K3-Factor K3 not only made music and gave concerts, but they also have made several films, do musicals, have their own television program and even a comic strip. The idea was to get this reflected in the games.
1 They started with a try to get a public of girls of around 20 like in discoās, but in fact failed in that approach. (Map DiscWorld; No success, so no spoils during that misty time; but most likely unlimited tried).
2 Next approach was to enter the Eurovision song festival, but didnāt come further then Belgium after they were called cured meats products. (Going for a sunny Europa; it turned out to become too flat and the difficulties to get there are reflected in the adjacent approach).
3 However with the same song āHeyah mamaā they entered the hit-parade right to number 1 position and stayed there for 16 weeks. (In an escalating mode going to the top: king of the mountains entering a new unknown (fog) business)
4 From that moment the quickly became famous throughout the complete BeNeLux, while in fact they hope to become stars throughout the complete Eastern Hemisphere. (The unlimited hope is reflected in a sunny way in the standard bonus for spoils).
5 Their real fans are mostly young girls, but since they still are some cured meat products as well, it are the fathers who are very willing to go with the little ones to a concert
In fact I should have a map with a podium for this, the closest I could find was U.S.Senate, furthermore we used unlimited escalating to prevent the fathers to become overheated, of cause everybody should be able to see the show, so no fog this time.
6 Since K3 is a real success there are also other groups based on the same formula. The ones I could find were āWir 3ā from Germany and āX4ā from South Africa. (Map Africa, same standard formula, so standard spoil bonus, however the misty copy of the formula must have gotten there in a kind of chained way).
7 They also have had important roles in several musicals, most are based on fairytales like snow-white; the 3 little piglets and sleeping beauty. The best thing is to let it end happily ever after at a castle (Castle land and to get it as close as possible to the sunny āever lastingā: no spoils and adjacent)
8 K3 has produced also several films in cooperation with Studio100 and I think parts of it were in Plopsaland. One of the films was the ice-princess (Age of Realms 2; and to reflect their mystery way of nearly unlimited increasing multi-tasking: escalating)
9 In reality K3 is searching for a new group-mate, this will be on the television as K2 is looking for K3. But K3 also has its own television program with the name āThe world of K3ā (World 2.1 since 2+1 is 3 that must be the same world as the world of K3 and as setting I did used this time no spoils, chained and sunny)
General windmill scoringIn fact there are two groups of maps each having there own scoring. The reason for that is that in WWII people start eating tulips because of the hunger.
The complete windmill system scoring is up to 8 persons. Simply leave out lowest in case you play with less.
Score: get 21, get 17, get 13, get 9, get 7, get 5, get 3 or get 1 tulip
WWII: eat 0, eat 4, eat 8, eat 12, eat 14, eat 16, eat 18 or eat 20 tulips.
It is never possible to have negative tulips.
Reserve player: get one tulip extra on top of starting quantity of current position 7.
Mixing of standard, terminator, all team-setting and most assassins is possible.
For instance for the winning team of a triple game you add up 21+17+13=51 and divide those under the three winners, basically giving each 17 tulips (or find a reason for not splitting up in equal parts).
Assassin with 7 players is not perfect, in that case number 2,3,4,5 and 6 get together one tulip less. In case of one deadbeat in a 7 players assassin game the company will spend three extra tulips: one extra for the winner and two extra for positions 2,3,4 and 5.
For the basic 6 player assassin (without deadbeats) or two deadbeats in an 8 players assassin game, the same trick is used.