That would be the problem. I'm red-green color blind. They figs look identical to me.cairnswk wrote: Zeak...do you read instructions?
If you did, you would see that down the bottom of the map in the One-way Bombardments section, there is a Green fig marked Livia's Poison Figs with a one-way arrow to red figs....does that not tell you something?![]()
Poison Rome [Quenched]
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Re: POISON ROME V13(P8) - The God's Temples
Re: POISON ROME V13(P8) - The God's Temples
Oh dear. Apologies of course. but I'll to change one colourZeakCytho wrote:That would be the problem. I'm red-green color blind. They figs look identical to me.cairnswk wrote: Zeak...do you read instructions?
If you did, you would see that down the bottom of the map in the One-way Bombardments section, there is a Green fig marked Livia's Poison Figs with a one-way arrow to red figs....does that not tell you something?![]()

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Re: POISON ROME V14
Version 14.
1. Some Roman houses/apartments/gardens/terraces
2. Bombardment fig changed to have a stem

1. Some Roman houses/apartments/gardens/terraces
2. Bombardment fig changed to have a stem


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Re: POISON ROME V14(P9) - The God's Temples & Houses
And xml written



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Re: POISON ROME V14(P9) - The God's Temples, Houses & XML
Mmmmm, i think i still need to add some embelishments to this design to make this look like Rome. Some columns perhaps, triangular rooftops...what do others think. The right side of the map still needs filling up with some stuff.

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Re: POISON ROME V14(P9) - The God's Temples, Houses & XML
The figs look good now 
I agree that the map needs something to fill the empty space and make it feel more Rome, but I think what you have now is just too busy. It makes it harder to focus on the actual gameplay area. The tilted roofs are good, the columns I don't like. But it's late and I can't think of a good suggestion for how to fix this. I'll take another look in the morning.
I agree that the map needs something to fill the empty space and make it feel more Rome, but I think what you have now is just too busy. It makes it harder to focus on the actual gameplay area. The tilted roofs are good, the columns I don't like. But it's late and I can't think of a good suggestion for how to fix this. I'll take another look in the morning.
Re: POISON ROME V14(P9) - The God's Temples, Houses & XML
Excellent!ZeakCytho wrote:The figs look good now
....

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Re: POISON ROME V14(P9) - The God's Temples, Houses & XML
Would it help if they were softer and had a whitish background like the rest of the buildings.ZeakCytho wrote:The figs look good now
.... the columns I don't like.

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Re: POISON ROME V14(P9) - The God's Temples, Houses & XML

Onwards and upwards
Re: POISON ROME V14(P9) - The God's Temples, Houses & XML
Yes, I think that should improve them.cairnswk wrote:Would it help if they were softer and had a whitish background like the rest of the buildings.ZeakCytho wrote:The figs look good now
.... the columns I don't like.
Re: POISON ROME V15
Version 15.
Rome is on the move.
Buildings are being re-designed especially the big dudes palaces.
Not quite happy with Caesar's Palaces yet, but i'll build on that.
Caligula and Claudius still to do.
Augustus, well that could maybe do with an Italian job also.
I gotta say though, i luv those little statues
Rome is on the move.
Buildings are being re-designed especially the big dudes palaces.
Not quite happy with Caesar's Palaces yet, but i'll build on that.
Caligula and Claudius still to do.
Augustus, well that could maybe do with an Italian job also.
I gotta say though, i luv those little statues

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Re: POISON ROME V16
Version 16.
Additions:
1. Gnaeus Pompey built the Theatre of Pompey. so it represented above his name.
2. The Pantheon has an inscription above its doorway that reads "M Agrippa Built this", so i have a representation of the Pantheon above Marcus V Agrippa's name.
3. Claudius built the Claudian Aquaduct, so i have representation of that each side of Emperor Claudius.
4. I had to re-organise Julia The Elder so that I could fit the Pantheon in...hope this works.
5. I might be able to expand the Tiberius Palace out a fraction.
6. The Augustus Palace is complete.
7. Caligula will be a challenge.
8. Nero will be burning....up in flames
Additions:
1. Gnaeus Pompey built the Theatre of Pompey. so it represented above his name.
2. The Pantheon has an inscription above its doorway that reads "M Agrippa Built this", so i have a representation of the Pantheon above Marcus V Agrippa's name.
3. Claudius built the Claudian Aquaduct, so i have representation of that each side of Emperor Claudius.
4. I had to re-organise Julia The Elder so that I could fit the Pantheon in...hope this works.
5. I might be able to expand the Tiberius Palace out a fraction.
6. The Augustus Palace is complete.
7. Caligula will be a challenge.
8. Nero will be burning....up in flames
Last edited by cairnswk on Sat Dec 27, 2008 11:01 pm, edited 1 time in total.

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- Incandenza
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Re: POISON ROME V16(P10) [D] - Re-designing the Palaces
Lookin' good, cairns... a couple of graphics things:
The statue next to Aurellia Cotta might be a bit much, and it's a little too close to the neighboring (non-connecting) terit.
The other shaded-out statue off to the right side seems kinda extraneous, I know it's filling up space, but maybe it could fill it a bit more, I dunno, emphatically
The columns and ivy next to Germanicus could be shortened (in general I think you'll want to keep the flourishes on non-bordering terits from coming too close to each other, same applies to the temple next to Gaius Caesar, could be smaller)
The army circle location for Emperor Tiberius is a bit odd, how about integrating it into the temple like you did with Dictator Caesar?
Speaking of the Dictator, there are 4 weird little blocks floating off to the right of him
I think the Gods temples could use more work, specifically I think you could really try and differentiate them with design rather than color, but that's probably a comment for a bit farther down the road
I'm sure there's more, but that's what's sticking out to me at the moment.
The statue next to Aurellia Cotta might be a bit much, and it's a little too close to the neighboring (non-connecting) terit.
The other shaded-out statue off to the right side seems kinda extraneous, I know it's filling up space, but maybe it could fill it a bit more, I dunno, emphatically
The columns and ivy next to Germanicus could be shortened (in general I think you'll want to keep the flourishes on non-bordering terits from coming too close to each other, same applies to the temple next to Gaius Caesar, could be smaller)
The army circle location for Emperor Tiberius is a bit odd, how about integrating it into the temple like you did with Dictator Caesar?
Speaking of the Dictator, there are 4 weird little blocks floating off to the right of him
I think the Gods temples could use more work, specifically I think you could really try and differentiate them with design rather than color, but that's probably a comment for a bit farther down the road
I'm sure there's more, but that's what's sticking out to me at the moment.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Re: POISON ROME V16(P10) [D] - Re-designing the Palaces
Good graphical changes while I've been away, must say. The god temples are very nice, and the emperor palaces even more so.
Concerns:
- Pompeia Sulla(2) has the red background behind his columns, Calpurnia (2) and Cornelai Cinnai (3) have a gray background. Germanicus and Lucius Caesar also have the gray background whilst the majority of the other buildings retain the red. Consistency pleasie.
- Marcellus still has his wannabe roof popping out from underneath his lovely columns. I assume "in-transition" graphics, but it might have slipped notice.
- Some of the new Roman numerals aren't centered (Livia Drusilla, Drusus/Antonia, Gnaeus Ahenobarbus, Scribonia).
- Any chance of looking up the Roman symbol for Nothing instead of using Zero for Cleopatra? The concept of Zero was utterly alien to Roman culture (heck, to everyone 'cept the Arabs until nearly the 2nd millennium AD)
Overall theme change: U didn't exist in Roman times, it was all about the V. So Julius Caesar would be more properly inscribed as Jvlivs Caesar. I make this suggestion following your changing of bonuses from Arabic to Roman numerals. Nothing says Romanum like Romanvm.
And once again, your map has been

Have a nice day!
Concerns:
- Pompeia Sulla(2) has the red background behind his columns, Calpurnia (2) and Cornelai Cinnai (3) have a gray background. Germanicus and Lucius Caesar also have the gray background whilst the majority of the other buildings retain the red. Consistency pleasie.
- Marcellus still has his wannabe roof popping out from underneath his lovely columns. I assume "in-transition" graphics, but it might have slipped notice.
- Some of the new Roman numerals aren't centered (Livia Drusilla, Drusus/Antonia, Gnaeus Ahenobarbus, Scribonia).
- Any chance of looking up the Roman symbol for Nothing instead of using Zero for Cleopatra? The concept of Zero was utterly alien to Roman culture (heck, to everyone 'cept the Arabs until nearly the 2nd millennium AD)
Overall theme change: U didn't exist in Roman times, it was all about the V. So Julius Caesar would be more properly inscribed as Jvlivs Caesar. I make this suggestion following your changing of bonuses from Arabic to Roman numerals. Nothing says Romanum like Romanvm.
And once again, your map has been

Have a nice day!
Re: POISON ROME V16(P10) [D] - Re-designing the Palaces
Incandenza wrote:Lookin' good, cairns... a couple of graphics things:...
I'm sure there's more, but that's what's sticking out to me at the moment.
Sorry, guys i gave you a bum steer. You examined V15 instead of V16, and there were some major changes.TaCktiX wrote:Good graphical changes while I've been away, must say. The god temples are very nice, and the emperor palaces even more so.
Have a nice day!
However, i look at your comments and see what is relavant to V16.

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Re: POISON ROME V16(P10) [D] - Re-designing the Palaces
Sorry incandenze. all of that is now gone in V16.Incandenza wrote:Lookin' good, cairns... a couple of graphics things:
The statue next to Aurellia Cotta might be a bit much, and it's a little too close to the neighboring (non-connecting) terit.
The other shaded-out statue off to the right side seems kinda extraneous, I know it's filling up space, but maybe it could fill it a bit more, I dunno, emphatically
The columns and ivy next to Germanicus could be shortened (in general I think you'll want to keep the flourishes on non-bordering terits from coming too close to each other, same applies to the temple next to Gaius Caesar, could be smaller)
The army circle location for Emperor Tiberius is a bit odd, how about integrating it into the temple like you did with Dictator Caesar?
Speaking of the Dictator, there are 4 weird little blocks floating off to the right of him
Mmmm. I'm not sure about that. They are all modelled on the Temple of Jupiter. So i don't know....I think the Gods temples could use more work, specifically I think you could really try and differentiate them with design rather than color, but that's probably a comment for a bit farther down the road
I'm sure there's more, but that's what's sticking out to me at the moment.
Sorry TaCktiX...all of those issues no longer exists.TaCktiX wrote:Good graphical changes while I've been away, must say. The god temples are very nice, and the emperor palaces even more so.
Concerns:
- Pompeia Sulla(2) has the red background behind his columns, Calpurnia (2) and Cornelai Cinnai (3) have a gray background. Germanicus and Lucius Caesar also have the gray background whilst the majority of the other buildings retain the red. Consistency pleasie.
- Marcellus still has his wannabe roof popping out from underneath his lovely columns. I assume "in-transition" graphics, but it might have slipped notice.
OK...is everyone going to be able to read that. It is one thing to place that in a title, but will players be able to comprehend replacing U with V....let's face it, they have enough trouble with my maps following concepts let alone interpreting latin characters. The Zero i will research, but i doubt if the U will stick.- Some of the new Roman numerals aren't centered (Livia Drusilla, Drusus/Antonia, Gnaeus Ahenobarbus, Scribonia).
- Any chance of looking up the Roman symbol for Nothing instead of using Zero for Cleopatra? The concept of Zero was utterly alien to Roman culture (heck, to everyone 'cept the Arabs until nearly the 2nd millennium AD)
Overall theme change: U didn't exist in Roman times, it was all about the V. So Julius Caesar would be more properly inscribed as Jvlivs Caesar. I make this suggestion following your changing of bonuses from Arabic to Roman numerals. Nothing says Romanum like Romanvm.
Have a nice day!

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Re: POISON ROME V17
As you say there is no Roman numeral for Zero, the Romans appeared to have used the latin Nulla or none.TaCktiX wrote:...
- Any chance of looking up the Roman symbol for Nothing instead of using Zero for Cleopatra? The concept of Zero was utterly alien to Roman culture (heck, to everyone 'cept the Arabs until nearly the 2nd millennium AD)
....
Ref: http://en.wikipedia.org/wiki/Roman_numerals#Zero
It appears one clever person used N to represent none; but herein lies the problem using this.
So i'll use N with a notation in the legend.


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Re: POISON ROME V17(P10) [D] - Re-designing complete
Wow. This map (which was already pretty cool in my nerdy opinion) just got 10 times cooler.
I have to say though, the flames in Nero's palace look pretty bad.
Also, minor spelling complaint again:
If you have Jove, it should be Juno. Or you can switch Jove to Iovus for the Latin spelling. Sorry to be so anal about the spelling...
I have to say though, the flames in Nero's palace look pretty bad.
Also, minor spelling complaint again:
If you have Jove, it should be Juno. Or you can switch Jove to Iovus for the Latin spelling. Sorry to be so anal about the spelling...
Re: POISON ROME V17(P10) [D] - Re-designing complete
Also, do you plan on keeping that font for the territories? I feel like you could use something a little more... fun. As long as it's legible.
Re: POISON ROME V17(P10) [D] - Re-designing complete
pleased you think so InkLOsedInkL0sed wrote:Wow. This map (which was already pretty cool in my nerdy opinion) just got 10 times cooler.
Yes, those will be modifiedI have to say though, the flames in Nero's palace look pretty bad.
Iovus - it is - i'll change. I hope you are the authority on latin.Also, minor spelling complaint again:
If you have Jove, it should be Juno. Or you can switch Jove to Iovus for the Latin spelling. Sorry to be so anal about the spelling...
The font is Times New Roman, but i'll do some experimenting. I don't necessarily agree that the font should be fun.InkL0sed wrote:Also, do you plan on keeping that font for the territories? I feel like you could use something a little more... fun. As long as it's legible.
But legibility is more my main criteria for everyone.

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Re: POISON ROME V17(P10) [D] - Re-designing complete
The N is cute, but I think you're better off with a plain ole' zero. I'm well aware of the history involved,, but why add an extra small layer of complication on an already pretty-damn-complicated map?
I still think the Gods temples could be gussied up a bit, but that's just me, and if you're happy with them, fair enough.
I want to take another look at the bonuses, but I can't be arsed to do so at this late hour. But I shall, I promise.
I still think the Gods temples could be gussied up a bit, but that's just me, and if you're happy with them, fair enough.
I want to take another look at the bonuses, but I can't be arsed to do so at this late hour. But I shall, I promise.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Re: POISON ROME V17(P10) [D] - Re-designing complete
"Authority" might be a stretch, but I do study Latin, so maybe relative to the rest of the site I am.
So your choice is to either switch Jove to Iuppiter, or Iuno to Juno.
Basically, you should decide on whether you want Latin or English spellings for the gods. If you want the Latin spellings, then it's Iuppiter and Iuno. If not, then it's Jove/Jupiter and Juno.
PS. I suggest you switch Ceres to Neptune, in a reference to this scene from I Claudius: http://www.youtube.com/watch?v=YfgDPLkMg-w
Hmm, I've just checked this up, and apparently I'm wrong. The Latin for Jove is still Iuppiter, because the English Jupiter and Jove both come from the same word.cairnswk wrote:Iovus - it is - i'll change. I hope you are the authority on latin.Also, minor spelling complaint again:
If you have Jove, it should be Juno. Or you can switch Jove to Iovus for the Latin spelling. Sorry to be so anal about the spelling...![]()
So your choice is to either switch Jove to Iuppiter, or Iuno to Juno.
Basically, you should decide on whether you want Latin or English spellings for the gods. If you want the Latin spellings, then it's Iuppiter and Iuno. If not, then it's Jove/Jupiter and Juno.
PS. I suggest you switch Ceres to Neptune, in a reference to this scene from I Claudius: http://www.youtube.com/watch?v=YfgDPLkMg-w
Re: POISON ROME V17(P10) [D] - Re-designing complete
I knew it. i knew it. I thought you studied latin otherwise you wouldn't follow this point so well.InkL0sed wrote:"Authority" might be a stretch, but I do study Latin, so maybe relative to the rest of the site I am.
Good on you.
OK. I would like to keep them to 4 or 5 letter words.Hmm, I've just checked this up, and apparently I'm wrong. The Latin for Jove is still Iuppiter, because the English Jupiter and Jove both come from the same word.cairnswk wrote:Iovus - it is - i'll change. I hope you are the authority on latin.Also, minor spelling complaint again:
If you have Jove, it should be Juno. Or you can switch Jove to Iovus for the Latin spelling. Sorry to be so anal about the spelling...![]()
So your choice is to either switch Jove to Iuppiter, or Iuno to Juno.
Basically, you should decide on whether you want Latin or English spellings for the gods. If you want the Latin spellings, then it's Iuppiter and Iuno. If not, then it's Jove/Jupiter and Juno.
PS. I suggest you switch Ceres to Neptune, in a reference to this scene from I Claudius: http://www.youtube.com/watch?v=YfgDPLkMg-w
So, is:
Jove
Juno
Mars
Ceres
correct?
I understand about I Claudius episode with Neptune...but would rather have Ceres, as i think Ceres would have played a more important part in Romans lives with them praying for good grain harvest rather than good Sea Voyages re Neptune.
What do you think?

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Re: POISON ROME V17(P10) [D] - Re-designing complete
Yes that was my feeling also but someone else wanted A latin Zero if possible.Incandenza wrote:The N is cute, but I think you're better off with a plain ole' zero. I'm well aware of the history involved,, but why add an extra small layer of complication on an already pretty-damn-complicated map?
Gussied...this is a term that i found described as being an australian slang....but i've never heard of it.I still think the Gods temples could be gussied up a bit, but that's just me, and if you're happy with them, fair enough.
I want to take another look at the bonuses, but I can't be arsed to do so at this late hour. But I shall, I promise.
anyway, i think it suits you well.
What yould you do to have me gussy them up a bit. What would you like to see.

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Re: POISON ROME V17(P10) [D] - Re-designing complete
Sounds good to me.cairnswk wrote: What do you think?



