Well I'll see what I can do, but I fear this will be largely impossible, due to restrictions of computer graphics. There's only so many pixels in any given area, and no way to add more...ender516 wrote:Those shuttles don't look bad, but could you enhance the detail on the EU flag? The stars are barely detectable, especially on the small map.
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- natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles

- Industrial Helix
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles
I think in general the flags could be darker.
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- natty dread
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Re: Lunar War <v32> p1, 38 [GP] - new shuttles
Why?Industrial Helix wrote:I think in general the flags could be darker.

Re: Lunar War <v32> p1, 38 [GP] - new shuttles
Well, if you can put larger stars (yes, I know, they are barely spots) and fewer of them, the suggestion of a circle of stars will be clearer, which may be more effective, if less accurate.natty_dread wrote:Well I'll see what I can do, but I fear this will be largely impossible, due to restrictions of computer graphics. There's only so many pixels in any given area, and no way to add more...ender516 wrote:Those shuttles don't look bad, but could you enhance the detail on the EU flag? The stars are barely detectable, especially on the small map.
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Re: Lunar War <v33> p1, 39 [GP] - new shuttles
That actually helps a lot, in my view. Nice work.
- natty dread
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Re: Lunar War <v33> p1, 39 [GP] - new shuttles
Thanks ender. Anything else that needs doing?
I can see only one thing myself: the connection between Albalegnius & Ptolemaeus is a bit hard to see in the small map, I'm going to fix this for the next version...
I can see only one thing myself: the connection between Albalegnius & Ptolemaeus is a bit hard to see in the small map, I'm going to fix this for the next version...

- natty dread
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Re: Lunar War <v33> p1, 39 [GP] - new shuttles
Said & done:natty_dread wrote:the connection between Albalegnius & Ptolemaeus is a bit hard to see in the small map, I'm going to fix this for the next version...

Now seriously guys, if there's anything more I need to do to get this stamped, tell me what it is and I'll do it... I'm going on a vacation in about 3 weeks and I'd like to get this to beta before that if possible.

Re: Lunar War <v33> p1, 39 [GP] - new shuttles
Yes I agree, let's get this map into Beta (okay so I'm a little biased
)!!
- natty dread
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Re: Lunar War <v33> p1, 39 [GP] - new shuttles
Gilligan has the XML coordinates almost ready. We should have them up by next weekend I think.
But yeah, if no one has any more criticism to make then maybe it is time to stamp this?
But yeah, if no one has any more criticism to make then maybe it is time to stamp this?

- natty dread
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Re: Lunar War <v33> p1, 39 [GP] - can has stamp plox
Come on, it's been a week now that no one has had any input on this. Either give me something to do or stamp this thing...

- Industrial Helix
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Re: Lunar War <v33> p1, 39 [GP] - can has stamp plox
Lack of input does not nec. mean that a map is deserving of a stamp. In fact, it might indicate the exact opposite: that there is no interest.
However, I don't think that is the case with this map.
Giving it the once over a few things stand out to me:
The flags could be darker as right now they're a bit light and hazy.
In the Mission Objectives panel... the sea bonus information and the shuttle information and the flag info merges right into each other and it took me a while to realize that the sea bonuses were independent of having flag bonuses. I'd suggest a thin vertical blue line to separate the information. Or if you're feeling ambitious, break it up into three Mission objective panels.
Why is South Africa ZA and not SA?
However, I don't think that is the case with this map.
Giving it the once over a few things stand out to me:
The flags could be darker as right now they're a bit light and hazy.
In the Mission Objectives panel... the sea bonus information and the shuttle information and the flag info merges right into each other and it took me a while to realize that the sea bonuses were independent of having flag bonuses. I'd suggest a thin vertical blue line to separate the information. Or if you're feeling ambitious, break it up into three Mission objective panels.
Why is South Africa ZA and not SA?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
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Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
- natty dread
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Re: Lunar War <v33> p1, 39 [GP] - can has stamp plox
Yeah if the map was still at the melting pot or early stages of gameplay, I could interpret the lack of input as lack of interest, but at this point I also think this is not the case. Although there have been some people who hated the map (mibi, yeti) there has also been people who loved it (beals, coleman) so I guess it's a kind of hate-it-or-love-it map. Which is fine with me, you can never please everyone...Industrial Helix wrote:Lack of input does not nec. mean that a map is deserving of a stamp. In fact, it might indicate the exact opposite: that there is no interest.
However, I don't think that is the case with this map.
Which flags? The ones on the moon or the ones on the shuttles? The ones on the shuttles I could agree on, but the ones on the moon look fine to me.Giving it the once over a few things stand out to me:
The flags could be darker as right now they're a bit light and hazy.
Hmm, I see what you mean, and I don't think exactly making three independent panels would be good, but perhaps something like thin metal dividers in similar style as the frame could work. I'll see what I can do.In the Mission Objectives panel... the sea bonus information and the shuttle information and the flag info merges right into each other and it took me a while to realize that the sea bonuses were independent of having flag bonuses. I'd suggest a thin vertical blue line to separate the information. Or if you're feeling ambitious, break it up into three Mission objective panels.
Earlier I had China as CH and South Africa as SA but it was pointed out to me that CH stands for Chile and SA stands for Saudi-Arabia. ZA is apparently the official two-letter country code for South Africa so I changed it on request.Why is South Africa ZA and not SA?

- natty dread
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Re: Lunar War <v34> p1,40 [GP] - can has stamp plox
Ok here's the requested update.
v34,
large small
v34,
large small


- Industrial Helix
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Re: Lunar War <v34> p1,40 [GP] - can has stamp plox
I meant the shuttles and the ZA is the dumbest thing I have ever heard... well, not ever. But it's dumb. Might as well leave it though.
Nice work on the thin dividers. Much clearer. You could possibly do it for the belligerents section for consistency... but I'm not sure a corner panel would look all that good.
One last thing that stands out to me... It might be better if you reduced the spacing between lines on the big map, for example, Mare Spumans or Mare Crisium. It would tidy things up a tad.
Darken the flags, hit the line spacing... and I think this one should be near ready to go. I honestly can't see anything else graphically wrong or unclear... save for that small text, but there is a reason I play big version so I guess I'm skewed.
Nice work on the thin dividers. Much clearer. You could possibly do it for the belligerents section for consistency... but I'm not sure a corner panel would look all that good.
One last thing that stands out to me... It might be better if you reduced the spacing between lines on the big map, for example, Mare Spumans or Mare Crisium. It would tidy things up a tad.
Darken the flags, hit the line spacing... and I think this one should be near ready to go. I honestly can't see anything else graphically wrong or unclear... save for that small text, but there is a reason I play big version so I guess I'm skewed.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
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Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
- natty dread
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Re: Lunar War <v34> p1,40 [GP] - can has stamp plox
Yeah, I don't think it'd look good either.Industrial Helix wrote:Nice work on the thin dividers. Much clearer. You could possibly do it for the belligerents section for consistency... but I'm not sure a corner panel would look all that good.
Hmm, if you mean large map only, will do.One last thing that stands out to me... It might be better if you reduced the spacing between lines on the big map, for example, Mare Spumans or Mare Crisium. It would tidy things up a tad.
Ah, the text issue again... I honestly have to say I think the text is as clear as any map now. I mean I edited a font to do it, and I don't think there's anything I can do to make it any more clear. Btw I already darkened the shuttle flags, I can't believe you didn't notice...Darken the flags, hit the line spacing... and I think this one should be near ready to go. I honestly can't see anything else graphically wrong or unclear... save for that small text, but there is a reason I play big version so I guess I'm skewed.

- Industrial Helix
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Re: Lunar War <v34> p1,40 [GP] - can has stamp plox
Yeah, I know... I'm just giving you a hard time about the text. It's as clear as any small map really.
As for the spacing, yeah, just large map.
And the flags... I checked before I commented on them and thought that they looked quite unchanged. Darken more?
As for the spacing, yeah, just large map.
And the flags... I checked before I commented on them and thought that they looked quite unchanged. Darken more?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
- natty dread
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Re: Lunar War <v34> p1,40 [GP] - can has stamp plox
Hmm, the main reason I wanted the flags slightly lighter was that they look more like they're painted on the shuttles that way. But if it's really an issue I can try darkening them on the same level as the moon flags.And the flags... I checked before I commented on them and thought that they looked quite unchanged. Darken more?

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Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
The flags do look better darkened, except India could be darkened a tad more.
After India's flag is darkened... I have no beef with this map.
After India's flag is darkened... I have no beef with this map.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Liberate the bunnies?
- natty dread
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Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Now your eyes are fibbin you IH. India is at the same lightness level as the other flags, and frankly I really don't see why it should be different from the others...Industrial Helix wrote:The flags do look better darkened, except India could be darkened a tad more.
After India's flag is darkened... I have no beef with this map.
I think this is now just a matter of personal preference, and I'd rather keep the flags as they are now.
Meh, don't ask...ender516 wrote:Liberate the bunnies?

- Industrial Helix
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Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
On the small map the landing sites look a little too small for the numbers. I'd suggest enlarging them a few pixels.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
- natty dread
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Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Good job Gilligan! There's still a few coords that seem 1 pixel off or so, but those are minor tweaks...

Hm, I'll se what I can do, although that is going to mean some more work for Gilligan...Industrial Helix wrote:On the small map the landing sites look a little too small for the numbers. I'd suggest enlarging them a few pixels.








