Conquer Club

Poison Rome [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: POISON ROME V31 - Bonuses almost there

Postby cairnswk on Tue Feb 10, 2009 4:30 pm

Incandenza wrote:Quick proposal: I think that the Gaius Julius Caesar - Marica bonus should be a 1, because even tho it's a 2-child family, it and the neighboring Gaius Marius - Julia Caesaris 1 bonus can be held behind just one terit (Proconsul Caesar). It's basically a 5-terit Oceania.

And I think the Emperors should go back to 5's, or at least Caesar and Caligula, to prevent easy bonus pickups.


Does anyone else agree with Inca's proposal?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V31 - Bonuses almost there

Postby yeti_c on Wed Feb 11, 2009 4:07 am

cairnswk wrote:
Incandenza wrote:Quick proposal: I think that the Gaius Julius Caesar - Marica bonus should be a 1, because even tho it's a 2-child family, it and the neighboring Gaius Marius - Julia Caesaris 1 bonus can be held behind just one terit (Proconsul Caesar). It's basically a 5-terit Oceania.

And I think the Emperors should go back to 5's, or at least Caesar and Caligula, to prevent easy bonus pickups.


Does anyone else agree with Inca's proposal?


Yes.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: POISON ROME V31 - Bonuses almost there

Postby gimil on Wed Feb 11, 2009 7:07 am

Love the title cairns :)

An idea that I thought up. How about adding a drop shadow to all the game area? May make it stand on top of the reds background to add a little athetics? Just a thought.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: POISON ROME V31 - Bonuses almost there

Postby cairnswk on Wed Feb 11, 2009 11:46 am

gimil wrote:Love the title cairns :)

An idea that I thought up. How about adding a drop shadow to all the game area? May make it stand on top of the reds background to add a little athetics? Just a thought.

Gimil, as there is little space between most of these terts and the background is really dark anyway, and there is already a bevel on all terts (slight as it might be) i don't think your suggestion is going to enhance the map.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V31 - almost there?

Postby cairnswk on Fri Feb 13, 2009 4:05 pm

Any further comments?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V31 - Bonuses almost there

Postby InkL0sed on Mon Feb 16, 2009 4:13 am

I think 5 is too high for the emperors - maybe a 4 to compromise?
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: POISON ROME V31 - Bonuses almost there

Postby cairnswk on Mon Feb 16, 2009 3:49 pm

InkL0sed wrote:I think 5 is too high for the emperors - maybe a 4 to compromise?

Image
Does your request take into account that if an Emperor gets a God, then that is another two armies at the Emperor's disposal.
I think 5 is a good number for these Emperors because of this factor, and look at Julius Caesar....he's got two easy bonuses attached and a third easy one if you get Julia.
Let's keep it at 5, and make these Emperors worth a decent fight to get/
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V31 - Bonuses almost there

Postby InkL0sed on Wed Feb 18, 2009 4:02 pm

That's true, I hadn't considered the Gods. 5 it is.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: POISON ROME V31 - Bonuses almost there

Postby yeti_c on Wed Feb 18, 2009 4:05 pm

InkL0sed wrote:That's true, I hadn't considered the Gods. 5 it is.


I agree - 5 is good for me...

Should discourage for a little while so that the big bonuses aren't immediate.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: POISON ROME V31 - Bonuses almost there

Postby iancanton on Wed Feb 18, 2009 5:18 pm

firstly, let me apologise for not having posted here for a while, the main reason being that, almost every time i try to study this map in detail, my head starts to hurt.

cairnswk wrote:if an Emperor gets a God, then that is another two armies at the Emperor's disposal.
I think 5 is a good number for these Emperors because of this factor, and look at Julius Caesar....he's got two easy bonuses attached and a third easy one if you get Julia.
Let's keep it at 5, and make these Emperors worth a decent fight to get/

5 neutrals for emperors is good. however, julius caesar isn't an emperor and cannot access the gods directly, so 3 neutrals for him is better.

the number of starting territories is 45, a bad number for two-player games, since player 1 can reduce player 2's deployment by winning only one territory from him on turn 1. there is only one single-child family without neutrals, so i propose that we put 3 neutrals on julia major to avoid anyone gaining this bonus from the drop, with the beneficial side-effect that the number of starting territories comes down to 44.

at the moment, the bonuses are heavily weighted toward the gods, with childless families being worth relatively more than families with children.

the marcus v agrippa with julia the elder bonus can be doubled from +4 to +8: it's undoubtedly the most difficult bonus to hold, as 6 members of that family are vulnerable to poison.

the drusus with antonia bonus can also be doubled, this time from +3 to +6: it's a lot more connected than any other bonus.

i'd further like to see the agrippina with germanicus bonus upgraded from +5 to +7, with all of the 2-child families being increased to +3, so that it's possible to counter someone who has lucky dice when attacking an emperor and thus has sole access to the gods.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2432
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: POISON ROME V32

Postby cairnswk on Thu Feb 19, 2009 12:52 pm

iancanton wrote:firstly, let me apologise for not having posted here for a while, the main reason being that, almost every time i try to study this map in detail, my head starts to hurt.

Surely ian it can't be worse that Forbidden City ;)

cairnswk wrote:if an Emperor gets a God, then that is another two armies at the Emperor's disposal.
I think 5 is a good number for these Emperors because of this factor, and look at Julius Caesar....he's got two easy bonuses attached and a third easy one if you get Julia.
Let's keep it at 5, and make these Emperors worth a decent fight to get/

5 neutrals for emperors is good. however, julius caesar isn't an emperor and cannot access the gods directly, so 3 neutrals for him is better.

Thanks for pointing that out Ian, but while he might not be an emperor, he does still have 4 (if one can hold Julia) easy bonuses, and i think i'll compromise there and make him a 4. he'll be even stronger if one holds all the Proconsul and Aurelia terts above that.

the number of starting territories is 45, a bad number for two-player games, since player 1 can reduce player 2's deployment by winning only one territory from him on turn 1. there is only one single-child family without neutrals, so i propose that we put 3 neutrals on julia major to avoid anyone gaining this bonus from the drop, with the beneficial side-effect that the number of starting territories comes down to 44.

Agreed.

at the moment, the bonuses are heavily weighted toward the gods, with childless families being worth relatively more than families with children.

the marcus v agrippa with julia the elder bonus can be doubled from +4 to +8: it's undoubtedly the most difficult bonus to hold, as 6 members of that family are vulnerable to poison.

OK. good stuff.

the drusus with antonia bonus can also be doubled, this time from +3 to +6: it's a lot more connected than any other bonus.

i'd further like to see the agrippina with germanicus bonus upgraded from +5 to +7, with all of the 2-child families being increased to +3, so that it's possible to counter someone who has lucky dice when attacking an emperor and thus has sole access to the gods.

ian. :)

Done, with the Gaius JC and Marcia (ex Regii) upgraded also to 3, as it's a 3 child family.
Ian, excellent work, thanks do much. :)

Image

Version 32 below.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V32

Postby iancanton on Thu Feb 19, 2009 1:56 pm

cairnswk wrote:the Gaius JC and Marcia (ex Regii) upgraded also to 3, as it's a 3 child family.

though i wasn't clear about it, that wasn't meant to happen!
yeti_c wrote:
cairnswk wrote:
Incandenza wrote:Quick proposal: I think that the Gaius Julius Caesar - Marica bonus should be a 1, because even tho it's a 2-child family, it and the neighboring Gaius Marius - Julia Caesaris 1 bonus can be held behind just one terit (Proconsul Caesar). It's basically a 5-terit Oceania.

Does anyone else agree with Inca's proposal?

Yes.

the two families mentioned form a 6-territory oceania (rather than the 5 stated above), so the bonus for the gaius julius caesar with marica family must not be more than +2. is it supposed to be marica or marcia?

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2432
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: POISON ROME V32 - Bonuses Done!

Postby Incandenza on Fri Feb 20, 2009 5:16 am

^^^what he said
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: POISON ROME V32

Postby cairnswk on Fri Feb 20, 2009 12:50 pm

iancanton wrote:....
the two families mentioned form a 6-territory oceania (rather than the 5 stated above), so the bonus for the gaius julius caesar with marica family must not be more than +2. is it supposed to be marica or marcia?
ian. :)


Incandenza wrote:^^^what he said


OK please refresh your browsers...is this correct now?

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V32 - Bonuses Done!

Postby InkL0sed on Sun Feb 22, 2009 12:43 pm

I don't see any problems...
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: POISON ROME V32 - Bonuses Done!

Postby iancanton on Mon Feb 23, 2009 4:11 pm

i do. emperor nero has only 3 neutrals instead of 5 at the moment. perhaps all of the neutrals that do not relate to a god, emperor, poisoner or julius caesar ought to be reduced to 2 instead of 3, otherwise the knockout strategy in 1v1 appears to be to target nero, then all four gods.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2432
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: POISON ROME V32 - Bonuses Done!

Postby InkL0sed on Mon Feb 23, 2009 4:17 pm

I like reducing the neutrals that should be 3 to 2 (I never understood why they had to be 3 by default anyway); and Nero is probably just a mistake.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: POISON ROME V32 - Bonuses Done!

Postby cairnswk on Mon Feb 23, 2009 5:30 pm

InkL0sed wrote:I like reducing the neutrals that should be 3 to 2 (I never understood why they had to be 3 by default anyway); and Nero is probably just a mistake.

yes, mistake. :oops: Nero should be 5 neutral like the other Emperors.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V32 - Neutral reduced to 2

Postby cairnswk on Thu Feb 26, 2009 8:11 am

iancanton wrote:i do. emperor nero has only 3 neutrals instead of 5 at the moment. perhaps all of the neutrals that do not relate to a god, emperor, poisoner or julius caesar ought to be reduced to 2 instead of 3, otherwise the knockout strategy in 1v1 appears to be to target nero, then all four gods.

ian. :)


OK. Nero is reverted to 5 neutrals ian.
Any feedback on reducing the other neutral non-emperor positions to 2.
Is this a reasonable piece of strategy?
Feedback please peoples. :)

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V32 - Neutrals reduced to 2????

Postby yeti_c on Thu Feb 26, 2009 4:33 pm

Yeah - drop them to 2 - makes them more likely to be brought into play... and less likely to be used as barriers.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: POISON ROME V32 - Neutrals reduced to 2????

Postby THE ARMY on Thu Feb 26, 2009 8:52 pm

this doesn't even look like a map
User avatar
Major THE ARMY
 
Posts: 314
Joined: Wed Sep 05, 2007 8:13 pm
Location: Charlotte, NC

Re: POISON ROME V32 - Neutrals reduced to 2????

Postby Incandenza on Thu Feb 26, 2009 9:27 pm

THE ARMY wrote:this doesn't even look like a map


That's the beauty of it...

As far as the non-emperor neutrals, I can get behind them being 2's... tho the gods should definitely stay at 3.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: POISON ROME V32 - Neutrals reduced to 2????

Postby cairnswk on Thu Feb 26, 2009 11:10 pm

THE ARMY wrote:this doesn't even look like a map

i guess that depends on your definition of a map :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V33

Postby cairnswk on Thu Feb 26, 2009 11:20 pm

Incandenza wrote:
THE ARMY wrote:this doesn't even look like a map


That's the beauty of it...

As far as the non-emperor neutrals, I can get behind them being 2's... tho the gods should definitely stay at 3.


Cool...2 neutrals it is...

Image

Click image to enlarge.
image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V33(P24) - Neutrals reduced to 2????

Postby cairnswk on Fri Feb 27, 2009 4:01 pm

i guess if everyone is happy with this, we can proceed to xml????
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users