[GP] Undo, Redo, Mulligan, Take Back Options
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- Hatchman
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Re: An undo button, please!
Hmm, methinks the undo button would only be applicable to individual deployments, not attacks 
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Jeff Hardy
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Re: An undo button, please!
it could only work for seq thoughhatchman wrote:Hmm, methinks the undo button would only be applicable to individual deployments, not attacks
- Hatchman
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Re: An undo button, please!
I gots no problem with that. 
Re: An undo button, please!
Just an "undo end attacks" button would work for me 
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DarthBlood
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Re: An undo button, please!
yeah but in the actual board game, you won't accidentally misdeploy cuz you clicked kenya instead of kamchatka.happy2seeyou wrote:I don't think this is good. Just like in any board game, there are no undo's...
- The Neon Peon
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Re: An undo button, please!
Although I see nothing wrong with this suggestion on a practical standpoint in sequential games and if it was used only for deployment, but I think that the principle of it is a bad one.
You are able to undo mistakes, which you can avoid if you double check what is selected from the drop-down menu. The concept of being able to correct one's mistakes with no punishment is something which for some odd reason exists hardly anywhere in life. I agree with this odd reason for mistakes not being able to be magically be undone.
You are able to undo mistakes, which you can avoid if you double check what is selected from the drop-down menu. The concept of being able to correct one's mistakes with no punishment is something which for some odd reason exists hardly anywhere in life. I agree with this odd reason for mistakes not being able to be magically be undone.
Re: An undo button, please!
undo is just undoable, but there are plenty of plugins, including one that will request you to confirm... myself id rather drop wong occasionally than confirm every drop, but the option is at least there
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- sailorseal
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Re: An undo button, please!
It would be helpful but I think it needs more restrictions so it can't be used to cheat.
Re: An undo button, please!
live with your misteaks ..you deploy wrong you deploy wrong no do overs and what not
- Falkomagno
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"Continue Assaults" Button
Concise description:
- Add a back button in the reinforcement part after the attacks conclude, to back to attack
- add a back button, once the attack it's conclude, to solve that mistake of press "end attack button" before we want
- It would be a great gameplay advance, and reduce the human error in the matchs. I doubt this is a hard thing, and can be so useful
- sailorseal
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Re: Back button
I like it. This is better than a confirmation message, since those can get annoying. 
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- cicero
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Re: Back button
This is actually quite interesting ...
If I've understood your intention correctly this would be really useful: A new button will be available at the beginning of the reinforcment phase.
As soon as one reinforcement has been made the button will disappear, but - until then - the button will allow the player to return to the assault phase.
Instead of a "Back" button a "Continue Assaults" button would probably be clearer.
If I've understood your intention correctly this would be really useful: A new button will be available at the beginning of the reinforcment phase.
As soon as one reinforcement has been made the button will disappear, but - until then - the button will allow the player to return to the assault phase.
Instead of a "Back" button a "Continue Assaults" button would probably be clearer.
Re: Back button
Great for reversing mis-clicks, I like it. 
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- Falkomagno
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Re: Back button
exactly...so...if you start your reinforcement you can not back to attack..but..if you haven't reinforced..taht allows to get back to attack, instead of curse and yelling
- the.killing.44
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Re: Back button
Wow, surprisingly enough I can only find upside on this. I like it! 
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neanderpaul14
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Re: Back button
I like this idea I don't do it as much now as I used but when it does happen it sucks

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- Dvd Avins
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Re: Back button
Addendum: If you click End Reinforcements when you havent actually made any reinforcements, you should get asked for confirmation. I've lost a game that way.
- kiddicus maximus
- Posts: 136
- Joined: Sat Jan 31, 2009 1:45 am
Re: Back button
yea... that would be nice.
good idea, Falk.
good idea, Falk.
Re: Back button
I like the concept as well. "Resume Assaults" might be another wording, but either way, it seems like a good idea.cicero wrote:This is actually quite interesting ...
If I've understood your intention correctly this would be really useful: A new button will be available at the beginning of the reinforcment phase.
As soon as one reinforcement has been made the button will disappear, but - until then - the button will allow the player to return to the assault phase.
Instead of a "Back" button a "Continue Assaults" button would probably be clearer.
Also a good idea that would not be too annoying since the confirmation is not needed every time.Dvd Avins wrote:Addendum: If you click End Reinforcements when you havent actually made any reinforcements, you should get asked for confirmation. I've lost a game that way.
- KLOBBER
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"Start Over Deployments" Button
Concise description:
"Continue Assaults" Button
"Start Over Reinforcements" Button
- Add a button during deployment stage that allows you to start over from scratch in case you make an error in deployment.
- Hitting this button at any point during your deployment will bring your game screen to the exact same point it was at when you first began your turn (except that part of your time will have run out). You can then deploy as you meant to originally, before the mistake, and move on.
Everyone makes mistakes occasionally, and there is often a lot riding on simple deployment errors, which do not truly reflect game skill. There's no reason not to allow you to redo your deployments in cases where a simple error could lose you a game, when you damn well know better. The most common errors are accidentally placing too many armies on a territory, or placing armies on the wrong territory accidentally. As it is now, once you do that, it's "tough luck, Chuck!"
IMPORTANT: This button would NOT be available during assault stage, and also not available in any freestyle games. This way, there is no opportunity for playing "fast and loose" with the dice or screwing up another player's move.
- Innocent mistakes that are NOT RELATED TO ACTUAL GAME SKILL can be corrected before they reflect negatively on the game, and ultimately, on your score and your rank. Reduce the frustration from mistakes. The site will have a more accurate scoreboard, and a more "user-friendy" feel as well.
"Continue Assaults" Button
"Start Over Reinforcements" Button
Last edited by KLOBBER on Sun Apr 19, 2009 9:54 pm, edited 9 times in total.
KLOBBER's Highest Score: 3642 (General)
KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.
For info about winning, click here.
KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.
For info about winning, click here.
- KLOBBER
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"Continue Assaults" Button
Concise description:
"Start Over Deployments" Button
"Start Over Reinforcements" Button
Poll:
Click here to for a poll on the subject of this thread.
- Add a button directly after assault stage that allows you to continue assaults in cases where you ended assaults accidentally.
- Hitting this button will bring your game screen to the exact same point it was at before you accidentally ended your assaults (except that part of your time will have run out). You can then assault as you meant to originally, before the mistake, and move on.
Everyone makes mistakes occasionally, and there is often a lot riding on simple errors involving accidental assault ending, which do not truly reflect game skill. There's no reason not to allow you to continue your assaults in cases where a simple error could lose you a game, when you damn well know better. As it is now, once you do that, it's "tough luck, Chuck!"
IMPORTANT: This button would NOT affect any individual territory assaults already completed, and also would not be available in any freestyle games. This way, there is no opportunity for playing "fast and loose" with the dice or screwing up another player's move.
- Innocent mistakes that are NOT RELATED TO ACTUAL GAME SKILL can be corrected before they reflect negatively on the game, and ultimately, on your score and your rank. Reduce the frustration from mistakes. The site will have a more accurate scoreboard, and a more "user-friendy" feel as well.
"Start Over Deployments" Button
"Start Over Reinforcements" Button
Poll:
Click here to for a poll on the subject of this thread.
Last edited by KLOBBER on Sun Apr 19, 2009 8:38 pm, edited 2 times in total.
KLOBBER's Highest Score: 3642 (General)
KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.
For info about winning, click here.
KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.
For info about winning, click here.
- KLOBBER
- Posts: 933
- Joined: Sat Apr 14, 2007 4:57 pm
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- Contact:
"Start Over Reinforcements" Button
Concise description:
"Start Over Deployments" Button
"Continue Assaults" Button
- Add a button during and directly after reinforcement stage that allows you to start over your reinforcements in cases where you need to correct a reinforcement error.
- Hitting this button will bring your game screen to the exact same point it was at the beginning of your reinforcements (except that part of your time will have run out). You can then reinforce as you meant to originally, before the mistake, and move on.
Everyone makes mistakes occasionally, and there is often a lot riding on simple errors involving reinforcement, which do not truly reflect game skill. There's no reason not to allow you to redo your reinforcements in cases where a simple error could lose you a game, when you damn well know better. Common errors include reinforcing too many or too few troops, reinforcing to the wrong territory, or reinforcing from the wrong territory, ALL DUE SIMPLY TO HITTING THE WRONG BUTTON ACCIDENTALLY. As it is now, once you do any of those things, it's "tough luck, Chuck!"
IMPORTANT: This button would NOT be available once the next player has begun his turn, and also would not be available in any freestyle games. This way, there's no chance of using it to screw up another player's move.
- Innocent mistakes that are NOT RELATED TO ACTUAL GAME SKILL can be corrected before they reflect negatively on the game, and ultimately, on your score and your rank. Reduce the frustration from mistakes. The site will have a more accurate scoreboard, and a more "user-friendy" feel as well.
"Start Over Deployments" Button
"Continue Assaults" Button
Last edited by KLOBBER on Sun Apr 19, 2009 8:44 pm, edited 5 times in total.
KLOBBER's Highest Score: 3642 (General)
KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.
For info about winning, click here.
KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.
For info about winning, click here.
- cicero
- Posts: 1358
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Re: "Continue Assaults" Button
Merged KLOBBER's post with the existing and recent thread containing the same suggestion.
Thread subject revised to KLOBBER's more meaningful title.
Cicero
Thread subject revised to KLOBBER's more meaningful title.
Cicero