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Re: BOB 5.0.6

Postby Leehar on Sun Sep 05, 2010 10:53 pm

I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?
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Re: BOB 5.0.6

Postby ender516 on Sun Sep 05, 2010 11:44 pm

Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?

Can you post a game link so we can see?
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Re: BOB 5.0.6

Postby Leehar on Mon Sep 06, 2010 5:28 am

ender516 wrote:
Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?

Can you post a game link so we can see?

Game 7263782
Game 7511431
I don't really know how I can they help since you actually have to see it on the dropdown for the territory. I'll try to take a screenshot next time I'm there
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Re: BOB 5.0.6

Postby Night Strike on Mon Sep 06, 2010 8:52 pm

ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.


Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.
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Re: BOB 5.0.6

Postby sherkaner on Tue Sep 07, 2010 12:47 am

Night Strike wrote:
ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.


Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.

Hmm, I just tried to check this, and I noticed the round numbers weren't updated correctly. But the elimination summary showed up for me. Do you have game numbers so I can check those?
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Re: BOB 5.0.6

Postby ender516 on Tue Sep 07, 2010 10:38 am

Leehar wrote:
ender516 wrote:
Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?

Can you post a game link so we can see?

Game 7263782
Game 7511431
I don't really know how I can they help since you actually have to see it on the dropdown for the territory. I'll try to take a screenshot next time I'm there

I guess that was a bit of a waste of your time, but once I got looking at the map, it raised a couple of questions in my mind:
  1. Does this happen on Khnum Dwarves' Gateway?
  2. Does this happen on any of the Dwarves' Strongholds?
If the answer to both is yes, I would strongly suspect that the apostrophe (single quote) is messing up the script. If yes to 1 and no to 2, then the connectivity with other regions must have an effect. If no to both questions, then I am perplexed.
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Re: BOB 5.0.6

Postby ender516 on Sat Sep 11, 2010 9:55 pm

On a different note, I think it would be nice if, in the Objective Summary, each Objective began on a new line, so that, for example on Operation Drug War, instead of seeing this:

City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4) Supply
Objective ==> Main Stash(6) Supplier(4) Driver(4) Hideout
Objective ==> Main Stash(6) Leader(4) 2nd(4) Vacants Objective
==> Main Stash(6) Detective(4) Junkie CI(4)

I would see this:

City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4)
Supply Objective ==> Main Stash(6) Supplier(4) Driver(4)
Hideout Objective ==> Main Stash(6) Leader(4) 2nd(4)
Vacants Objective ==> Main Stash(6) Detective(4) Junkie CI(4)
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Re: BOB 5.0.6

Postby pamoa on Sun Sep 12, 2010 4:02 am

ender516 wrote:On a different note, I think it would be nice if, in the Objective Summary, each Objective began on a new line, so that, for example on Operation Drug War, instead of seeing this:

City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4) Supply
Objective ==> Main Stash(6) Supplier(4) Driver(4) Hideout
Objective ==> Main Stash(6) Leader(4) 2nd(4) Vacants Objective
==> Main Stash(6) Detective(4) Junkie CI(4)

I would see this:

City Hall Objective ==> Main Stash(6) Judge(4) D.A.(4)
Supply Objective ==> Main Stash(6) Supplier(4) Driver(4)
Hideout Objective ==> Main Stash(6) Leader(4) 2nd(4)
Vacants Objective ==> Main Stash(6) Detective(4) Junkie CI(4)

definitively this would be a great improvement
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Re: BOB 5.0.6

Postby Night Strike on Mon Sep 13, 2010 9:13 pm

sherkaner wrote:
Night Strike wrote:
ender516 wrote:I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.


Don't know if it has to do with your post, but I just noticed that now the elimination summary is no longer showing up when loading the full log of archived games. I've noticed it in a couple of tournament games where I'm trying to do point updates.

Hmm, I just tried to check this, and I noticed the round numbers weren't updated correctly. But the elimination summary showed up for me. Do you have game numbers so I can check those?


Alright, here's what I'm meaning. Take an archived game like Game 7306752. When you first open the game (without clicking load full log), you get this:
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After clicking load game log, you get this:
show


I need the round numbers for when the players were eliminated, not just the order of elimination or the points won/lost. I hope that helps.
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Re: BOB 5.0.6

Postby Leehar on Tue Sep 14, 2010 5:27 am

ender516 wrote:
Leehar wrote:
ender516 wrote:
Leehar wrote:I've noticed a curious problem with Grut Dwarves Gateway. Apparently it shows as white (neutral) in the drop down menu even when you own the territory. Anybody notice a similar problem? Or is it supposed to be white always?

Can you post a game link so we can see?

Game 7263782
Game 7511431
I don't really know how I can they help since you actually have to see it on the dropdown for the territory. I'll try to take a screenshot next time I'm there

I guess that was a bit of a waste of your time, but once I got looking at the map, it raised a couple of questions in my mind:
  1. Does this happen on Khnum Dwarves' Gateway?
  2. Does this happen on any of the Dwarves' Strongholds?
If the answer to both is yes, I would strongly suspect that the apostrophe (single quote) is messing up the script. If yes to 1 and no to 2, then the connectivity with other regions must have an effect. If no to both questions, then I am perplexed.

Sorry for getting back so late, but I got both games finished before I could check these things. But to my knowledge it only ever happened on Grut. Maybe the problem is fixed by now, but it'd be interesting to see if other DoA players noticed this
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Re: BOB 5.0.6

Postby Dako on Tue Sep 14, 2010 7:12 am

I just checked it - only Grut Dwarves gateway, and only on reinforcements phase and only as "reinforce to" target.
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Re: BOB 5.0.6

Postby amazzony on Wed Sep 15, 2010 2:36 am

I'm sure at some point I've thanked for this script but I feel like doing it again because it's just wonderful! I have to admit that with so many maps I couldn't play CC without BOB anymore :oops:

Thanks for keeping it up and running, it's really appreciated! =D>
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Re: BOB 5.0.6

Postby n.n. on Wed Sep 15, 2010 3:39 am

First of all, thanks to the author for the really wonderful tool i cant play without ! :)

I do have one suggestion concerning the Continents Overview, as described below.
(Sorry if this is already discussed elsewhere, i did a quick search and did not found the same thing)

The "issue": on maps with many continents, Continents Overview is scrollable and not all bonuses are visible at first glance, i have simply forgotten to scroll down a couple of times and therefore, did not see that the opponent has bonus(es). Although i realize that this is of course, my mistake - there is some need for improvement here imho.

Possible "solution": Add Continents Overview "Show All" parameter in View Options. Using this parameter = ON, all of the Continents would be shown without the scrollbar.

Again, MANY thanks for the development efforts.
Live long and prosper.
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Re: BOB 5.0.6

Postby ender516 on Wed Sep 15, 2010 11:57 am

In that same vein, I occasionally find that the Continents Overview appears without the scroll bar and I can see everything. :D Then I take my turn, or refresh in some way, I'm not sure just what, and the scroll bar appears, and I am in the same sad boat as n.n. :cry:
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Re: BOB 5.0.6

Postby Capitino on Mon Sep 20, 2010 4:58 am

Is there somewhere an older version of BOB that I could install?
A lot of the time I use a computer where I cannot install software and still firefox 3.0.17 is on it. Can I someone help me get the newest version of BOB that still works on that firefox version?
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Re: BOB 5.0.6

Postby ender516 on Mon Sep 20, 2010 11:30 am

Older versions of BOB will likely fail, since they won't work with the latest site changes and/or Greasemonkey updates.
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Re: BOB 5.0.6

Postby Leehar on Mon Sep 20, 2010 12:11 pm

However, is it likely that newer versions of bob will work with older versions of firefox or is there some correlation between the 2?
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Re: BOB 5.0.6

Postby ender516 on Mon Sep 20, 2010 12:24 pm

I don't know how much the version of Firefox directly affects BOB. Probably less than the version of Greasemonkey, and certainly less than the site changes. My use of the word "likely" was mostly to cover my behind if someone showed me that they were running an old BOB. Let's say I'd be astonished if you could go back to a version of BOB of the same vintage as that old Firefox and have it work with the current site. My recommendation would be to try to get Greasemonkey up-to-date on the old Firefox. If that can be done, try the current BOB. If you can't update Greasemonkey, then you are pretty much out of luck.
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Re: BOB 5.0.6

Postby Capitino on Mon Sep 20, 2010 3:14 pm

i should be able to update greasemonkey so i'll try that tomorrow.
thanx already!
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Re: BOB 5.0.6

Postby sherkaner on Mon Sep 20, 2010 3:19 pm

Capitino wrote:i should be able to update greasemonkey so i'll try that tomorrow.
thanx already!

Shouldn't work, I'll get you a version that should run. But you're sure you can't update through help->check for updates? (I've seen that behaviour before btw, so I know it's possible)
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Re: BOB 5.0.6

Postby Leehar on Tue Sep 21, 2010 2:58 pm

Here's an error I've seen in San francisco fog:
b~ 2 Bonus Cards 2 0 (0) 0 ( 0% ) 0 / 3 (7%)- 3 3 (3 + 0 + 0) = 3 0
Leehar 3 Bonus Cards 3 0 (0) 35 ( 56% ) 24 / 24 (57%)* 30 10 (8 + 3 + 0) = 11 0 The Avenues (3)
Unknown 0 ( 0% ) 2 ( 5% )
Neutral 27 ( 44% ) 16 ( 38% ) 16.33
Totals 62 ( 100% ) 42 ( 100% )

Basically, it's telling me the opponent has 3 regions when he only actually has 2...
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Re: BOB 5.0.6

Postby sherkaner on Tue Sep 21, 2010 3:37 pm

Leehar wrote:Here's an error I've seen in San francisco fog:
b~ 2 Bonus Cards 2 0 (0) 0 ( 0% ) 0 / 3 (7%)- 3 3 (3 + 0 + 0) = 3 0
Leehar 3 Bonus Cards 3 0 (0) 35 ( 56% ) 24 / 24 (57%)* 30 10 (8 + 3 + 0) = 11 0 The Avenues (3)
Unknown 0 ( 0% ) 2 ( 5% )
Neutral 27 ( 44% ) 16 ( 38% ) 16.33
Totals 62 ( 100% ) 42 ( 100% )

Basically, it's telling me the opponent has 3 regions when he only actually has 2...

Nuclear by any chance? Currently, there is no way to know whether a player or a neutral was hit with nuclear cards, so it can't be correct in this case. Sorry..
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Re: BOB 5.0.6

Postby Leehar on Wed Sep 22, 2010 7:37 am

sherkaner wrote:
Leehar wrote:Here's an error I've seen in San francisco fog:
b~ 2 Bonus Cards 2 0 (0) 0 ( 0% ) 0 / 3 (7%)- 3 3 (3 + 0 + 0) = 3 0
Leehar 3 Bonus Cards 3 0 (0) 35 ( 56% ) 24 / 24 (57%)* 30 10 (8 + 3 + 0) = 11 0 The Avenues (3)
Unknown 0 ( 0% ) 2 ( 5% )
Neutral 27 ( 44% ) 16 ( 38% ) 16.33
Totals 62 ( 100% ) 42 ( 100% )

Basically, it's telling me the opponent has 3 regions when he only actually has 2...

Nuclear by any chance? Currently, there is no way to know whether a player or a neutral was hit with nuclear cards, so it can't be correct in this case. Sorry..

Maybe, I was actually thinking it might have something to do with snaps (ie changing from live to past). I've already had territories of mine showing up as neutrals and what not so I just guessed that bob was getting a bit confused.
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Re: BOB 5.0.6

Postby Leehar on Thu Sep 30, 2010 2:08 pm

I've been having some trouble lately with hovering over spoils to see card spots, possible reason why? (Could Lack have already implemented his teammate spoils feature to mess with it or some thing?)
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Re: BOB 5.0.6

Postby jricart on Thu Sep 30, 2010 2:09 pm

Leehar wrote:I've been having some trouble lately with hovering over spoils to see card spots, possible reason why? (Could Lack have already implemented his teammate spoils feature to mess with it or some thing?)


Same issue!
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