Conquer Club

Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Finished challenges between two competitive clans.

Moderator: Clan Directors

Forum rules
Please read the Community Guidelines before posting.

Re: Clan League: Season 2 (2009-2010) - Information, Q&A

Postby Mageplunka69 on Tue Nov 10, 2009 4:26 pm

i just want to say i thank all of you, and i mean all the ones who work so hard to organize all that you do to make my cc experience all that it is ....i love it , just wish this damn lag would go away, costs so much time , and points,in freestyle when it takes 30 seconds to reload....never was this bad.....but thank you for all the hard work you do
User avatar
Major Mageplunka69
 
Posts: 1154
Joined: Mon Jan 07, 2008 6:35 pm
Location: Intercourse Pennsylvania
42

Re: Clan League: Season 2 (2009-2010) - Information, Q&A

Postby Mageplunka69 on Sun Nov 15, 2009 10:21 pm

User avatar
Major Mageplunka69
 
Posts: 1154
Joined: Mon Jan 07, 2008 6:35 pm
Location: Intercourse Pennsylvania
42

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby reptile on Sat Nov 21, 2009 12:33 pm

to clear it up for anyone that is still confused:

Execution
  • Season 2 has been approved by admin to be run with game creation rights!(But limited to the Clan Directors)
  • The primary contacts are asked to order games 2 weeks in advance (using a standard format, hopefully aided with an Excel Order Form for those that would like some tools to help with this.), 1 week at the latest and will need to post in the Clan Season 2 Order Thread - All orders are FINAL
  • The Clan Directors will then make the games and send the information to both clans' contacts for that week.
  • The league contact is responsible for tracking their home maps. If you order a repeat map, it will be made into a random map.
  • The league contacts (and clan partners) are all responsible for making sure their clan fills games
  • NO games will be remade
  • Clans will default the game if they put too many players into any game.
  • Clans are asked to fill the games within 1 week. If a clan is late, they will receive a warning the first time. The second time, they will be defaulted for half of the late games (rounded down), and then if it happens a third time, they will be defaulted on all games.


i am guessing they are doing a favor for everyone and are currently accepting games even later than 1 week ... (JP?)

also i dont see any games posted from our opponents this week De Veroveraars der Lage Landen
User avatar
Major reptile
 
Posts: 3037
Joined: Fri Dec 15, 2006 6:34 am
Location: Highest Score: 3191 Highest Rank: 26th

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby jpcloet on Sat Nov 21, 2009 2:53 pm

From day one, we've been lenient and allowed until the day before the week starts. We make the games on Sunday.

If we enforced the rule completely, only a few clans would be left in the league with actual non-random games.
User avatar
Sergeant 1st Class jpcloet
 
Posts: 4317
Joined: Sat Mar 17, 2007 9:18 am
Location: Greater Toronto Area

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby reptile on Sat Nov 21, 2009 3:17 pm

that is fine and i see nothing wrong with it, just you doing us all favors lol. just was curious.

i would rather not play random's anyway.
User avatar
Major reptile
 
Posts: 3037
Joined: Fri Dec 15, 2006 6:34 am
Location: Highest Score: 3191 Highest Rank: 26th

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby Scott-Land on Sat Nov 21, 2009 3:25 pm

Speaking of randoms maps and late submitting games, I know we've discussed this before but perhaps we should address it again. I guess Marv made a mistake and made all of LoW's games random last week ( at the time we just assumed they [LoW] were late in ordering games which wasn't the case).

Let's just assume that they had been late, why punish the away clans by making all the games random? Shouldn't the default be somewhere along the lines of allowing the away teams to choose maps/settings for that week or something comparable w/out punishing the away team by forcing them to play all random maps/settings ?
User avatar
Major Scott-Land
 
Posts: 2423
Joined: Tue Jan 23, 2007 9:37 pm

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby jpcloet on Sat Nov 21, 2009 3:27 pm

The all random was for simplicity of setup, plus away team should not get an advantage.
User avatar
Sergeant 1st Class jpcloet
 
Posts: 4317
Joined: Sat Mar 17, 2007 9:18 am
Location: Greater Toronto Area

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby Scott-Land on Sat Nov 21, 2009 9:38 pm

jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.
User avatar
Major Scott-Land
 
Posts: 2423
Joined: Tue Jan 23, 2007 9:37 pm

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby the.killing.44 on Sat Nov 21, 2009 9:40 pm

How about just making it Classic Art (or Shapes, I guess) as the default?
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby pmchugh on Sat Nov 21, 2009 10:13 pm

the.killing.44 wrote:How about just making it Classic Art (or Shapes, I guess) as the default?


Cause random is more intrestin? Why does classic make it any more fair???????
2009-08-12 03:35:31 - Squirrels Hat: MWAHAHAHAHAHAHA!!!!!!!!!!
2009-08-12 03:44:25 - Mr. Squirrel: Do you think my hat will attack me?
User avatar
Colonel pmchugh
 
Posts: 1264
Joined: Sat Feb 09, 2008 7:40 pm

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby TheBro on Sun Nov 22, 2009 11:36 pm

Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!
No eternal reward will forgive us now for wasting the dawn.
Colonel TheBro
 
Posts: 750
Joined: Tue Apr 24, 2007 3:24 pm
Location: The dark side of the moon.

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby Bruceswar on Wed Nov 25, 2009 11:23 pm

TheBro wrote:
Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!



Because you have no idea which teams to put where since you do not know the maps. It is not their fault the home team did not make it in time.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby waseemalim on Sun Nov 29, 2009 3:35 pm

Bruceswar wrote:
TheBro wrote:
Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!



Because you have no idea which teams to put where since you do not know the maps. It is not their fault the home team did not make it in time.



But why is that "penalizing" -- it is just fair. I guess the difference lies in how you perceive random maps, you see them as negatives. whereas, they arent really negatives they are just random (hence fair).

Negative would be forcing me to play Feudal. :lol:
Life is what happens while you are busy playing Conquer Club.
Brigadier waseemalim
 
Posts: 520
Joined: Mon May 21, 2007 11:24 pm

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby Calidrmr on Fri Dec 04, 2009 9:49 pm

waseemalim wrote:
Bruceswar wrote:
TheBro wrote:
Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!



Because you have no idea which teams to put where since you do not know the maps. It is not their fault the home team did not make it in time.



But why is that "penalizing" -- it is just fair. I guess the difference lies in how you perceive random maps, you see them as negatives. whereas, they arent really negatives they are just random (hence fair).

Negative would be forcing me to play Feudal. :lol:


now that that would definitely be a negative for me as well :lol:
Image
<Juan_Bottom>You're like the Barry Bonds of drinking. You don't need the practice you just do it because you like it.
User avatar
Corporal 1st Class Calidrmr
 
Posts: 641
Joined: Wed Sep 12, 2007 5:00 pm
Location: the corner bar...

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby Bruceswar on Tue Dec 08, 2009 7:02 am

waseemalim wrote:
Bruceswar wrote:
TheBro wrote:
Scott-Land wrote:
jpcloet wrote:The all random was for simplicity of setup, plus away team should not get an advantage.


On the flip side, away teams should not get penalized either.


How is making the setting random penalizing the away team? Surely not being able to pick the home maps is worse for the home team than the away team!



Because you have no idea which teams to put where since you do not know the maps. It is not their fault the home team did not make it in time.



But why is that "penalizing" -- it is just fair. I guess the difference lies in how you perceive random maps, you see them as negatives. whereas, they arent really negatives they are just random (hence fair).

Negative would be forcing me to play Feudal. :lol:


Ahh but you see there is part of the problem, with randoms you have no clue which maps will come up thus you could get feudal or some map you may not know. It would be like me saying... yeah let put sjnap, loes, and foxglove in a triples of feudal. Mine as well toss away a game. That is something we would never do, but with randoms it could happen. Randoms were meant to punish the home team, but end up punishing the away team also.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Postby Chariot of Fire on Tue Dec 08, 2009 8:57 am

Yes, but by no means to the same extent. Home advantage is all about selecting your strongest players on their favourite maps. Having to play random is more detrimental to the home side than it is to the away team as they lose any advantage they might have (on a random setting the home team may just as well be the away team, so the advantage is lost). That's the point - and to all intents and purposes it works very well.

It's also worth noting that the away team are not being 'penalised' with a random setting, as this is an option that's available to the home team in the first place.
User avatar
Colonel Chariot of Fire
 
Posts: 3658
Joined: Wed Oct 24, 2007 8:13 am
Location: Buckinghamshire U.K.

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Postby waseemalim on Tue Dec 08, 2009 11:03 am

Chariot of Fire wrote: as this is an option that's available to the home team in the first place.


nailed it.
Life is what happens while you are busy playing Conquer Club.
Brigadier waseemalim
 
Posts: 520
Joined: Mon May 21, 2007 11:24 pm

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Postby friendly1 on Tue Dec 08, 2009 1:34 pm

BBB and Friendly1 win game 5977771

GG guys
Sergeant 1st Class friendly1
 
Posts: 491
Joined: Sat Mar 10, 2007 11:41 am
Location: Canada

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Postby HaireWolf1 on Mon Dec 14, 2009 3:12 pm

Game 6022275
Dragon Lazorz P over Death By Comity R
User avatar
Sergeant HaireWolf1
 
Posts: 426
Joined: Tue Jan 27, 2009 7:38 pm
Location: Florida

Re: Clan League: Season 2 Order Thread (Weeks 9,10,11,12)

Postby freakns on Tue Dec 15, 2009 5:33 pm

Bruceswar wrote:Ahh but you see there is part of the problem, with randoms you have no clue which maps will come up thus you could get feudal or some map you may not know. It would be like me saying... yeah let put sjnap, loes, and foxglove in a triples of feudal. Mine as well toss away a game. That is something we would never do, but with randoms it could happen. Randoms were meant to punish the home team, but end up punishing the away team also.

but you may put different triples, be prepared for all the bad scenarios ;)
just as many here, i suck ass on feudal so hard, my mouth hurts. on other hand i can seriously hurt you on New World. so give me one player who knows how to play feudal, someone who doesnt hate North America map, and the three of us will manage in most of the maps... same goes for my standard team partner, lordnex.
so, to a smart man, random is more fixing your teams right way then praying for good map to come out. (and even thou i know this, id always chose my standard team and then pray not to get one out of maybe 5 or 6 maps i would never chose to play...)
also, i would never, ever gave my home field advantage to a random map settings.
Image
Brigadier freakns
 
Posts: 2368
Joined: Sat Dec 20, 2008 11:20 am

Re: 2009-2010 Clan League [Signups due Aug 15th]

Postby Stroop on Fri Jan 08, 2010 11:42 am

Stroop wrote:Clan name: Nemesis

Primary Contact: Stroop
Secondary Contact: HardAttack

Slight change:

Clan name: Nemesis

Primary Contact: Stroop
Secondary Contact: cpurcell

Thanks :)
Image
User avatar
Major Stroop
 
Posts: 401
Joined: Mon Oct 22, 2007 1:01 am

Re: 2009-2010 Clan League [Signups due Aug 15th]

Postby MarVal on Sat Jan 09, 2010 7:14 pm

Stroop wrote:
Stroop wrote:Clan name: Nemesis

Primary Contact: Stroop
Secondary Contact: HardAttack

Slight change:

Clan name: Nemesis

Primary Contact: Stroop
Secondary Contact: cpurcell

Thanks :)

Thanks for letting me know, Stroop. Its been changed.

Grtz
MarVal
Image highest score: 2157 (Major) / Verd ori'shya beskar'gam
ImageImage
User avatar
Corporal MarVal
 
Posts: 3823
Joined: Sat Nov 11, 2006 4:45 pm
Location: De Veroveraars der Lage Landen

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Postby skillfusniper33 on Wed Jan 13, 2010 12:13 am

Do we have a link up for the Clan games for week 20 and after?
Image
Place: 267 Score: 2630
User avatar
Major skillfusniper33
 
Posts: 835
Joined: Thu Jul 19, 2007 12:48 pm
Location: Washington

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Postby jpcloet on Wed Jan 13, 2010 6:53 am

Go ahead and post them in the current thread. The weeks came up faster than I thought. I bet I included 2 bye weeks in there or something.
User avatar
Sergeant 1st Class jpcloet
 
Posts: 4317
Joined: Sat Mar 17, 2007 9:18 am
Location: Greater Toronto Area

Re: Clan League: Season 2 (2009-2010) - Info, Discussion, Q&A

Postby Natascha on Sat Jan 16, 2010 10:56 am

VDLL won Game 6214452
Natascha, wilco & der sniffter
FBI = Fabulous Body Inside
Corporal 1st Class Natascha
 
Posts: 899
Joined: Fri Feb 02, 2007 4:10 pm

PreviousNext

Return to Complete Challenges

Who is online

Users browsing this forum: No registered users