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Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby MrBenn on Wed Jun 24, 2009 10:10 am

It would be nice to see a boat or some ducks in the lake in the middle of the map - I love stupid little details like that ;-)

I'd still like to see the legend at the top, so as to prevent scrolling the map necessarily. It's not a major thing, but is one of the stupid things that bugs me :lol:

Speaking of the legend (and on a more serious note), the text looks blurry on the small map, and the castle-bombard rule is unclear - it sounds like the castles can bombard ANY non-adjacent territory..

Where you've got Villages on the legend, you could put that in gold to cross-reference that the villages are gold, and the castles are silver. You could also reflect the same colours on the minimap??

It would be nice to see some more consistency in the placement of territory labels/numbers. You've also used different font sizes for some areas?

The final thing is that I'm not a big fan of the glow you've used to mark the borders of different regions. This is only a personal preference, but I think I'd prefer a thicker line?

While you get those things done, I'll see if I can find some ink for a stamp ;-)
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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby yeti_c on Wed Jun 24, 2009 10:25 am

Benn - actually I know a number of people who hate the legend on the top - because once they've read it - they don't want to scroll past it EVERY SINGLE TURN

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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby the.killing.44 on Wed Jun 24, 2009 10:28 am

the.killing.44 wrote:Benn - actually I know a number of people who hate the legend on the bottom - because once they've read it - they don't want to scroll past it EVERY SINGLE TIME THEY LOOK AT THE MAP ON EVERY SINGLE TURN

.44

That's how I see it.

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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby yeti_c on Wed Jun 24, 2009 10:41 am

the.killing.44 wrote:
the.killing.44 wrote:Benn - actually I know a number of people who hate the legend on the bottom - because once they've read it - they don't want to scroll past it EVERY SINGLE TIME THEY LOOK AT THE MAP ON EVERY SINGLE TURN

.44

That's how I see it.

.44


Seriously? - you can't remember a 2 line legend?

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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby the.killing.44 on Wed Jun 24, 2009 10:44 am

That's not the point … it's 70 pixels of scroll space wasted.

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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby yeti_c on Wed Jun 24, 2009 10:46 am

the.killing.44 wrote:That's not the point … it's 70 pixels of scroll space wasted.

.44


Er - no it's not... it's the opposite.

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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby gimil on Wed Jun 24, 2009 10:49 am

the.killing.44 wrote:That's not the point … it's 70 pixels of scroll space wasted.

.44


Heaven forbid that extra 70px which approximates to about 0.000001 of a second to hold the stroll bar longer or the extra one roll clock on a mouse scroll button.

If people are seriously going to complain about needed to scroll I think they need to do something better than sit on the internet. The legends will be staying at the bottom because:

1. 70px is not alot of space to take up.
2. To redraw the top of the map to make the transparent legends work is more work that the results it will produce.
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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby the.killing.44 on Wed Jun 24, 2009 10:50 am

No, it's that to see where your going, you have to scroll through the 70px (on the large) that you've already read and after a while of playing Feudal memorized. On the top, you scroll past it once to get to the map and dropdowns, while here every single time you look at the log, game chat, or dropdowns, you have to go past it. When it's at the top you can position it on your screen so most things show up while the key is cut at the top, but at the bottom that's not possible.

.44

P.S. (fastpost): I'm not saying that it should be done, but arguing that it's easier, which is what C. is saying (it's easier on the top)
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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby yeti_c on Wed Jun 24, 2009 10:52 am

the.killing.44 wrote:No, it's that to see where your going, you have to scroll through the 70px (on the large) that you've already read and after a while of playing Feudal memorized. On the top, you scroll past it once to get to the map and dropdowns, while here every single time you look at the log, game chat, or dropdowns, you have to go past it. When it's at the top you can position it on your screen so most things show up while the key is cut at the top, but at the bottom that's not possible.

.44

P.S. (fastpost): I'm not saying that it should be done, but arguing that it's easier, which is what C. is saying (it's easier on the top)


Meh - who uses drop downs!?

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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby the.killing.44 on Wed Jun 24, 2009 10:53 am

yeti_c wrote:Meh - who uses drop downs!?

C.

Not me, but for BOB (though I don't use it), log, Assault Odds (etc. to the add-ons), and game chat … point is still moot it's more work this late on, and let the bickering stop…
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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby MrBenn on Wed Jun 24, 2009 11:00 am

^^ What he said.

I'd prefer it at the top, but that's all it is, personal preference ;-)

(ie. I'm not suggesting that it should be moved)
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Re: Feudal Epic, L&S, Pg. 27 [I, Gp]

Postby gimil on Wed Jun 24, 2009 11:27 am

I held up my end of the bargain Benn.

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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby a.sub on Wed Jun 24, 2009 12:49 pm

i dont see anything different :?
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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby gimil on Wed Jun 24, 2009 1:04 pm

a.sub wrote:i dont see anything different :?


-Legends text reworded
-minimap names in colour
-Small map legends text streched to make it a little bigger.
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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby Kotaro on Wed Jun 24, 2009 1:35 pm

gimil wrote:
a.sub wrote:i dont see anything different :?


-Legends text reworded
-minimap names in colour
-Small map legends text streched to make it a little bigger.


Aye, and it looks beautiful now.
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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby MrBenn on Wed Jun 24, 2009 2:21 pm

I think I still need to see a version with army numbers to make sure they fit ;-)
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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby gimil on Wed Jun 24, 2009 2:24 pm

MrBenn wrote:I think I still need to see a version with army numbers to make sure they fit ;-)


Are you joking?
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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby the.killing.44 on Wed Jun 24, 2009 2:29 pm

Umm … Benn I'm pretty damn sure they fit …

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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby MrBenn on Wed Jun 24, 2009 2:33 pm

gimil wrote:
MrBenn wrote:I think I still need to see a version with army numbers to make sure they fit ;-)


Are you joking?

Everybody else has to do it...
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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby gimil on Wed Jun 24, 2009 2:38 pm

MrBenn wrote:
gimil wrote:
MrBenn wrote:I think I still need to see a version with army numbers to make sure they fit ;-)


Are you joking?

Everybody else has to do it...


Since when was including coodinates part of the graphics stamp? It is a load of work to put them on the image when they can be checked once the XML is complete. 2 birds with one stone.
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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby the.killing.44 on Wed Jun 24, 2009 2:38 pm

Yeah, I don't remember doing it. That comes with the XML stamp?

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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby phantomzero on Wed Jun 24, 2009 2:57 pm

Great work Gimil. I can't wait to play this beauty.

Stamp it already!!!
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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby a.sub on Wed Jun 24, 2009 3:15 pm

A HORRIBLE version if i may say so myself
but its simply acts as proof of concept that all territs can fit army numbers
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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby the.killing.44 on Wed Jun 24, 2009 3:27 pm

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This will be a new rule then? I don't get it, I thought the XML check was part of this.

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Re: Feudal Epic, L&S, Pg. 28 [I, Gp]

Postby MrBenn on Wed Jun 24, 2009 3:32 pm

the.killing.44 wrote:This will be a new rule then? I don't get it, I thought the XML check was part of this.
.44

I may have just been having a senior moment?? :oops:

It looks like there might be some issues with three digit numbers, but it's ready for the next stage.

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