Does anyone else agree with Inca's proposal?Incandenza wrote:Quick proposal: I think that the Gaius Julius Caesar - Marica bonus should be a 1, because even tho it's a 2-child family, it and the neighboring Gaius Marius - Julia Caesaris 1 bonus can be held behind just one terit (Proconsul Caesar). It's basically a 5-terit Oceania.
And I think the Emperors should go back to 5's, or at least Caesar and Caligula, to prevent easy bonus pickups.
Poison Rome [Quenched]
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Re: POISON ROME V31 - Bonuses almost there

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Re: POISON ROME V31 - Bonuses almost there
Yes.cairnswk wrote:Does anyone else agree with Inca's proposal?Incandenza wrote:Quick proposal: I think that the Gaius Julius Caesar - Marica bonus should be a 1, because even tho it's a 2-child family, it and the neighboring Gaius Marius - Julia Caesaris 1 bonus can be held behind just one terit (Proconsul Caesar). It's basically a 5-terit Oceania.
And I think the Emperors should go back to 5's, or at least Caesar and Caligula, to prevent easy bonus pickups.
C.

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- gimil
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Re: POISON ROME V31 - Bonuses almost there
Love the title cairns 
An idea that I thought up. How about adding a drop shadow to all the game area? May make it stand on top of the reds background to add a little athetics? Just a thought.
An idea that I thought up. How about adding a drop shadow to all the game area? May make it stand on top of the reds background to add a little athetics? Just a thought.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: POISON ROME V31 - Bonuses almost there
Gimil, as there is little space between most of these terts and the background is really dark anyway, and there is already a bevel on all terts (slight as it might be) i don't think your suggestion is going to enhance the map.gimil wrote:Love the title cairns
An idea that I thought up. How about adding a drop shadow to all the game area? May make it stand on top of the reds background to add a little athetics? Just a thought.

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Re: POISON ROME V31 - almost there?
Any further comments?

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Re: POISON ROME V31 - Bonuses almost there
I think 5 is too high for the emperors - maybe a 4 to compromise?
Re: POISON ROME V31 - Bonuses almost there
InkL0sed wrote:I think 5 is too high for the emperors - maybe a 4 to compromise?

Does your request take into account that if an Emperor gets a God, then that is another two armies at the Emperor's disposal.
I think 5 is a good number for these Emperors because of this factor, and look at Julius Caesar....he's got two easy bonuses attached and a third easy one if you get Julia.
Let's keep it at 5, and make these Emperors worth a decent fight to get/

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Re: POISON ROME V31 - Bonuses almost there
That's true, I hadn't considered the Gods. 5 it is.
Re: POISON ROME V31 - Bonuses almost there
I agree - 5 is good for me...InkL0sed wrote:That's true, I hadn't considered the Gods. 5 it is.
Should discourage for a little while so that the big bonuses aren't immediate.
C.

Highest score : 2297
Re: POISON ROME V31 - Bonuses almost there
firstly, let me apologise for not having posted here for a while, the main reason being that, almost every time i try to study this map in detail, my head starts to hurt.
the number of starting territories is 45, a bad number for two-player games, since player 1 can reduce player 2's deployment by winning only one territory from him on turn 1. there is only one single-child family without neutrals, so i propose that we put 3 neutrals on julia major to avoid anyone gaining this bonus from the drop, with the beneficial side-effect that the number of starting territories comes down to 44.
at the moment, the bonuses are heavily weighted toward the gods, with childless families being worth relatively more than families with children.
the marcus v agrippa with julia the elder bonus can be doubled from +4 to +8: it's undoubtedly the most difficult bonus to hold, as 6 members of that family are vulnerable to poison.
the drusus with antonia bonus can also be doubled, this time from +3 to +6: it's a lot more connected than any other bonus.
i'd further like to see the agrippina with germanicus bonus upgraded from +5 to +7, with all of the 2-child families being increased to +3, so that it's possible to counter someone who has lucky dice when attacking an emperor and thus has sole access to the gods.
ian.
5 neutrals for emperors is good. however, julius caesar isn't an emperor and cannot access the gods directly, so 3 neutrals for him is better.cairnswk wrote:if an Emperor gets a God, then that is another two armies at the Emperor's disposal.
I think 5 is a good number for these Emperors because of this factor, and look at Julius Caesar....he's got two easy bonuses attached and a third easy one if you get Julia.
Let's keep it at 5, and make these Emperors worth a decent fight to get/
the number of starting territories is 45, a bad number for two-player games, since player 1 can reduce player 2's deployment by winning only one territory from him on turn 1. there is only one single-child family without neutrals, so i propose that we put 3 neutrals on julia major to avoid anyone gaining this bonus from the drop, with the beneficial side-effect that the number of starting territories comes down to 44.
at the moment, the bonuses are heavily weighted toward the gods, with childless families being worth relatively more than families with children.
the marcus v agrippa with julia the elder bonus can be doubled from +4 to +8: it's undoubtedly the most difficult bonus to hold, as 6 members of that family are vulnerable to poison.
the drusus with antonia bonus can also be doubled, this time from +3 to +6: it's a lot more connected than any other bonus.
i'd further like to see the agrippina with germanicus bonus upgraded from +5 to +7, with all of the 2-child families being increased to +3, so that it's possible to counter someone who has lucky dice when attacking an emperor and thus has sole access to the gods.
ian.
Re: POISON ROME V32
Surely ian it can't be worse that Forbidden Cityiancanton wrote:firstly, let me apologise for not having posted here for a while, the main reason being that, almost every time i try to study this map in detail, my head starts to hurt.
Thanks for pointing that out Ian, but while he might not be an emperor, he does still have 4 (if one can hold Julia) easy bonuses, and i think i'll compromise there and make him a 4. he'll be even stronger if one holds all the Proconsul and Aurelia terts above that.5 neutrals for emperors is good. however, julius caesar isn't an emperor and cannot access the gods directly, so 3 neutrals for him is better.cairnswk wrote:if an Emperor gets a God, then that is another two armies at the Emperor's disposal.
I think 5 is a good number for these Emperors because of this factor, and look at Julius Caesar....he's got two easy bonuses attached and a third easy one if you get Julia.
Let's keep it at 5, and make these Emperors worth a decent fight to get/
Agreed.the number of starting territories is 45, a bad number for two-player games, since player 1 can reduce player 2's deployment by winning only one territory from him on turn 1. there is only one single-child family without neutrals, so i propose that we put 3 neutrals on julia major to avoid anyone gaining this bonus from the drop, with the beneficial side-effect that the number of starting territories comes down to 44.
OK. good stuff.at the moment, the bonuses are heavily weighted toward the gods, with childless families being worth relatively more than families with children.
the marcus v agrippa with julia the elder bonus can be doubled from +4 to +8: it's undoubtedly the most difficult bonus to hold, as 6 members of that family are vulnerable to poison.
Done, with the Gaius JC and Marcia (ex Regii) upgraded also to 3, as it's a 3 child family.the drusus with antonia bonus can also be doubled, this time from +3 to +6: it's a lot more connected than any other bonus.
i'd further like to see the agrippina with germanicus bonus upgraded from +5 to +7, with all of the 2-child families being increased to +3, so that it's possible to counter someone who has lucky dice when attacking an emperor and thus has sole access to the gods.
ian.
Ian, excellent work, thanks do much.

Version 32 below.

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Re: POISON ROME V32
though i wasn't clear about it, that wasn't meant to happen!cairnswk wrote:the Gaius JC and Marcia (ex Regii) upgraded also to 3, as it's a 3 child family.
the two families mentioned form a 6-territory oceania (rather than the 5 stated above), so the bonus for the gaius julius caesar with marica family must not be more than +2. is it supposed to be marica or marcia?yeti_c wrote:Yes.cairnswk wrote:Does anyone else agree with Inca's proposal?Incandenza wrote:Quick proposal: I think that the Gaius Julius Caesar - Marica bonus should be a 1, because even tho it's a 2-child family, it and the neighboring Gaius Marius - Julia Caesaris 1 bonus can be held behind just one terit (Proconsul Caesar). It's basically a 5-terit Oceania.
ian.
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Re: POISON ROME V32 - Bonuses Done!
^^^what he said
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Re: POISON ROME V32
iancanton wrote:....
the two families mentioned form a 6-territory oceania (rather than the 5 stated above), so the bonus for the gaius julius caesar with marica family must not be more than +2. is it supposed to be marica or marcia?
ian.
OK please refresh your browsers...is this correct now?Incandenza wrote:^^^what he said


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Re: POISON ROME V32 - Bonuses Done!
I don't see any problems...
Re: POISON ROME V32 - Bonuses Done!
i do. emperor nero has only 3 neutrals instead of 5 at the moment. perhaps all of the neutrals that do not relate to a god, emperor, poisoner or julius caesar ought to be reduced to 2 instead of 3, otherwise the knockout strategy in 1v1 appears to be to target nero, then all four gods.
ian.
ian.
Re: POISON ROME V32 - Bonuses Done!
I like reducing the neutrals that should be 3 to 2 (I never understood why they had to be 3 by default anyway); and Nero is probably just a mistake.
Re: POISON ROME V32 - Bonuses Done!
yes, mistake.InkL0sed wrote:I like reducing the neutrals that should be 3 to 2 (I never understood why they had to be 3 by default anyway); and Nero is probably just a mistake.

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Re: POISON ROME V32 - Neutral reduced to 2
OK. Nero is reverted to 5 neutrals ian.iancanton wrote:i do. emperor nero has only 3 neutrals instead of 5 at the moment. perhaps all of the neutrals that do not relate to a god, emperor, poisoner or julius caesar ought to be reduced to 2 instead of 3, otherwise the knockout strategy in 1v1 appears to be to target nero, then all four gods.
ian.
Any feedback on reducing the other neutral non-emperor positions to 2.
Is this a reasonable piece of strategy?
Feedback please peoples.


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Re: POISON ROME V32 - Neutrals reduced to 2????
Yeah - drop them to 2 - makes them more likely to be brought into play... and less likely to be used as barriers.
C.
C.

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Re: POISON ROME V32 - Neutrals reduced to 2????
this doesn't even look like a map
- Incandenza
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Re: POISON ROME V32 - Neutrals reduced to 2????
That's the beauty of it...THE ARMY wrote:this doesn't even look like a map
As far as the non-emperor neutrals, I can get behind them being 2's... tho the gods should definitely stay at 3.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Re: POISON ROME V32 - Neutrals reduced to 2????
i guess that depends on your definition of a mapTHE ARMY wrote:this doesn't even look like a map

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Re: POISON ROME V33
Cool...2 neutrals it is...Incandenza wrote:That's the beauty of it...THE ARMY wrote:this doesn't even look like a map
As far as the non-emperor neutrals, I can get behind them being 2's... tho the gods should definitely stay at 3.


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Re: POISON ROME V33(P24) - Neutrals reduced to 2????
i guess if everyone is happy with this, we can proceed to xml????

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