TaCktiX wrote:I still disagree with the decision to have big bonuses as the initial starters and closing off the easier bonuses behind neutrals. Far and away, people just don't attack neutrals. So you're looking at half the map never being touched by most players, and people beating up on each other hoping that by some miracle of drop and dice they get a +5 continent, which in No Cards would be almost instant inevitable victory.
I'm not saying "make them all +2 and +3." I'm saying that all +4, +5, and +6 will boil down to who drops where, and not that much fun. I'd say de-neutralizing the inner islands (keeping the entire T.O.P. area neutral), and splitting 2 of the outer continents into two different lands (not by physically separating them with water, just changing colors and names) would help with this.
Hmmm...Perhaps we could split a couple of the outer continents up into 2 and lowering the bonuses. I'll chat with
Nemesischild about his. I'm concerned that de-neutralizing the inner islands will give those who drop some territs on the inner islands a slight advantage, perhaps it won't? What do you think? If you think the advantage would be slight or negligable then I'm more than happy to open it up. That would then mean that both inner and out islands would be shared between all starting players. What about starting the docks, ports and temple isles as neutral and everything else as shared?
TaCktiX wrote:As for the arrows, a dotted or solid line has worked rather well in the past. I've seen very few well-done arrows connecting sea routes.
What do you think Nemesischild?
TaCktiX wrote:Hope that Drafts stamp comes soon
So do we TaCktiX, but that's upto MrBenn, I'm sure we'll get our stamps and moved to the main foundry when he thinks we're ready.
Chao wrote:Well, I personally don't think it matters whether the TOP bonus is added. I agree with Tacktix when I say I don't think anyone will use it. However, putting it in does not harm, so go ahead. ^_^
The center thing looks a bit funny. I think the Temple Isle makes the numbers/letters a bit hard to see.
Yes, Looking at it again I can see that reading the territ numbers in the temple isles is quite hard to see, anything you can do with this Nem?
I'd like to try and guide discussion away from major graphic changes for now and more into gameplay.
Major discussion points need to be the starting positions and what should be kept neutral. I'm thinking everything is shared out at the beginning except for ports, docks,centre temple isles and T.O.P.
As always thanks for the comments guys! and keep 'em coming!
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