Conquer Club

[GO] Fog of Rank

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: Anonymity function

Postby Ditocoaf on Sat Dec 13, 2008 7:14 pm

drake_259 wrote:NO!!! because strategy goes out of the window and the game becomes only luck based



Also if this was added I'm sure a lot of people would leave cc

There would still be "red," blue", "green" armies. You just wouldn't know which player was red, which player was green, and which player was blue.
Image

>----------āœŖ Try to take down the champion in the continuous IPW/GIL tournament! āœŖ----------<

Note to self: THINK LESS LIVE MORE
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes

Re: Anonymity function

Postby john9blue on Sat Dec 13, 2008 7:42 pm

Fantastic idea. Instead of the player names, just put the colors. The players would be listed as they are now, but with uncolored text.

I can't wait for this to happen. I'm sick of being teamed up on because of my rank. :roll:
natty_dread wrote:Do ponies have sex?
Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
(proud member of the Occasionally Wrongly Banned)
User avatar
Captain john9blue
 
Posts: 1268
Joined: Mon Aug 20, 2007 6:18 pm
Location: FlutterChi-town

Re: Anonymity function

Postby icedagger on Sat Dec 13, 2008 7:45 pm

oliverseeley wrote:Player's names are displayed, but they are not attached to a colour.

That way you cannot discriminate against certain opponents because you won't know who they are.


Great idea.. I also agree there should be more opportunities for us to discriminate based on colour
User avatar
Major icedagger
 
Posts: 579
Joined: Tue Aug 21, 2007 10:10 am

Re: Anonymity function

Postby Night Strike on Sun Dec 14, 2008 1:29 am

This isn't a good idea for terminator games. The purpose of terminator is to get points off every player you kill, so it's typically the best strategy to maximize your points won. The happens by eliminating those who outrank you.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: Anonymity function

Postby JCKing on Sun Dec 14, 2008 1:36 am

Maybe have it as an option for a game, not specifically that it has to be played like this.
Colonel JCKing
 
Posts: 308
Joined: Tue Aug 12, 2008 7:07 pm

Re: Anonymity function

Postby Incandenza on Sun Dec 14, 2008 4:17 am

Good idea, been discussed before, supposedly on the to-do list.

Search is your friend: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=9655
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Anonymous Games *To Do*

Postby cicero on Sun Dec 14, 2008 4:59 am

Threads merged:

Anonymous Games *To Do* - posts 12 to 15 December 2006 - first post here
Anonymity function - posts 11 to 14 December 2008 - first post here

With thanks to Incandenza for pointing out the existing thread.

Is there something about mid December that makes people want anonymity ?

CIcero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: Anonymous Games *To Do*

Postby cicero on Sun Dec 14, 2008 5:05 am

Having reviewed the thread I really like the idea, though I have to say I think that there are more interesting gameplay updates that could be done first ...

If would, as some have said, need to be an option rather than a standard setting.
And I think the setting would need a catchier name ...
"Secret Generals", "Hidden Commanders" ... Thoughts ?
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: Anonymous Games *To Do*

Postby Incandenza on Sun Dec 14, 2008 5:25 am

Oh, I'm right there with ya, I think it's a great idea... it would add a whole different level of complexity to things... and the easiest way to do things is to have players listed (both on the right and in game chat) as "Player 1", "Player 2", etc.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Anonymous Games *To Do*

Postby Scott-Land on Sun Dec 14, 2008 5:46 am

Incandenza wrote:Oh, I'm right there with ya, I think it's a great idea... it would add a whole different level of complexity to things... and the easiest way to do things is to have players listed (both on the right and in game chat) as "Player 1", "Player 2", etc.


Maybe it'll stay on the 'to do list' for another year- it'll give new meaning to getting noobed.

I'd have to give up my trademark dashes. :o
User avatar
Major Scott-Land
 
Posts: 2423
Joined: Tue Jan 23, 2007 9:37 pm

Re: Anonymous Games *To Do*

Postby Incandenza on Sun Dec 14, 2008 6:02 am

Scott-Land wrote:I'd have to give up my trademark dashes. :o


I'll have to stop using big words and calling people "dogfuckers". Dead giveaway.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Anonymous Games *To Do*

Postby MrBenn on Sun Dec 14, 2008 10:10 am

This sounds like the 'Fog of Players' suggestion... in either case, I think there would be a place for it, but possibly as an extra option?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Anonymous Games *To Do*

Postby bbqpenguin on Mon Dec 15, 2008 7:19 pm

MrBenn wrote:This sounds like the 'Fog of Players' suggestion... in either case, I think there would be a place for it, but possibly as an extra option?


yes this is almost identical to my FoP idea, here viewtopic.php?f=4&t=49707&hilit=fog+player+fod+player+owenshooter+fog+owenshooter+suggestions&start=45

i recommend checking it out to read the problems and issues already brought up about this idea and how they were addressed. also, a mod may want to consider merging these threads.
Sergeant 1st Class bbqpenguin
 
Posts: 226
Joined: Thu Mar 06, 2008 12:11 am

Anonymous Games

Postby mrblitz on Wed Dec 24, 2008 5:44 pm

Maybe this board could provide a new feature: Anonymous Games.

That way, all player IDs - and their rankings - would be invisible until the game end.
Sergeant 1st Class mrblitz
 
Posts: 36
Joined: Wed Jul 09, 2008 3:27 pm

Re: Anonymous Games

Postby Stephan Wayne on Wed Dec 24, 2008 5:50 pm

i like the idea
but this goes in suggestions forum
User avatar
Corporal Stephan Wayne
 
Posts: 1028
Joined: Sat Jun 14, 2008 6:20 pm
Location: EAST TN

Re: Anonymous Games

Postby The Neon Peon on Wed Dec 24, 2008 5:53 pm

I disagree with this.

Often, in an escalating game, you look at ranks and know who is going to be the one to suicide. So you more your troops away from that area or kill the person in that area. This way, that low rank suicides into someone else. This strategy works 90% of the time.

True for any other game type actually, as well.

My 2 cents.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: Anonymous Games

Postby Jeff Hardy on Wed Dec 24, 2008 5:58 pm

The Neon Peon wrote:I disagree with this.

Often, in an escalating game, you look at ranks and know who is going to be the one to suicide. So you more your troops away from that area or kill the person in that area. This way, that low rank suicides into someone else. This strategy works 90% of the time.

True for any other game type actually, as well.

My 2 cents.

that could part of the fun though

you have to just watch their moves and guess what rank they are

it would be fun in terminator too
General Jeff Hardy
 
Posts: 1338
Joined: Sun Feb 17, 2008 10:22 am
Location: Matt Hardy's account, you can play against me there

Re: Anonymous Games

Postby mrblitz on Wed Dec 24, 2008 6:52 pm

Also, I'm not saying this would be the default. It should be an option though.

I started a thread about the doodle earth 8-player, and asked about attacking the highest-ranked players first. Several players with points read me the riot act for that. Afterwards, I realized it worked both ways. There are games where the higher-ranked gang up on the cooks.

So all of this - competing ranks within games - seems like a sort of point of contention on this website.

Having the anonymous option would allow for people to play without knowing rank.
Sergeant 1st Class mrblitz
 
Posts: 36
Joined: Wed Jul 09, 2008 3:27 pm

Re: Anonymous Games

Postby The Neon Peon on Wed Dec 24, 2008 6:55 pm

I rarely see one rank gang up on another because of their rank.

I don't think it is much of a problem.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: Anonymous Games

Postby Tupence on Wed Dec 24, 2008 7:00 pm

The only way I've seen how ranks really matter within a game is when there are one or two players with a much higher rank than the other players, with the 'regular' players thinking "watch out for the brigadier", that kind of thing.

I think it's a good suggestion, but I'm not sure how many people would choose it though.

Imagine if the convicted farmers were forced to play only anonymous games...
Important Tournament Notice

The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.
User avatar
Private Tupence
 
Posts: 1860
Joined: Thu Jul 31, 2008 9:40 am

Re: Anonymous Games

Postby whitestazn88 on Fri Dec 26, 2008 7:59 pm

Tupence wrote:Imagine if the convicted farmers were forced to play only anonymous games...


i'm sure the people who actually take the time to read about farmers are also probably easily recognized by the farmers... there are only like 500 people who use these forums really.
Lieutenant whitestazn88
 
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you

Re: Anonymous Games

Postby AndyDufresne on Fri Dec 26, 2008 8:02 pm

Moved on over.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Anonymous Games

Postby ctgottapee on Mon Dec 29, 2008 5:39 am

actually these seems like a perfect addition/change to the Fog of War concept
all fog games should mask the players and their ranks

with the current stats and all, fog now only hides army numbers anyhow
'cHANCE favors the prepared mind' Louis Pasteur | Latest Tourney Wins:
Don't Take Too Long 2x2, Freemium with a Premium doubles tournament -RunnerUp
User avatar
Lieutenant ctgottapee
 
Posts: 122
Joined: Fri Feb 23, 2007 7:31 pm
Location: north of the DMZ

Re: Anonymous Games

Postby ubersky on Mon Dec 29, 2008 2:48 pm

I think it's an interesting twist on the FoW. Not vital to gameplay, and doesn't really add much to the drama, but increases the "foggyness" of the FoW.
User avatar
Lieutenant ubersky
 
Posts: 272
Joined: Thu Mar 27, 2008 4:43 pm
Location: Surprise, AZ, USA

Re: Anonymous Games

Postby superkarn on Sat Mar 14, 2009 11:22 pm

I just came up with this suggestion independently and for a different reason. Good thing I did a search before posting it as a new topic :D

Anyway, I propose the same idea: add an option for anonymous game type where it shows you who is in the game, but you can't tell which color they are until the end of the game.

How I came about this idea: recently 2 of my friends and I have been playing 3p games. We're doing a marathon, starting with the first map and trying to get through all of them one by one (3 games at a time, each of us starting a game each, with whatever settings we want). After a few games we realized that playing with just 3 players continuously, we started to learn some pattern associated with the other 2. It turns out that that fact affects how we play quite a good bit.

Aside from some pros and cons posted above, the Anonymous Game option would help alleviate this problem for us and those people who often play with the same friends. Please consider it :)
Last edited by superkarn on Sun Mar 15, 2009 9:27 am, edited 1 time in total.
User avatar
Major superkarn
 
Posts: 134
Joined: Mon Jul 17, 2006 10:11 am

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users