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TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Army of GOD wrote:The real question is.
WHAT ARE THEY INFECTED WITH?!
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
TheForgivenOne wrote:Maybe Killer Neutrals should not be an "Infected", but just remain Killers.
The only way to ensure that the 'zombies' (neutrals) never went away is to use killer neutrals.
Queen_Herpes wrote:I'm so in support of this as a new setting...and so opposed to letting new recrutis play it. There really needs to be a list of settings that new recruits can't access for a few games!
00iCon wrote:Late idea! Have a 'gang up' option in which all the players are on one team against the neutrals. Once they finish them all, it turns into a normal game with the other selected options.
Don't know if this was suggested, and also didn't think it thorough. In writing it sounds like a bad idea.
TheForgivenOne wrote:00iCon wrote:Late idea! Have a 'gang up' option in which all the players are on one team against the neutrals. Once they finish them all, it turns into a normal game with the other selected options.
Don't know if this was suggested, and also didn't think it thorough. In writing it sounds like a bad idea.
This may be completely pointless on some maps, where with X amount of players, there may only be 2 neutrals. Or, on a starting map, where the whole map is basically neutrals.
In the case of 2 players being attacked by Infected Territories, the territory that comes FIRST in the alphabet will be attacked first. For example. Angola will be attacked before Mongolia.
vrex wrote:please get rid of that edit... and im also curious, how long do things remain last call anyway?
agentcom wrote:This would be very cool.
infected neutrals
Postby cicero on Thu Jan 17, 2008 2:26 pm
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