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Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby mibi on Tue Feb 10, 2009 7:38 am

gimil wrote:
cairnswk wrote:
edbeard wrote:.... I really need to focus to see the numbers

perhaps with the gold/yellow made the shadow darker so the numbers come out crisper

with the greens I think a different colour and/or larger text would help a lot


I agree....the numbers are very blurry for these old eyes.


I am also in agreement, unfortunatly I can't find a better colour to fit with the map.


It may be an aliasing issue with the text. If you are using photoshop pay attention to the alias setting. Sharp and Strong may provide better results.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby gimil on Wed Feb 11, 2009 7:02 am

mibi wrote:
gimil wrote:
cairnswk wrote:
edbeard wrote:.... I really need to focus to see the numbers

perhaps with the gold/yellow made the shadow darker so the numbers come out crisper

with the greens I think a different colour and/or larger text would help a lot


I agree....the numbers are very blurry for these old eyes.


I am also in agreement, unfortunatly I can't find a better colour to fit with the map.


It may be an aliasing issue with the text. If you are using photoshop pay attention to the alias setting. Sharp and Strong may provide better results.


I am always on one of those two for most of the typography I do. It may come down to changing the text.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby sailorseal on Wed Feb 11, 2009 12:56 pm

I would like to see a third type of bonus. Like a town or a villa.

Be back later to add more...
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby rom_tobins on Thu Feb 12, 2009 4:19 pm

I don't know if this has been mentioned an i don't have the time to look through all 21 pages..but seeing as there is like 2 castle per section, when playing your likely going to go for the other castle in your area, and then move onto fighting the rest. The only problem is imperial and barbarian connect to all 3 other area's giving them 4 bridges to worry about attacks from...an clan rhu and great kingdom, are bound to head there first as it's the only area they connect to, though they could go over another bridge after right away. Not really a huge problem...but depending on how many players i can see some players hoping they don't start there. It always sucks to be stuck in the middle.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby sailorseal on Thu Feb 12, 2009 4:51 pm

I would like to see a bonus for holding a entire realm. This way with a higher troop count players could reach another castle quicker.
Very cool map, very cool.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby thenobodies80 on Thu Feb 19, 2009 6:59 pm

wow! good work mates...
only a thing
i can't read easily some territory numbers, i like the yellow one

i'm looking forward to play this map!
great =D>
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby Kotaro on Mon Mar 09, 2009 12:09 am

sailorseal wrote:I would like to see a third type of bonus. Like a town or a villa.

Be back later to add more...


I doubt he's going to be adding that, at least not until the next map.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby mibi on Mon Mar 09, 2009 1:24 am

I'm telling you, that water needs to be 25 shades darker. It really looks stupid in a Caribbean blue.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby Kotaro on Mon Mar 09, 2009 2:59 am

I disagree, the water looks profound and jumps out at you, making it easier to see.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby The Chosen on Mon Mar 09, 2009 7:41 am

Now I might be missing something here but...

The original Feudal War map isn't a triumph of visual design ( :geek: ), it is a triumph of gameplay design. ( :-k )

Surely the way that the new Feudal Epic looks is secondary to the way it plays???

It looks like the original - fine, no problem - but for goodness sake it's got to be time to play-test it soon... that is where it will stand or fall!
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby mibi on Mon Mar 09, 2009 10:51 am

Kotaro wrote:I disagree, the water looks profound and jumps out at you, making it easier to see.


The Chosen wrote:Now I might be missing something here but...

The original Feudal War map isn't a triumph of visual design ( :geek: ), it is a triumph of gameplay design. ( :-k )

Surely the way that the new Feudal Epic looks is secondary to the way it plays???

It looks like the original - fine, no problem - but for goodness sake it's got to be time to play-test it soon... that is where it will stand or fall!


Good design isn't always a matter of personal preference. For something to resonate well it should tap into the shared experience of the audience. The blue color on the first map was a mistake and should not be repeated. I am sure you will find the version below looks more realistic, as well as epic. The palate is also more in line with the subject matter, castles, middle ages, etc.

I even added some beaches/sand erosion.

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for comparison

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby n00blet on Mon Mar 09, 2009 11:38 am

I like the darker color more, but the sandy effect just seems to thin...It looks almost stenciled. If the sand reached further, and was more organic and natural, I'd be all for it.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby mibi on Mon Mar 09, 2009 1:27 pm

n00blet wrote:I like the darker color more, but the sandy effect just seems to thin...It looks almost stenciled. If the sand reached further, and was more organic and natural, I'd be all for it.


Cool. I will try to get another draft up soon. Hopefully I can get this into the Final Forge soon.

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby Kotaro on Mon Mar 09, 2009 1:42 pm

I don't know what beaches you go to, but normally, the water isn't navy blue, or if it is, I leave that place O.O
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby gimil on Mon Mar 09, 2009 2:19 pm

Kotaro wrote:I don't know what beaches you go to, but normally, the water isn't navy blue, or if it is, I leave that place O.O


I have to agree on this one mibi! Your shade of blue is just as (if not more) unnatural than the original colour. I am also pretty sure you don't commonly get that many rivers with miles upon miles of sand banks (Exc. deserts obv).
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby The Chosen on Mon Mar 09, 2009 3:44 pm

It does however make the land stand out... and I'm sure will therefore improve the gameplay. ;)

Maybe you could replace the sand in places with rocks, trees etc... to break it up a bit.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby the.killing.44 on Mon Mar 09, 2009 3:57 pm

I think something between mibi's and your color, gimil, would be best. and for the sand, I think it should do any/some of the following: be blurred; occur more sparsely; be not as bright a color (but maybe with the reduction of the water color it wouldn't stand out as much?

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby mibi on Mon Mar 09, 2009 4:22 pm

gimil wrote:
Kotaro wrote:I don't know what beaches you go to, but normally, the water isn't navy blue, or if it is, I leave that place O.O


I have to agree on this one mibi! Your shade of blue is just as (if not more) unnatural than the original colour. I am also pretty sure you don't commonly get that many rivers with miles upon miles of sand banks (Exc. deserts obv).


Your joking right?

Find a river, what color is it?

http://maps.google.com/

Anyways, I offered my suggestion, it's your map, do what you like.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby yeti_c on Mon Mar 09, 2009 4:30 pm

To be fair - Mibi is closer to real life rivers than the current palate...

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby hecter on Wed Mar 11, 2009 8:13 pm

I find the darker colour okay, but the beaches? It just looks like a glow/outline, and kinda hurts my eyes... It's also hard to look at anything else.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby mibi on Wed Mar 11, 2009 8:28 pm

lol. you people...

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby RjBeals on Wed Mar 11, 2009 8:30 pm

mibi - while you're at it, the green is a little too bright also. It looks like day-glow instead of grass/forest. Could you do something with that also?

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby Kotaro on Wed Mar 11, 2009 9:57 pm

mibi wrote:
Your joking right?

Find a river, what color is it?

http://maps.google.com/

Anyways, I offered my suggestion, it's your map, do what you like.


Nope, not joking. I walked down to the beach today, and picked up a lot of trash, and shockingly, no, it was not Navy blue / near black. Although there was some trash in there that was, the water itself was not reflecting back a blackish color.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby n00blet on Wed Mar 11, 2009 10:36 pm

Looks better now....but I'd think with that many rivers there would at least be one or two beaches? ;)
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby mibi on Thu Mar 12, 2009 12:47 am

Kotaro wrote:
mibi wrote:
Your joking right?

Find a river, what color is it?

http://maps.google.com/

Anyways, I offered my suggestion, it's your map, do what you like.


Nope, not joking. I walked down to the beach today, and picked up a lot of trash, and shockingly, no, it was not Navy blue / near black. Although there was some trash in there that was, the water itself was not reflecting back a blackish color.


And I suppose you were pickup up trash several miles in the air and looking down upon water? Because that is the perspective of this map. Next you will tell be that the Caribbean water isn't light blue because you held up a glass of it and it was clear.
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