Every Settlement has its respective army Training Ground (TG) for bonus combination:
Elven town - Elven TG
Human village - Warriors TG or Horsemen TG
Orks camp - Orcs TG
Raiders inn - Raiders TG
Dwarves have 2 region types that yield bonus when combined:
Dwarves Stronghold (DS)– one-way assaults the region it's built in (Ex: Damkianna Stronghold one-way assaults Damkianna Region)
Dwarves Gateway (DG)– from where you get access to the Dwarves underground passage
Combine DS and DG for bonus [1 DG + X DS = X bonus (detailed in the legend box)]
Tower of Control - Can bombard all Receptacles; is bombarded by The House of Gods
Raider’s Haven - Can one-way assault all Ports; is bombarded by Sea Dragon
The House of Gods - Can bombard both Towers and the Sea Dragon
Sea Dragon - Can bombard Raider's Haven; is bombarded by The House of Gods; is one-way assaulted by all Ports
Scheme:

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Races:
-Orks ,region names came from Mongolic etymology
-Humans/The Horseman (representing the Rohirrin), region names came from Sumerian etymology
-Humans/The Warriors (representing Gondor), region names came from ancient Egypt etymology
-Elves, region names came from Scandinavian mythology.
-Dark Elves, located in the forest of Logoth
-Dwarves, located in underground tunnels across the map
32 Regions to be distributed by all players
20 Starting neutral regions (with 1 killer neutral)
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Large map: http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta5_Large_img.png
Small map: http://i998.photobucket.com/albums/af105/Kabanellas/Dawn_of_Ages_Beta5_Small_img.png
XML: http://bolonniy.com/CC/Dawn_Of_Ages_v5.xml
Last Version
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And finally it’s done after a long time in the making.
The idea, as it was discussed before, is to make a map that brings back Tolkien’s spirit without interfering with any kind of royalties.
Being so I tried to make a map that conceptually would follow Tolkien’s Middle Earth matrix – without making any kind of reference to his (own) creations.
Therefore Orks have become Gorks – and their region’s names came from the Mongolic Age; The Rohirrin are now the Horsemen – and their region’s names are Sumerian; Gondor is represented by ‘The Warriors’ and their names came from the ancient Egypt. The Elves – remain elves for they are older than mythology itself, and their region’s names came from Scandinavian mythology.
The regions starting neutral are marked in the map along with their defined number.
Hope you like it, as much as I enjoyed making it.
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