and the scroll bar appears, and I am in the same sad boat as n.n. 
Re: BOB 5.0.6
Is there somewhere an older version of BOB that I could install?
A lot of the time I use a computer where I cannot install software and still firefox 3.0.17 is on it. Can I someone help me get the newest version of BOB that still works on that firefox version?
A lot of the time I use a computer where I cannot install software and still firefox 3.0.17 is on it. Can I someone help me get the newest version of BOB that still works on that firefox version?
Re: BOB 5.0.6
Older versions of BOB will likely fail, since they won't work with the latest site changes and/or Greasemonkey updates.
Re: BOB 5.0.6
However, is it likely that newer versions of bob will work with older versions of firefox or is there some correlation between the 2?
Spoiler
Re: BOB 5.0.6
I don't know how much the version of Firefox directly affects BOB. Probably less than the version of Greasemonkey, and certainly less than the site changes. My use of the word "likely" was mostly to cover my behind if someone showed me that they were running an old BOB. Let's say I'd be astonished if you could go back to a version of BOB of the same vintage as that old Firefox and have it work with the current site. My recommendation would be to try to get Greasemonkey up-to-date on the old Firefox. If that can be done, try the current BOB. If you can't update Greasemonkey, then you are pretty much out of luck.
Re: BOB 5.0.6
i should be able to update greasemonkey so i'll try that tomorrow.
thanx already!
thanx already!
Re: BOB 5.0.6
Shouldn't work, I'll get you a version that should run. But you're sure you can't update through help->check for updates? (I've seen that behaviour before btw, so I know it's possible)Capitino wrote:i should be able to update greasemonkey so i'll try that tomorrow.
thanx already!
Re: BOB 5.0.6
Here's an error I've seen in San francisco fog:
b~ 2 Bonus Cards 2 0 (0) 0 ( 0% ) 0 / 3 (7%)- 3 3 (3 + 0 + 0) = 3 0
Leehar 3 Bonus Cards 3 0 (0) 35 ( 56% ) 24 / 24 (57%)* 30 10 (8 + 3 + 0) = 11 0 The Avenues (3)
Unknown 0 ( 0% ) 2 ( 5% )
Neutral 27 ( 44% ) 16 ( 38% ) 16.33
Totals 62 ( 100% ) 42 ( 100% )
Basically, it's telling me the opponent has 3 regions when he only actually has 2...
b~ 2 Bonus Cards 2 0 (0) 0 ( 0% ) 0 / 3 (7%)- 3 3 (3 + 0 + 0) = 3 0
Leehar 3 Bonus Cards 3 0 (0) 35 ( 56% ) 24 / 24 (57%)* 30 10 (8 + 3 + 0) = 11 0 The Avenues (3)
Unknown 0 ( 0% ) 2 ( 5% )
Neutral 27 ( 44% ) 16 ( 38% ) 16.33
Totals 62 ( 100% ) 42 ( 100% )
Basically, it's telling me the opponent has 3 regions when he only actually has 2...
Spoiler
Re: BOB 5.0.6
Nuclear by any chance? Currently, there is no way to know whether a player or a neutral was hit with nuclear cards, so it can't be correct in this case. Sorry..Leehar wrote:Here's an error I've seen in San francisco fog:
b~ 2 Bonus Cards 2 0 (0) 0 ( 0% ) 0 / 3 (7%)- 3 3 (3 + 0 + 0) = 3 0
Leehar 3 Bonus Cards 3 0 (0) 35 ( 56% ) 24 / 24 (57%)* 30 10 (8 + 3 + 0) = 11 0 The Avenues (3)
Unknown 0 ( 0% ) 2 ( 5% )
Neutral 27 ( 44% ) 16 ( 38% ) 16.33
Totals 62 ( 100% ) 42 ( 100% )
Basically, it's telling me the opponent has 3 regions when he only actually has 2...
Re: BOB 5.0.6
Maybe, I was actually thinking it might have something to do with snaps (ie changing from live to past). I've already had territories of mine showing up as neutrals and what not so I just guessed that bob was getting a bit confused.sherkaner wrote:Nuclear by any chance? Currently, there is no way to know whether a player or a neutral was hit with nuclear cards, so it can't be correct in this case. Sorry..Leehar wrote:Here's an error I've seen in San francisco fog:
b~ 2 Bonus Cards 2 0 (0) 0 ( 0% ) 0 / 3 (7%)- 3 3 (3 + 0 + 0) = 3 0
Leehar 3 Bonus Cards 3 0 (0) 35 ( 56% ) 24 / 24 (57%)* 30 10 (8 + 3 + 0) = 11 0 The Avenues (3)
Unknown 0 ( 0% ) 2 ( 5% )
Neutral 27 ( 44% ) 16 ( 38% ) 16.33
Totals 62 ( 100% ) 42 ( 100% )
Basically, it's telling me the opponent has 3 regions when he only actually has 2...
Spoiler
Re: BOB 5.0.6
I've been having some trouble lately with hovering over spoils to see card spots, possible reason why? (Could Lack have already implemented his teammate spoils feature to mess with it or some thing?)
Spoiler
Re: BOB 5.0.6
Same issue!Leehar wrote:I've been having some trouble lately with hovering over spoils to see card spots, possible reason why? (Could Lack have already implemented his teammate spoils feature to mess with it or some thing?)

