Conquer Club

2010 Adjacent Attacks Tournament - Winner: OliverFA

Tournaments completed in 2011.

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Re: 2010 Adjacent Attacks Tournament

Postby Ace Rimmer on Mon Dec 07, 2009 8:56 am

n00blet wrote:
SuicidalSnowman wrote:
OliverFA wrote:What happens with games that last a lot of turns? For example, look at this

Game 5586762

What about setting a turn limit and/or a domination victory condition?

For example, if a game reaches turn 50, domination victory condition gets enabled. From that moment, it won't be needed to conquer 100% of the territories. It will be enough to conquer 66% of territories.


Great idea, I impose this on all of my tournaments.

But a few ideas:

Sometimes, I have used or played in tournaments where the time limit means you "Go to BOB" and use the relative strength indicator. Only works for sunny though.

Or, I have played in tournaments where after a certain number of rounds the game just ends, no points for anyone.
How does the strength indicator even work? I've never trusted it...


From the BOB help screen:
About the player strength indicator
Player strength is calculated using the following formula:
Total Armies + (Armies Due x Missed Turns) + (Probability of Holding Card Set x Card Set Value) - (2/3 x Territories Held)

I think I like that idea after a set number of rounds. Especially since we have some large complex maps (such as Conquer Man) chosen for the tourney already. Thanks for pointing that out, Oliver. I'm going to watch the current Conquer Man game and see how that's looking, I'm not sure that 50 rounds is long enough for a clear winner to emerge on that map. Comments?

Jake
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Re: 2010 Adjacent Attacks Tournament

Postby 72o on Mon Dec 07, 2009 2:25 pm

jakewilliams wrote:
n00blet wrote:
SuicidalSnowman wrote:
OliverFA wrote:What happens with games that last a lot of turns? For example, look at this

Game 5586762

What about setting a turn limit and/or a domination victory condition?

For example, if a game reaches turn 50, domination victory condition gets enabled. From that moment, it won't be needed to conquer 100% of the territories. It will be enough to conquer 66% of territories.


Great idea, I impose this on all of my tournaments.

But a few ideas:

Sometimes, I have used or played in tournaments where the time limit means you "Go to BOB" and use the relative strength indicator. Only works for sunny though.

Or, I have played in tournaments where after a certain number of rounds the game just ends, no points for anyone.
How does the strength indicator even work? I've never trusted it...


From the BOB help screen:
About the player strength indicator
Player strength is calculated using the following formula:
Total Armies + (Armies Due x Missed Turns) + (Probability of Holding Card Set x Card Set Value) - (2/3 x Territories Held)

I think I like that idea after a set number of rounds. Especially since we have some large complex maps (such as Conquer Man) chosen for the tourney already. Thanks for pointing that out, Oliver. I'm going to watch the current Conquer Man game and see how that's looking, I'm not sure that 50 rounds is long enough for a clear winner to emerge on that map. Comments?

Jake


If they would quit attacking me, I could have it won in about 15 more turns. :D

Barring that, I think it will be a while, since escalating spoils + AA means it should be easy for folks to cash and be back in the game. We eliminated 2 people simply by blocking all their card spots, but that will be difficult with only 3 players and the number of borders possible on the conquerman map.

I think maybe you should require hyooge maps like conquer man and world 2.1 be flat rate or no spoils. Escalating is great on those maps if you have the ability to sweep, but with AA it makes for a looooooong game.
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Re: 2010 Adjacent Attacks Tournament

Postby denominator on Mon Dec 07, 2009 2:50 pm

jakewilliams wrote:
n00blet wrote:
SuicidalSnowman wrote:
OliverFA wrote:What happens with games that last a lot of turns? For example, look at this

Game 5586762

What about setting a turn limit and/or a domination victory condition?

For example, if a game reaches turn 50, domination victory condition gets enabled. From that moment, it won't be needed to conquer 100% of the territories. It will be enough to conquer 66% of territories.


Great idea, I impose this on all of my tournaments.

But a few ideas:

Sometimes, I have used or played in tournaments where the time limit means you "Go to BOB" and use the relative strength indicator. Only works for sunny though.

Or, I have played in tournaments where after a certain number of rounds the game just ends, no points for anyone.
How does the strength indicator even work? I've never trusted it...


From the BOB help screen:
About the player strength indicator
Player strength is calculated using the following formula:
Total Armies + (Armies Due x Missed Turns) + (Probability of Holding Card Set x Card Set Value) - (2/3 x Territories Held)

I think I like that idea after a set number of rounds. Especially since we have some large complex maps (such as Conquer Man) chosen for the tourney already. Thanks for pointing that out, Oliver. I'm going to watch the current Conquer Man game and see how that's looking, I'm not sure that 50 rounds is long enough for a clear winner to emerge on that map. Comments?

Jake


What's the longest AA game we've played to date?

I just checked up - didn't go through the entire thread but in the last tournament, the longest game went 72 rounds, and after that there were a couple in the 50s, but most ended around 20 or so.

I think 75 is a very fair limit as we haven't hit that yet, but 60 would work as well (only one game over that), and 50 is even reasonable as by that point the winner would be readily apparent.

I'm not an entire fan of the BOB strength indicator because it favours fewer territories, which especially in AA, is not a true indicator of strength. I've seen it where a player with more troops on more territories is "weaker" than an opposing player according to BOB.
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Re: 2010 Adjacent Attacks Tournament

Postby NotNowKato on Tue Dec 08, 2009 5:12 pm

Count me in

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Re: 2010 Adjacent Attacks Tournament

Postby aselwyn1 on Tue Dec 08, 2009 9:14 pm

in plz
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Re: 2010 Adjacent Attacks Tournament

Postby s_uperdave on Thu Dec 10, 2009 9:25 am

in plz
i qwould like supermax prison, fuggy, unlimited
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Re: 2010 Adjacent Attacks Tournament

Postby OliverFA on Thu Dec 10, 2009 5:07 pm

s_uperdave wrote:in plz
i qwould like supermax prison, fuggy, unlimited


I am not sure if foggy is a good idea. It would be extremely difficult to check that the AA rule is being followed...
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament

Postby Ace Rimmer on Fri Dec 11, 2009 8:32 am

OliverFA wrote:
s_uperdave wrote:in plz
i qwould like supermax prison, fuggy, unlimited


I am not sure if foggy is a good idea. It would be extremely difficult to check that the AA rule is being followed...


Right, foggy is not allowed. For people that have requested foggy, I've PMd them to find out what their preferences are for sunny. We can play some foggy games in the callouts thread if desired, but fog isn't going to be allowed in this tourney.

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Re: 2010 Adjacent Attacks Tournament

Postby Ace Rimmer on Thu Dec 17, 2009 12:03 pm

Signups are still open for this tourney! Still on track to commence games on 1/4/2010.

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Re: 2010 Adjacent Attacks Tournament

Postby a.sub on Thu Dec 17, 2009 3:16 pm

jakewilliams wrote:Signups are still open for this tourney! Still on track to commence games on 1/4/2010.

Jake


sadly im going to drop out because i wont have much time for games int he near future.
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Re: 2010 Adjacent Attacks Tournament

Postby SultanOfSurreal on Sat Dec 19, 2009 5:07 am

I'll play.

Soviet Union, no spoils, adjacent

I almost went full-on douche by choosing world 2.1. But I want my game to end this millennium.
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Re: 2010 Adjacent Attacks Tournament

Postby Mitchivic69 on Mon Dec 21, 2009 2:52 pm

in please if your still taking people

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Re: 2010 Adjacent Attacks Tournament

Postby Ace Rimmer on Mon Dec 28, 2009 1:39 pm

Still taking signups. Games start in 1 week!
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Re: 2010 Adjacent Attacks Tournament

Postby OliverFA on Mon Dec 28, 2009 4:55 pm

If I am not mistaken the open nature of this tournament will make it possible to take signups even after being started
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament

Postby Ace Rimmer on Tue Dec 29, 2009 8:49 am

OliverFA wrote:If I am not mistaken the open nature of this tournament will make it possible to take signups even after being started


Correct, signups are being taken all year long. I am just trying to generate interest before it starts :)

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Re: 2010 Adjacent Attacks Tournament

Postby General Flashman on Thu Dec 31, 2009 7:19 am

Sign me up please!

Scotland - sunny - chained - flat rate

Thanks
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Re: 2010 Adjacent Attacks Tournament - Week One Underway!

Postby OliverFA on Tue Jan 19, 2010 11:48 am

For those interested in how the tournament is evolving

Click image to enlarge.
image
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - Week One Underway!

Postby 72o on Tue Jan 19, 2010 12:14 pm

How are you getting the scores? Neither of the games I'm in are finished yet. Also I think the map names at the bottom are incorrect.
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Re: 2010 Adjacent Attacks Tournament - Week One Underway!

Postby OliverFA on Tue Jan 19, 2010 12:24 pm

72o wrote:How are you getting the scores? Neither of the games I'm in are finished yet. Also I think the map names at the bottom are incorrect.


Games are not finished. Those are points scored up to the date. That is why you only have 5 points in one game (like the other two survivors in the game) and 1 in the other (because everybody is alive yet)

I will fix map names. Thanks for telling about that.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - Week One Underway!

Postby 72o on Tue Jan 19, 2010 12:28 pm

OliverFA wrote:
72o wrote:How are you getting the scores? Neither of the games I'm in are finished yet. Also I think the map names at the bottom are incorrect.


Games are not finished. Those are points scored up to the date. That is why you only have 5 points in one game (like the other two survivors in the game) and 1 in the other (because everybody is alive yet)

I will fix map names. Thanks for telling about that.


Ah, ok, I see what you mean. I didn't look at anybody else's scores, in my typically narcissistic fashion.

Thanks!
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Re: 2010 Adjacent Attacks Tournament - Week One Underway!

Postby OliverFA on Tue Jan 19, 2010 1:49 pm

Fixed now

Click image to enlarge.
image
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: 2010 Adjacent Attacks Tournament - Week One Underway!

Postby lord voldemort on Thu Jan 21, 2010 10:39 am

can we take out etropal...doesnt understand rules after countless times trying to explain
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Re: 2010 Adjacent Attacks Tournament - Week One Underway!

Postby Ace Rimmer on Thu Jan 21, 2010 2:01 pm

lord voldemort wrote:can we take out etropal...doesnt understand rules after countless times trying to explain


I hadn't checked on that game and nobody had PMd me. I've got a PM out to Etropal about this and will update the thread when I have talked to him.
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Re: 2010 Adjacent Attacks Tournament - Week One Underway!

Postby 72o on Fri Jan 22, 2010 8:14 am

Gen. Flashman wins the galapagos game. GG all, everyone did a great job with the rules. Thanks.
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Re: 2010 Adjacent Attacks Tournament - Week One Underway!

Postby OliverFA on Fri Jan 22, 2010 12:21 pm

Scores before creating week 4 games (if the table is not updated, try reloading)

Click image to enlarge.
image
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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