It's a good point... I remember 3 games or so where it took me 35 minutes to run the board...And it was NYC and Forbidden City, I think.... Where the size isn't even close.TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?
The HIVE [Quenched]
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Well, I know I spend a lot of time on some of my turns, but I minimize it by planning my strategies (where to attack and where to stop) before hitting the Begin button. I occasionally find the Assault Odds add-on with its Pathfinder feature useful for this, but it is difficult to coordinate multiple attacks through it. (I have opened multiple windows on a single game to try alternatives.)Gilligan wrote:It's a good point... I remember 3 games or so where it took me 35 minutes to run the board...And it was NYC and Forbidden City, I think.... Where the size isn't even close.TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?
Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
So did I when I played those turns. It was an 8 player game, with all 8 still alive at the beginning of the turn and I just kept cashing till there was none left.ender516 wrote:Well, I know I spend a lot of time on some of my turns, but I minimize it by planning my strategies (where to attack and where to stop) before hitting the Begin button. I occasionally find the Assault Odds add-on with its Pathfinder feature useful for this, but it is difficult to coordinate multiple attacks through it. (I have opened multiple windows on a single game to try alternatives.)Gilligan wrote:It's a good point... I remember 3 games or so where it took me 35 minutes to run the board...And it was NYC and Forbidden City, I think.... Where the size isn't even close.TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Oh, well, it would be difficult to plan that sort of turn. You can't know that you will be able to eliminate each player in turn, and mid-turn deployments will also need thought while the clock is ticking. Seven in one turn, eh? Sounds like Jack the Giant Killer!Gilligan wrote:So did I when I played those turns. It was an 8 player game, with all 8 still alive at the beginning of the turn and I just kept cashing till there was none left.ender516 wrote:Well, I know I spend a lot of time on some of my turns, but I minimize it by planning my strategies (where to attack and where to stop) before hitting the Begin button. I occasionally find the Assault Odds add-on with its Pathfinder feature useful for this, but it is difficult to coordinate multiple attacks through it. (I have opened multiple windows on a single game to try alternatives.)Gilligan wrote:It's a good point... I remember 3 games or so where it took me 35 minutes to run the board...And it was NYC and Forbidden City, I think.... Where the size isn't even close.TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?
- ATLBravosfan
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Don't know if anyone has posted this or not, but the region with D14 and D15 takes two territories to defend it, whereas every other color of that region you only have to hold a one territory choke point.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
This must be an internet speed issue. I cashed a set of 80+, eliminated someone, cashed again, did the rest of my turn, and was done in under fifteen minutes.TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?
No screw-ups, no mis-advances, and we ended up winning.
Looks like you gotta speed things up a bit
It's huge, requires thinking, but I love it!
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
lgoasklucyl wrote:This must be an internet speed issue. I cashed a set of 80+, eliminated someone, cashed again, did the rest of my turn, and was done in under fifteen minutes.TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?
No screw-ups, no mis-advances, and we ended up winning.
Looks like you gotta speed things up a bit
It's huge, requires thinking, but I love it!
Maps Maps Maps!
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The HIVE *V20*
Actually two other clusers, I1 & H9 also have openings on two tiles.ATLBravosfan wrote:Don't know if anyone has posted this or not, but the region with D14 and D15 takes two territories to defend it, whereas every other color of that region you only have to hold a one territory choke point.
Thanks Widowmakers, I am exceedingly glad you pushed this map through to completion.
- lokisgal
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
lgoasklucyl wrote: It's huge, requires thinking, but I love it!
You're a sick man lgo

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WidowMakers
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
I hope everyone is enjoying the map. I will be getting to the double digit fix this week. I have been busy with stuff outside CC but I will try to get it done.
Thanks for your patience.

Thanks for your patience.


Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Cheers WM 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Is there a way to make a non spoils or chained/limited reinforcements work on this map...
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WidowMakers
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Here are the fixed double digit cells. Someone still needs to update the XML as well.
Large Small
Large Small

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
If your original XML coder is unavailable, I could brush this up. Just let me know.
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jammyjames
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
the bombardment would only come into effect to mop up the armies. there would be no way of gaining enough men while contesting the other player to take the spot... it would not ewffect gameplay in any way, just make finishing the game easier.ustus wrote:Although I haven't gotten to try the map out yet, adding bombardment of any kind would put me off the map almost entirely. I have been watching the development of this map because I love classic gameplay without all the bells and whistles some ppl are so fond of (bombardment, i guess really, cuz i've come to like the idea of one way attacks). So for me, as soon as bombardments or an objective are introduced, the map loses a lot of its appeal. I'll probably still try it if that's the case, but to have a map this massive with purely classic gameplay would be worth ten rounds of mop-up to me. That's just my ten cents.the.killing.44 wrote:Took like 10 for me…00iCon wrote:+1 to that, though i have yet to experience a hunt for the last player. I wouldn't think that it would take more that 2 turns though...yeti_c wrote:The Queen bee - perhaps?!jammyjames wrote:Okay quite a big suggestion here:
I played a speed game on this earlier with our man AAfitz Game 6319308
This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...
Just a suggestion
C.

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
The original XML was concocted by killerpit4e and EVIL Dimwit, but it should be an easy (if time-consuming) fix to go through and add leading 0s to the territory names.
In the meantime, I've been meaning to request this for some time, but I have just added the following text to the guidelines for the Forge:
In the meantime, I've been meaning to request this for some time, but I have just added the following text to the guidelines for the Forge:
I'd be grateful if you (or your representative) could oblige, and also notify in this thread once it's doneWhile the map is nearing the end of the Beta phase, the mapmaker(s) will be asked to populate the Map Portal Database.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Well, I had some time on my hands, and with a good programming editor like XEmacs, the XML update for the double digit naming was a breeze. Unfortunately, fileden is running like a pig right now, so I cannot post a link. WM, shall I mail you a copy? I can try fileden again tomorrow.
EDIT: Well, tomorrow has come and gone, and the upload succeeded. Here is the link if you wish to examine it:
Hive_revised.xml
EDIT: Well, tomorrow has come and gone, and the upload succeeded. Here is the link if you wish to examine it:
Hive_revised.xml
Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Was the only change the addition of leading zeroes?ender516 wrote:Well, I had some time on my hands, and with a good programming editor like XEmacs, the XML update for the double digit naming was a breeze. Unfortunately, fileden is running like a pig right now, so I cannot post a link. WM, shall I mail you a copy? I can try fileden again tomorrow.
EDIT: Well, tomorrow has come and gone, and the upload succeeded. Here is the link if you wish to examine it:
Hive_revised.xml
PS. I like your Blue Meanie avatar

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Yes, that is all I changed. Here is the output of the Cygwin diff command applied to what I started with and what I finished with: Hive_diffs.txt. Hopefully, I did not alter the original in the process of getting it to my machine, or my version in the process of putting it up on fileden.MrBenn wrote:Was the only change the addition of leading zeroes?ender516 wrote:Well, I had some time on my hands, and with a good programming editor like XEmacs, the XML update for the double digit naming was a breeze. Unfortunately, fileden is running like a pig right now, so I cannot post a link. WM, shall I mail you a copy? I can try fileden again tomorrow.
EDIT: Well, tomorrow has come and gone, and the upload succeeded. Here is the link if you wish to examine it:
Hive_revised.xml
PS. I like your Blue Meanie avatar
P.S. Thank you, but that's no Blue Meanie, that's Jeremy, the Nowhere Man. Say, wouldn't the Glove be an awesome avatar?
Re: The HIVE *V20*
I noticed many instances of this, especially with the 3 territory regions. i guess some parts of the map become more desirable to hold...Nzen wrote:Actually two other clusers, I1 & H9 also have openings on two tiles.ATLBravosfan wrote:Don't know if anyone has posted this or not, but the region with D14 and D15 takes two territories to defend it, whereas every other color of that region you only have to hold a one territory choke point.
Thanks Widowmakers, I am exceedingly glad you pushed this map through to completion.
Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Updated files sent to lack:
WidowMakers wrote:Here are the fixed double digit cells. Someone still needs to update the XML as well.
Large
http://img294.imageshack.us/img294/336/behlv07.png
Small
http://img251.imageshack.us/img251/9228/bhsv21.png
ender516 wrote:Hive_revised.xml

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
The update has gone live!MrBenn wrote:Updated files sent to lack:WidowMakers wrote:Here are the fixed double digit cells. Someone still needs to update the XML as well.
Large
http://img294.imageshack.us/img294/336/behlv07.png
Small
http://img251.imageshack.us/img251/9228/bhsv21.pngender516 wrote:Hive_revised.xml

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
I was hoping that a victory condition of that type could be implemented here.lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.
Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
Assuming it's something that WM would be happy to implement, how much of the map should be required (in terms of territory numbers - there are 350 in total)ManBungalow wrote:I was hoping that a victory condition of that type could be implemented here.lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that




