Moderator: Cartographers
sinctheassasin wrote:I see what you are saying. I just thought that If i told people that a major part of the map was done, somebody would appear and give me a graphic to finish it on,
sinctheassasin wrote:what i am getting out of these, is that you say that there are many steps in the process that can drastically change what the xml will look like. you are saying that you are worried that i might waste a lot of time making an xml, and then something might change, and then i would have to start over?
could you please elaborate a little bit plz, im new to this map making process.
sinctheassasin wrote:thanks for the encouragement guys! I understand now that making a map is not a 1 step process.
I am confident however, that I will be able to make this map happen
I will take your advice and wait a bit for the xml.
thanks!
sinctheassasin wrote:actually, i have found an artistic friend, who is also part of cc, fredstick
he has a version of photoshop, and i offered to have him make a rough draft
he will hopefully make a nice map to start, and he will go all the way.
even if he doesnt make a piece of modern art, im sure with a little fine tuning, it will be great. could someone who has experience please tell me exactly what will hapen once we have all of the rough draft stuff together. i just want to know in detail, thansk!!!
MrBenn wrote:To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
MrBenn wrote:While in the drafting room, it is expected that a mapmaker will demonstrate:
a. significant knowledge of graphics tools and techniques,
b. the willingness to consider and respond appropriately to critical feedback
c. the ability to make multiple changes based on ongoing feedback
d. a solid understanding of the Foundry standards and process.
A Draft will not be considered for promotion to the Main Foundry without the support of CC users. If a map is not considered by the Foundry community to offer something original and/or interesting in terms of gameplay, graphics, and theme, its production will not be encouraged.
sinctheassasin wrote:i just threw this together. It is horrible, but it should give people an idea about what this map is all about. dont forget that all territories can attack the center, but the center cannot attack anyone.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
sinctheassasin wrote:hmmm, you are right, i too find it boreing to play on such a map.
maybe there could be two layers surrounding the crystal. each layer would have different clusters of territories that connected to each other. the inner ring could directly attack the center, while the outer ring could bombard it.
maybe we should make it so that there are other territories on the clusters that must also be controlled to win.
thanks for the suggestion, i'll tell fred to work it into the art.
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