WWII-Stalingrad [QUENCHED]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
-
Mrhockey132
- Posts: 2
- Joined: Tue Mar 23, 2010 7:41 am
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
The R 1077 U3 infantry aren't able to attack the AA battery located on the same territory. You can only attack the AA from Gumrak Station. Is this supposed to happen?
-
Mrhockey132
- Posts: 2
- Joined: Tue Mar 23, 2010 7:41 am
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
There also seems to be a glitch where the R 64th 15th Div infantry can't attack the artillery on the same region. The artillery can only be taken from R 64th 72nd Div infantry.
- william tennant
- Posts: 368
- Joined: Sun May 04, 2008 12:43 am
- Location: portland, oregon
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
This is a super promising map, I'm already having fun playing it, and it seems to be perhaps one of the most interesting for 1 vs 1 games. I don't play those often, but they're certainly interesting here.
Two possible glitches (and I'm sorry if they're reported already and I missed them): My Sheykin Sniper was not able to attack R13th Guards Rifle Div. B even though that building is highlighted. And a few days ago my Chiukov Guards AA was not able to attack any Lufthanse planes.
Maybe those have already been reported, but if not, wanted to let you know.
thanks,
bill
Two possible glitches (and I'm sorry if they're reported already and I missed them): My Sheykin Sniper was not able to attack R13th Guards Rifle Div. B even though that building is highlighted. And a few days ago my Chiukov Guards AA was not able to attack any Lufthanse planes.
Maybe those have already been reported, but if not, wanted to let you know.
thanks,
bill
- Shatners Bassoon
- Posts: 651
- Joined: Sat Nov 03, 2007 3:54 pm
- Gender: Male
- Location: corner
- Contact:
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Yay cairns,i've been waiting for something to equal Waterloo....and i think you may just have produced it


31-29
- Commander62890
- Posts: 1415
- Joined: Sat Jun 07, 2008 1:52 pm
- Gender: Male
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Good lord! Someone, make a strategy guide for this, quick! 
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Hmm, I wonder how many pages it would be.Commander62890 wrote:Good lord! Someone, make a strategy guide for this, quick!

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
It's good to see everyone pitching in and listing the glitches, but don't forget, there will be a delay between cairnswk posting a new XML file and that file going live for play.
- Queen_Herpes
- Posts: 1337
- Joined: Mon Jun 08, 2009 9:50 pm
- Gender: Female
- Location: Right Here. Look into my eyes.
- Contact:
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
What is the typical length of delay?ender516 wrote:It's good to see everyone pitching in and listing the glitches, but don't forget, there will be a delay between cairnswk posting a new XML file and that file going live for play.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
I'm not sure in this type of situation, but when a map in Final Forge goes live for Beta, there can be a wait of a few days for lackattack to upload the files to the site. Updates like these may be similar.
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Hehe, there were people on the suugs forum who were arguing that every XML change should be pre-announced and given a 24 hour delay... I wonder if they ever pictured a situation like this here 

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Mmmm, that's big, but let's get the xml correct first and then you might say that.Shatners Bassoon wrote:Yay cairns,i've been waiting for something to equal Waterloo....and i think you may just have produced it![]()
![]()

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Who knows, when i can get to it, I do have RL work also.Queen_Herpes wrote:What is the typical length of delay?ender516 wrote:It's good to see everyone pitching in and listing the glitches, but don't forget, there will be a delay between cairnswk posting a new XML file and that file going live for play.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Hehe, never, as you have pointed out before, they don't read the rules of playing a map in BETA.natty_dread wrote:Hehe, there were people on the suugs forum who were arguing that every XML change should be pre-announced and given a 24 hour delay... I wonder if they ever pictured a situation like this here
ACtually, i must say i deliberately did this and didn't warry too much about the xml being correct. I am surprised that i got most of it correct. But i also knew there were plenty of peps out there who just love putting their hand up and announcing " i found a mistake"
So, i did learn something in the last 3 years or so.
It is Friday night here in Oz.
I will have a good look at this in about 9 hours and see if i can't fix it good.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Queen_Herpes
- Posts: 1337
- Joined: Mon Jun 08, 2009 9:50 pm
- Gender: Female
- Location: Right Here. Look into my eyes.
- Contact:
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
carinswk, thank you for all of your great maps, I guess I will stick to playing them! Sorry if I somehow offended you, I thought it would be helpful. adios foundry!cairnswk wrote:Hehe, never, as you have pointed out before, they don't read the rules of playing a map in BETA.natty_dread wrote:Hehe, there were people on the suugs forum who were arguing that every XML change should be pre-announced and given a 24 hour delay... I wonder if they ever pictured a situation like this here
ACtually, i must say i deliberately did this and didn't warry too much about the xml being correct. I am surprised that i got most of it correct. But i also knew there were plenty of peps out there who just love putting their hand up and announcing " i found a mistake"![]()
So, i did learn something in the last 3 years or so.![]()
![]()
![]()
It is Friday night here in Oz.
I will have a good look at this in about 9 hours and see if i can't fix it good.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
This link is the best way to make new players feel welcome...
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
On no. You haven't offended me in anyway. I am glad you've stopped by.Queen_Herpes wrote:...
carinswk, thank you for all of your great maps, I guess I will stick to playing them! Sorry if I somehow offended you, I thought it would be helpful. adios foundry!
How did I give the impression i was offended?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Fixed next update.Mrhockey132 wrote:The R 1077 U3 infantry aren't able to attack the AA battery located on the same territory. You can only attack the AA from Gumrak Station. Is this supposed to happen?
Fixed.Mrhockey132 wrote:There also seems to be a glitch where the R 64th 15th Div infantry can't attack the artillery on the same region. The artillery can only be taken from R 64th 72nd Div infantry.
Fixed.william tennant wrote:...
Two possible glitches (and I'm sorry if they're reported already and I missed them): My Sheykin Sniper was not able to attack R13th Guards Rifle Div. B even though that building is highlighted. And a few days ago my Chiukov Guards AA was not able to attack any Lufthanse planes....
bill

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Great to see this go beta!
Fun so far.
Possible bug? The river path R06 and Ro5 That goes from General Yeremenko to Red square. It has a one way arrow pointing to red square. My partner was able to backwards attack from R05 to Gen Yeremenko and took it.
Game 7223606
2010-07-02 15:32:25 - MegasWoman assaulted Gen Yeremenko Inf from R05 River Boat and conquered it from Redfelt
Possible bug? The river path R06 and Ro5 That goes from General Yeremenko to Red square. It has a one way arrow pointing to red square. My partner was able to backwards attack from R05 to Gen Yeremenko and took it.
Game 7223606
2010-07-02 15:32:25 - MegasWoman assaulted Gen Yeremenko Inf from R05 River Boat and conquered it from Redfelt
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
No that is correct, One-way arrow only applies to R06 -> Red Square....other dotted lines do not have one-way arrows between territories and therefore are two-way attacks.jefjef wrote:Great to see this go beta!Fun so far.
Possible bug? The river path R06 and Ro5 That goes from General Yeremenko to Red square. It has a one way arrow pointing to red square. My partner was able to backwards attack from R05 to Gen Yeremenko and took it.
Game 7223606
2010-07-02 15:32:25 - MegasWoman assaulted Gen Yeremenko Inf from R05 River Boat and conquered it from Redfelt

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Shatners Bassoon
- Posts: 651
- Joined: Sat Nov 03, 2007 3:54 pm
- Gender: Male
- Location: corner
- Contact:
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Sorry if this has been answered already but i would like to know if GHQ Hartmann Infantry can be assaulted or if they can only be bombarded?

31-29
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Thanks Shatners Bassoon for that pickup.Shatners Bassoon wrote:Sorry if this has been answered already but i would like to know if GHQ Hartmann Infantry can be assaulted or if they can only be bombarded?
I've altered the images so those borders should be clearer now.
The top legend says that the HQs can assault their respective airfields - yes.
The fences around GHQ Hartmann show where the normal borders are. Sorry that this wasn't clearer.

http://i155.photobucket.com/albums/s282 ... d_V37S.png
http://i155.photobucket.com/albums/s282 ... d_V37L.png
http://h1.ripway.com/cairnswk/_stalingrad_040710.xml

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
imo those snipers shud be 2 or 3 stacks since those are quite a killer positions with both bombardments and boarders. combined to fact that other bombers can't bomb snipers makes it too strong to have only 1 neutral. wrote and will write my notes public in http://www.conquerclub.com/game.php?gam ... 3#map-cell (i mean if i get anymore worth to note) if sumone feels the need and has the passion to read my overly long texts ^^
- skillfusniper33
- Posts: 835
- Joined: Thu Jul 19, 2007 12:48 pm
- Gender: Male
- Location: Washington
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Im not sure if it is just me, or if it is everyone, but Pavalos house Inf seems pretty hard to read on the smaller map, If i didn't have BOB, i wouldn't have known what region that was. I notice that all your river routes are the same color, it might make it easier to read if you changed Pavalos house Inf to the same color as the river's text.
If this has already brought up I am sorry for bringing it back up.
If this has already brought up I am sorry for bringing it back up.

Place: 267 Score: 2630
- Shatners Bassoon
- Posts: 651
- Joined: Sat Nov 03, 2007 3:54 pm
- Gender: Male
- Location: corner
- Contact:
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Thanks!cairnswk wrote:Thanks Shatners Bassoon for that pickup.Shatners Bassoon wrote:Sorry if this has been answered already but i would like to know if GHQ Hartmann Infantry can be assaulted or if they can only be bombarded?
I've altered the images so those borders should be clearer now.
The top legend says that the HQs can assault their respective airfields - yes.
The fences around GHQ Hartmann show where the normal borders are. Sorry that this wasn't clearer.
http://i155.photobucket.com/albums/s282 ... d_V37S.png
http://i155.photobucket.com/albums/s282 ... d_V37L.png
http://h1.ripway.com/cairnswk/_stalingrad_040710.xml

31-29
- Raskholnikov
- Posts: 638
- Joined: Fri Sep 11, 2009 3:40 pm
Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE
Did you really intend aviation to be so powerful? I've had at least 3 games where I had a substantial advantage in ground territories. only for the opponent to load his 6 or 7 reinforcements on planes (which only had 2 or 3 to start with )and wipe out close to 15 of my ground units, thus totally reversing the game. If it's a question of having given favorable odds for airplane attacks, i'd tone it down, otherwise everyone will have no choice but to kill aviation asap at all costs at the expense of ground movements. Otherwise, the map if fun and has lots of tactical choices - but again, these can be easily negated by airplanes with favorable odds than can basically reach most targets on the map and easily destroy them.
