Moderator: Cartographers
TaCktiX wrote:I still disagree with the decision to have big bonuses as the initial starters and closing off the easier bonuses behind neutrals. Far and away, people just don't attack neutrals. So you're looking at half the map never being touched by most players, and people beating up on each other hoping that by some miracle of drop and dice they get a +5 continent, which in No Cards would be almost instant inevitable victory.
I'm not saying "make them all +2 and +3." I'm saying that all +4, +5, and +6 will boil down to who drops where, and not that much fun. I'd say de-neutralizing the inner islands (keeping the entire T.O.P. area neutral), and splitting 2 of the outer continents into two different lands (not by physically separating them with water, just changing colors and names) would help with this.
TaCktiX wrote:As for the arrows, a dotted or solid line has worked rather well in the past. I've seen very few well-done arrows connecting sea routes.
TaCktiX wrote:Hope that Drafts stamp comes soon
Chao wrote:Well, I personally don't think it matters whether the TOP bonus is added. I agree with Tacktix when I say I don't think anyone will use it. However, putting it in does not harm, so go ahead. ^_^
The center thing looks a bit funny. I think the Temple Isle makes the numbers/letters a bit hard to see.
Premier2k wrote:Hmmm...Perhaps we could split a couple of the outer continents up into 2 and lowering the bonuses. I'll chat with Nemesischild about his. I'm concerned that de-neutralizing the inner islands will give those who drop some territs on the inner islands a slight advantage, perhaps it won't? What do you think? If you think the advantage would be slight or negligable then I'm more than happy to open it up. That would then mean that both inner and out islands would be shared between all starting players. What about starting the docks, ports and temple isles as neutral and everything else as shared?
Chao wrote:
The center thing looks a bit funny. I think the Temple Isle makes the numbers/letters a bit hard to see.
Premier2k wrote: Yes, Looking at it again I can see that reading the territ numbers in the temple isles is quite hard to see, anything you can do with this Nem?
Premier2k wrote:I'd like to try and guide discussion away from major graphic changes for now and more into gameplay.
Major discussion points need to be the starting positions and what should be kept neutral.
Premier2k wrote:I'm thinking everything is shared out at the beginning except for ports, docks,centre temple isles and T.O.P.
NemesisChild wrote:I can look at splitting out some continents! but there is IMO alot of continents already
NemesisChild wrote:I agree and am looking into this for v7 either gonna change number colors or reverty back to Plian island (but I really think the island needs something !)
NemesisChild wrote:I still need comments on graphics, I am still new to this!
NemesisChild wrote:sounds plausible! I think dropping the bonuses for the outers and increasing the bonsuses for the inners is also an idea.
MrBenn wrote:1. Your army circles on the small version look really bad - like they've been distorted out of shape?
2. The sea routes would look much better as a dotted or dashed line - the arrow-thing does nothing for me at all.
3. The bonuses seem over-inflated. Have you run the figures through a bonus-checker spreadsheet at all?
4. I'm still not a fan of the numbered territories. Adding names would give so much more life to the map.
5. When you next update, put your propsed neutral values onto the map, so that we can begin to comment on them.
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
LED ZEPPELINER wrote:your oranges have a "p" in front of them
God Emperor Q wrote:center island shoul lose 1 army per turn or reset to nuetral at the end of turn
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
LED ZEPPELINER wrote:you still have p's in front of the oranges
captainwalrus wrote:Something made me think that this was an objective map, is it?
natty_dread wrote:I was wrong
gimil wrote:Hi team,
Just a few small concerns I have just now.
The legends scroll looks nice but I believe it would look much better in a scroll like colour. The current blue is just to unnatural for my liking
gimil wrote:My big concern is that the textures you have used on both land and sea are far to strong and can be bulky in places. They don't really help your map fall into place the way it could. I would advice that you try some new textures are experiment a little, see what you can discover.
gimil wrote:
Good work so far guys, and welcome to the foundry.
the.killing.44 wrote:=D> I love the scroll. I'll take a long look at this later — very nice! Your orange "o33" are still "p33" by the by.
.44
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