the stalemate problem has been solved!
i'd been looking at this map for over a week (not continuously!) before i realised that the mountains, all (except one) of which have an army circle, weren't playable regions (for example, i mistakenly thought that edin-na-zu could be one-way assaulted by damkianna mountain gateway). maybe something in the wording of the legend needs changing: i'd replace
dwarves' gateways can one way assault the regions they're built in by
dwarves' gateways can one-way assault the surrounding region, to emphasise that each gateway is surrounded by only one region and cannot assault anything else (ignoring the tunnels). in the legend, a little drawing of a mountain range beside the words
unplayable area might also be helpful.
having said that, i commend
andrewb for his work in applying his bonus calculator to this map. the result is a series of small bonuses that create varied gameplay opportunities. with various bombardment schemes and one-way attacks,
kabanellas has clearly ensured that there are many ways to win and, even by examining the map closely, i find it hard to fault the chances that are available from any starting point.
ian.
