Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2010-01-21 14:35:05 - AAFitz: you got lucky on both stacks for the win there
2010-01-21 14:36:36 - jammyjames: luck of my dice then
2010-01-21 14:36:39 - AAFitz: oh, give me a break
2010-01-21 14:36:50 - AAFitz: 35 vs 20, with 25 left over
2010-01-21 14:36:50 - jammyjames: if you hadnt of moved and i cashed when you deployed i would have taken your stack :)
2010-01-21 14:36:58 - AAFitz: take it away then...gg
2010-01-21 14:38:03 - AAFitz: you killed 27 armies with 35 armies
2010-01-21 14:38:14 - jammyjames: 24 :P
2010-01-21 14:39:12 - jammyjames: gg fitz. think the dice decided this one for me
2010-01-21 14:39:13 - jammyjames: :)
2010-01-21 14:39:17 - jammyjames: well playde however
2010-01-21 14:40:15 - AAFitz: well, i wouldnt say they decided it completely...you did play it better to be honest
2010-01-21 14:40:24 - AAFitz: but....they certainly took away any chance i had
2010-01-21 14:40:31 - AAFitz: and i had a real good chance
2010-01-21 14:40:39 - AAFitz: if those two attacks swung my way
2010-01-21 14:40:49 - AAFitz: id have had the two big bonuses, and that would have been it
2010-01-21 14:40:52 - AAFitz: great game though
2010-01-21 14:41:56 - AAFitz: granted if my 60 stack wasnt blocked on turn one...that would have been game right there too
2010-01-21 14:43:20 - jammyjames: yeah.. but small moves make the crucial difference
2010-01-21 14:43:32 - jammyjames: i love playing you, you play a really good challenging game
2010-01-21 14:43:38 - jammyjames: but one that i can enjoy
2010-01-21 14:44:37 - AAFitz: nuclear cards are as much use as used toilet paper
2010-01-21 14:45:17 - jammyjames: lol
2010-01-21 14:45:20 - jammyjames: mine wouldnt have been
2010-01-21 14:45:24 - jammyjames: but you were too quick
2010-01-21 14:45:43 - jammyjames: forgot to take the other big bonus lol
2010-01-21 14:46:44 - jammyjames: can we speed it up mate. i got work very soon
2010-01-21 14:48:28 - AAFitz: im working on it...but...all that talk of toilet paper.......
2010-01-21 14:50:06 - jammyjames: haha. lol
2010-01-21 14:56:58 - AAFitz: this takes friggin forever
2010-01-21 14:58:11 - jammyjames: i know, tell me about it
2010-01-21 14:58:58 - jammyjames: maybe the middle honeycomb should be a super on, of like 400 armies, be an objective... i might suggest that, or you suggest it
2010-01-21 14:59:22 - AAFitz: no, way too random
2010-01-21 14:59:28 - AAFitz: it would be a coin toss every time
2010-01-21 14:59:45 - AAFitz: unless there were a ton on it...maybe thats what youre saying
2010-01-21 14:59:56 - AAFitz: keep 200 parked there
2010-01-21 15:00:02 - jammyjames: you reckon? okay 1000 armies... really takes the randomness out of it
2010-01-21 15:00:13 - AAFitz: granted, one could mess up badly with that...lol
2010-01-21 15:00:23 - jammyjames: then you dont have to mop up.. or maybe have 200 but it works as a bombardment spot
2010-01-21 15:00:34 - AAFitz: i thought you meant that youd get 400 armies
2010-01-21 15:00:38 - jammyjames: then you dont need to run around hunting for them
2010-01-21 15:00:48 - jammyjames: nah... i think it would definately improve gameplay
2010-01-21 15:00:59 - AAFitz: it does need an objective like oasis for quick cleanup i think
2010-01-21 15:01:10 - jammyjames: ill go suggest it in the map thread
2010-01-21 15:01:16 - AAFitz: almost never come into actual play, but would end the game
2010-01-21 15:01:16 - jammyjames: gg anyway#
2010-01-21 15:01:18 - jammyjames: lol
2010-01-21 15:01:26 - jammyjames: yeah just a safeguard
2010-01-21 15:01:31 - AAFitz: 300-500 is probably the best
2010-01-21 15:01:36 - AAFitz: gg