Moderator: Cartographers
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
if that is the case, it shouldn't be the same white as the blueprint, because a bomb wouldn't be in the initial building plans!ustus wrote:Maybe the graphic of the BOMB in the wall to the vault needs some work (i thought that was a really obvious one, and i really want to tell ppl to read the previous discussion, but then i realized there's 24 pages of that... so nvm that suggestion) but i think there need to be two entrances. The name for that obviously needs some work, but i think any book with a bombed out hole in the wall of a place characters are trying to get into seems to use the phrase "making my own back door" or "making my own entrance" so i think that makes sense, if you can tell that it's a graphic of a bomb.
just had another idea:lostatlimbo wrote:looking at this map some more, i also wonder about security cameras, in addition to the other alarms? maybe you could make one of the ambiguous rooms the 'security/video' control room and require it to be held in addition to the money carts and getaway car? if i was a robber, eliminating the security videos is priority #1.
Supermax prisonlostatlimbo wrote:just had another idea:lostatlimbo wrote:looking at this map some more, i also wonder about security cameras, in addition to the other alarms? maybe you could make one of the ambiguous rooms the 'security/video' control room and require it to be held in addition to the money carts and getaway car? if i was a robber, eliminating the security videos is priority #1.
if you hold the security control room, the guard/alarm territories do not lose any troops? (is this possible with the XML?) I seem to remember playing a map here with similar gameplay, but i cant recall which one.
I don't necessarily think you need to dump the names completely... what I think you need to do is concentrate on making a great map first, then you can play around with putting folks names on the map. My concern in bringing up the gimmicky nature of the names is that right now I think the gameplay remains something of a mess, and I sincerely hope that people aren't overlooking that because they want to see their name appear on a CC map. Iron out the gameplay, and make a map that folks would be proud to see their names on.a.sub wrote:i think i am going to have to go with oak and lost@limbo
the names are gimmicky, corny and a cheap way to gain publicity
i will redo the names completely

Blueprints don't work that way - it just doesn't make any sense. Besides, I think the map could use a little more color or at least graphic distinction.reggie_mac wrote:I think the point of the bomb is not that it is a 'Bank Blueprint' but a 'robber modified' blue print. It adds something to the back story of the map and think it should stay.
Thats a thought. Maybe bombard-able by any of the robber ("gun") territories?a.sub wrote:k so about the security camera, if i do do it, then it will most likely be attackable (that a word?) from all alarms or at least bombarbable (word?) so that the player who holds it just doesnt have to hold a stack on it
i was wondering if the map is on a table why not have a small firework in 3d and you could put coins for the cartsreggie_mac wrote:I think the point of the bomb is not that it is a 'Bank Blueprint' but a 'robber modified' blue print. It adds something to the back story of the map and think it should stay.
I like the coins for carts idea, scattered denominations (I'm thinking 2 dimes, a penny, 2 nickels, and a quarter off the top of my head, though maybe six diff currencies would be better.)... but i think that's a graphics concern... i can't help with gameplay, but i will say having the guns in out-of-the-way places will make them far easier to hold once taken, so having two connections to each gun would be a good idea... that way you can't just take a gun and work your way out to the main path, you also have to hold your gun... but maybe that would be too many things to devote troops to, idk...Danyael wrote:Good job on the name colour makes it very clear
i was wondering if the map is on a table why not have a small firework in 3d and you could put coins for the cartsreggie_mac wrote:I think the point of the bomb is not that it is a 'Bank Blueprint' but a 'robber modified' blue print. It adds something to the back story of the map and think it should stay.
just a thought really
We could also try using coins and put them on the table, as "money is on the line" might add to it graphicallyDanyael wrote:Good job on the name colour makes it very clear
i was wondering if the map is on a table why not have a small firework in 3d and you could put coins for the cartsreggie_mac wrote:I think the point of the bomb is not that it is a 'Bank Blueprint' but a 'robber modified' blue print. It adds something to the back story of the map and think it should stay.
just a thougt really
I still like the good, ol' money bags - especially since you are playing up the gangster theme. In my mind that equals money bags and tommy guns.a.sub wrote:gaaaaaaaaaaaaaaaameplay. anyhow, i dont think we should have coins on the map, i think it would hurt the image

