[Abandoned] - Korea
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
Re: Korean Peninsula — v5 p1&4 — REDONE
I have deleted the poll for you, so you can be free to go ahead and make a new one 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: [Poll]Korean Peninsula — v6 p1&6 — REDONE
Hi the.killing.44,
I'm not keen on the outline of the island. Can you thin them out a little?
Also, do you have plans to make sea more 'sea-like'?
It's good to see the versions getting better.
Premier2k
I'm not keen on the outline of the island. Can you thin them out a little?
Also, do you have plans to make sea more 'sea-like'?
It's good to see the versions getting better.
Premier2k
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: [Poll]Korean Peninsula — v6 p1&6 — REDONE
Thanks for your interest and your comment.Premier2k wrote:Hi the.killing.44,
I'm not keen on the outline of the island. Can you thin them out a little?
By "island" do you mean the two (Cheju and Ullongdo), or just one of them? But yes, in any case, I see what you mean. It is the same brush size as the peninsula, but the size of the island(s) create an optical illusion that makes them seem bigger. I will work on that.
Also, do you have plans to make sea more 'sea-like'?
Probably. I most likely won't add a texture that pops out, as it contrasts the map's feel, but I'll experiment some.
It's good to see the versions getting better.
Premier2k
.44
- Mr. Squirrel
- Posts: 157
- Joined: Fri Nov 02, 2007 3:18 pm
- Location: up a tree
Re: [Poll]Korean Peninsula — v6 p1&6 — REDONE
I like your addition of the DMZ, it is a very important part of the politics of the countries today, but I don't like any of your uses for it. I suggest you just make it impassable and add a few more sea routes.
Also, I can't tell whether Kanggye borders Kangpye or not. You might want to extend that mountain range or move the borderline a bit. Also, your sea lines are still in need of an improvement.
Also, I can't tell whether Kanggye borders Kangpye or not. You might want to extend that mountain range or move the borderline a bit. Also, your sea lines are still in need of an improvement.
Re: [Poll]Korean Peninsula — v6 p1&6 — REDONE
I love the font you've used for the title... not too sure how Korean it is, but I love it nonetheless! It's much better than the one you've used elsewhere, which I'm struggling to read.
You're definitely moving in the right direction with this map now, although the borders are way too thick! It feels like there is a lot of unused space on the map itself too.
It looks like you're going to struggle to fit army number into a lot of territories - it might be worth starting with the small version of the map so you don;t create problems for yourself with legibility/visibility issues later
I like the idea of killer neutrals on the DMZ - they're not used on many maps right now, and might make the DMZ reflect real-life... as it stands, the -1 autodeploy doesn't quite feel right, as it would leave an easy-to-cross no-mans land rather than some kind of barrier.
The mountains are going to need some work
I wonder if it would be worth adding a route from Ullongdo island to Hyesan or something? (I'm not too sure what the territory names are as I can't read the font very clearly)
You're definitely moving in the right direction with this map now, although the borders are way too thick! It feels like there is a lot of unused space on the map itself too.
It looks like you're going to struggle to fit army number into a lot of territories - it might be worth starting with the small version of the map so you don;t create problems for yourself with legibility/visibility issues later
I like the idea of killer neutrals on the DMZ - they're not used on many maps right now, and might make the DMZ reflect real-life... as it stands, the -1 autodeploy doesn't quite feel right, as it would leave an easy-to-cross no-mans land rather than some kind of barrier.
The mountains are going to need some work
I wonder if it would be worth adding a route from Ullongdo island to Hyesan or something? (I'm not too sure what the territory names are as I can't read the font very clearly)

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: [Poll]Korean Peninsula — v6 p1&6 — REDONE
Mr. Squirrel wrote:I like your addition of the DMZ, it is a very important part of the politics of the countries today, but I don't like any of your uses for it. I suggest you just make it impassable and add a few more sea routes.
Hmm…well frankly I like the idea of killer neutrals as it is a bit of a compromise, but I will leave it up to the Foundry.
Also, I can't tell whether Kanggye borders Kangpye or not. You might want to extend that mountain range or move the borderline a bit.
Yes, the mountains are rudimentary. I'll go over them with a finecomb when I get back from a party I'm going to.
Also, your sea lines are still in need of an improvement.
I utterly despise them myself![]()
Thanks for the interest, all!MrBenn wrote:I love the font you've used for the title... not too sure how Korean it is, but I love it nonetheless! It's much better than the one you've used elsewhere, which I'm struggling to read.
Hmm, I'll make them all the title's font and see where that gets me. I just used that font because it fit the Korean/oriental brush stroke feel.![]()
You're definitely moving in the right direction with this map now, although the borders are way too thick! It feels like there is a lot of unused space on the map itself too.
I'll reduce the size of the borders, seeing how multiple people think that. This refers to the overall, islands, and bonuses, am I correct?
It looks like you're going to struggle to fit army number into a lot of territories - it might be worth starting with the small version of the map so you don;t create problems for yourself with legibility/visibility issues later
Good idea, I'll work on that.
I like the idea of killer neutrals on the DMZ - they're not used on many maps right now, and might make the DMZ reflect real-life... as it stands, the -1 autodeploy doesn't quite feel right, as it would leave an easy-to-cross no-mans land rather than some kind of barrier.
My thoughts exactly
The mountains are going to need some work![]()
Yep, those were just to symbolize the impassables borders in the meanwhile. I'll take more time on them
I wonder if it would be worth adding a route from Ullongdo island to Hyesan or something? (I'm not too sure what the territory names are as I can't read the font very clearly)
That's what I was thinking, ian thought otherwise. I'll see
.44
-
sensfan
- Posts: 877
- Joined: Tue Aug 28, 2007 11:05 am
- Gender: Male
- Location: In front of my computer sitting on a comfy computer chair
Re: [Poll]Korean Peninsula — v6 p1&6 — REDONE
Great start! I was trying to make one myself, i could give some advice.
I am part-korean.
I am part-korean.

My TPA tournament, Chief Trio, is up. Join it now:http://www.conquerclub.com/forum/viewto ... 0&t=159516
I cover the TPA Wrap for the CC Newsletter.
Re: [Poll]Korean Peninsula — v6 p1&6 — REDONE
DMZ should be neutral at the start of every round to represent the general isolation between North Korea and South Korea (but of course, that isolation has become less severe now)
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: [Poll = DMZ Gameplay Feature?]Korean Peninsula — v6.1 p1&6

UPDATES:
- thinner borders
- glow
- finetuned fills + mountains
- ocean more water-like
- add Korean in ocean
- ?
I tried out the title font for the terts and here is a sample of both —
TITLE FONT: ......................................................... CURRENT FONT:

I don't really like it, to be honest.
Last edited by the.killing.44 on Sun Jan 11, 2009 10:35 pm, edited 1 time in total.
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: [Poll = DMZ Gameplay Feature?]Korean Peninsula — v6.1 p1&6
is there supposed to be a border between seosan and ason (or whatever their names are
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: [Poll = DMZ Gameplay Feature?]Korean Peninsula — v6.1 p1&6
LED ZEPPELINER wrote:is there supposed to be a border between seosan and ason (or whatever their names are
.44
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: [Poll for DMZ Gameplay Feature?]Korean Peninsula — v6.1 p1&6
Well, I have determined that a 1v1 on this map should turn into the most utterly equal 1v1 there can be, besides strategy and dice of course.
North Korea: bonuses add up to 16, amount of territories is 20
South Korea: bonuses add up to 16, amount of territories is 20
.44
North Korea: bonuses add up to 16, amount of territories is 20
South Korea: bonuses add up to 16, amount of territories is 20
.44
- captainwalrus
- Posts: 1018
- Joined: Sun Nov 11, 2007 3:19 pm
- Location: Finnmark
Re: [Poll for DMZ Gameplay Feature?]Korean Peninsula — v6.1 p1&6
The bonus for hayonggang-do should be 2 just because if you take hemyong-bettko it will be easy to take hayonggang-do and then the total bonus is +5 for a 6 territ 2 boarder bonus.
~ CaptainWalrus
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: [Poll for DMZ Gameplay Feature?]Korean Peninsula — v6.1 p1&6

UPDATES:
- bluer ocean
- added Korean
- changed a bonus color
- get helpful suggs!!
- captainwalrus
- Posts: 1018
- Joined: Sun Nov 11, 2007 3:19 pm
- Location: Finnmark
Re: [Poll for DMZ Gameplay Feature?]Korean Peninsula — v6.1 p1&6
The middle bonus is way too blue. It stands out too much.
Also you never addresed my concerns about the top two bonuses.
And also, the western most north bonus (the light green one) should not be 4 since it only has 3 borders and half of another bonus in it. 3 is probably better.
Also you never addresed my concerns about the top two bonuses.
And also, the western most north bonus (the light green one) should not be 4 since it only has 3 borders and half of another bonus in it. 3 is probably better.
~ CaptainWalrus
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: [Poll for DMZ Feature]Korean Peninsula — v6.3 p1&6

UPDATES:
- better blue color
- more difference between two reds
- fixed up minimap
- small map
- clarify where Ullongdo connects to
I ran them all through WM's bonus calculator, made Hamyong-Namdo (blue) 5 and Pyongang-Namdo (light green) 3. These will change if I add a second route from Ullongdo to Hyesan. Of course, they are always under discussion
Thanks for your continued interest, all.
.44
P.S. Looks like killer neutrals is going to win in a landslide.
Poll results:
Which should the DMZ be?
1. killer neutral — 13 votes — 68%
2. -1 man — 1 vote — 5%
3. -2 men — 2 votes — 11%
4. other — 1 vote — 5%
5. nothing — 1 vote — 5%
6. no DMZ — 1 vote — 5%
total votes — 19
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: Korean Peninsula — v6.3; p1&6
Could cheju also connect to changwan and I like the sepration of Nroth and South korea
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: Korean Peninsula — v6.3; p1&6
Which territory does ullango attach to? Also make another place that connects north and south.
Also
1. Rework bonus scale
2. Make another mountain range
3. I like the texture
Also
1. Rework bonus scale
2. Make another mountain range
3. I like the texture
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Korean Peninsula — v6.3; p1&6
where exactly does ullongdo attach to?
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: Korean Peninsula — v6.3; p1&6
If you read my post that was the top to do in bold. It's GoyangLED ZEPPELINER wrote:where exactly does ullongdo attach to?
.44
-
rjz115dude
- Posts: 52
- Joined: Sun Dec 07, 2008 7:10 pm
Re: Korean Peninsula — v6.3; p1&6
I like the map jake, but i think it would look better if the land to the north would have a more distinct border with the water. It's just soemthing to experiment with
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: Korean Peninsula — v6.3; p1&6
Could you make the ulango attachment clearer?
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: Korean Peninsula — v6.3; p1&6
Luke, can you read?!? For one, you have already posted this. Then Zep posted the same thing. It's in the post of the latest update, then I posted something that literally explained that exact thing. Read.sailorseal wrote:Could you make the ulango attachment clearer?
.44
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: Korean Peninsula — v6.3; p1&6
Alright. If you're going to give suggestions it would be so much better recieved if you didn't just command vague things.sailorseal wrote:Which territory does ullango attach to? Also make another place that connects north and south.
I don't think I will, excluding Ullongdo possibly being like an Isle of Man.
Also
1. Rework bonus scale
Well, how so?
2. Make another mountain range
Where, and why?
3. I like the texture
.44rjz115dude wrote:I like the map jake, but i think it would look better if the land to the north would have a more distinct border with the water. It's just soemthing to experiment with
Added a bit of drop shadow.
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: Korean Peninsula — v6.3; p1&6
the.killing.44 wrote:Alright. If you're going to give suggestions it would be so much better recieved if you didn't just command vague things.sailorseal wrote:Which territory does ullango attach to? Also make another place that connects north and south.
I don't think I will, excluding Ullongdo possibly being like an Isle of Man.
Also
1. Rework bonus scale
Well, how so?
EXAMPLE: Grey needs to defend for territs, bonus 4
while dark green needs to defend four territs, bonus three
2. Make another mountain range
Where, and why?
Between sepo and munchen because sepo can be attacked by 6 other territs
3. I like the texture