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Re: Unraked games and Ranked with auto-pairings

Postby porkenbeans on Sun Nov 30, 2008 4:35 pm

The Neon Peon wrote:If you get the same amount of gain from beating a colonel as you do a cook, how does this add integrity to the system if it increases farming?
WOW, Can you please tell me how this could happen when only the same ranks play each other in sanctioned games. Sanctioned team games will have different ranks but the highest rank from each team will be the one being matched to another of his rank. You can pick whoever you want regardless of rank, to be your partner.
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Re: Unraked games and Ranked with auto-pairings

Postby The Neon Peon on Sun Nov 30, 2008 4:40 pm

porkenbeans wrote:
The Neon Peon wrote:If you get the same amount of gain from beating a colonel as you do a cook, how does this add integrity to the system if it increases farming?
WOW, Can you please tell me how this could happen when only the same ranks play each other in sanctioned games. Team games will have different ranks but the highest rank from each team will be the one being matched to another of his rank. You can pick whoever you want regardless of rank, to be your partner.

:oops: forgot about that part of the suggestion. :lol: (not joking)

Okay, I get it now. Shall we move onto that list of 7 now?
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Re: Unraked games and Ranked with auto-pairings

Postby porkenbeans on Sun Nov 30, 2008 4:44 pm

The Neon Peon wrote:
porkenbeans wrote:
The Neon Peon wrote:If you get the same amount of gain from beating a colonel as you do a cook, how does this add integrity to the system if it increases farming?
WOW, Can you please tell me how this could happen when only the same ranks play each other in sanctioned games. Team games will have different ranks but the highest rank from each team will be the one being matched to another of his rank. You can pick whoever you want regardless of rank, to be your partner.

:oops: forgot about that part of the suggestion. :lol: (not joking)

Okay, I get it now. Shall we move onto that list of 7 now?
This is the kind of conversation that I was hoping for. I only hope that I can convert you by the end of it. Bring on the next point.
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Re: Unraked games and Ranked with auto-pairings

Postby The Neon Peon on Sun Nov 30, 2008 4:46 pm

porkenbeans wrote:
The Neon Peon wrote:
porkenbeans wrote:
The Neon Peon wrote:If you get the same amount of gain from beating a colonel as you do a cook, how does this add integrity to the system if it increases farming?
WOW, Can you please tell me how this could happen when only the same ranks play each other in sanctioned games. Team games will have different ranks but the highest rank from each team will be the one being matched to another of his rank. You can pick whoever you want regardless of rank, to be your partner.

:oops: forgot about that part of the suggestion. :lol: (not joking)

Okay, I get it now. Shall we move onto that list of 7 now?
This is the kind of conversation that I was hoping for. I only hope that I can convert you by the end of it. Bring on the next point.
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Re: Unraked games and Ranked with auto-pairings

Postby porkenbeans on Sun Nov 30, 2008 5:32 pm

The turny structure would work something like this - Semi finals will be held once a month. This is a contest of the best of the best. So only the top 20% of generals get to play. Right now there are only 23 players with the rank of Gen. or better. This system will produce closer to 100 Generals. So the top 20% would be the top 20 players at CC. They alone will compete for the monthly seat to the Final. It is possible to get more than 1 seat by the way. There could also be other seats awarded for various accomplishments as CC sees fit. These semi games are only 20 or so people, so they could be structured in a way as not to take months. But however long they take it doesnt matter, they run until there is a winner. The final at the end of each year will crown a Conqueror. His name will be changed to gold. He will receive a Conquer medal to add to his profile. He will also receive a seat to the next years final. After a few years there may be a player that has won the Conquer badge more than once. CC will have to come up with something special for those individuals. So even if last years winner falls off the leaderboard, his name will forever remain gold.
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Re: The final solution

Postby The Neon Peon on Sun Nov 30, 2008 5:47 pm

The Neon Peon wrote:
The top 20% of the top bracket are entered into the weekly showdown turny. The winner of the showdown receives a seat in the annual Turny of Champions, which will crown the next years Conqueror.

A whole lot of problems right there.
1. What if I don't want to enter a tourney?
2. I don't know where you have been, but a week is nowhere near enough to play a tourney... more like several months, or many months, with the amount of people you want to participate.
3. What if they are freemium?
4. Winner is 1 out of a rank? You have to be kidding me... only that 1 person deserves a chance for conqueror, huh?
5. Okay, I slaughter everyone in the game, get to top 20%. I am so good that I win the tourney for that 20%. I get bad dice in the final tournament and someone who has barely been pulling along wins... stages do not work.
6. Conqueror for a year? That is 33% of CCs history...
7. What is a "Turney"?

Alright, what about all the other points? Green ones are the ones you have answered, or ones I understand your plan for now.
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Re: Unraked games and Ranked with auto-pairings

Postby BaldAdonis on Sun Nov 30, 2008 5:54 pm

porkenbeans wrote:You can still play whatever game you want. So stop crying farmer. And as for it meaning something, well knucklehead, That is exactly what we are trying to accomplish. And as for rehashing old ideas, Maybe that should tell you something. Like maybe this problem has been around far to long. and others have come to the same, or similar conclusions and solutions. You sound like a spoiled brat whining because he may not be able to cheat anymore. :lol:

You're barking up the wrong tree there. I'm against this because it won't happen, not because it would adversely effect me; call it the realistic approach.

The system we have now exists because it's easy to maintain. lackattack does not want to do more work than necessary to keep everyone happy. Maybe you haven't been around the Suggs& Bugs forum long, but lack wants to do all the coding for everything himself, and he has a long list of already approved suggestions. Your suggestion (and this is probably why it is on the rejected list) is an upheaval to the game. He'll need to arrange a mechanism to group players by rank, to create games without user initiation, to remove the scoring system already in place, and to get everyone to choose the game settings they find acceptable to play (which are coming close to 100 000 varieties).

You could get the same results by banning farmers. A lot simpler, easier to implement, and realistic. chipv's Map Rank will give you a good idea of who they are (since you don't know already).
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Re: Unraked games and Ranked with auto-pairings

Postby The Neon Peon on Sun Nov 30, 2008 5:57 pm

BaldAdonis wrote:
porkenbeans wrote:You can still play whatever game you want. So stop crying farmer. And as for it meaning something, well knucklehead, That is exactly what we are trying to accomplish. And as for rehashing old ideas, Maybe that should tell you something. Like maybe this problem has been around far to long. and others have come to the same, or similar conclusions and solutions. You sound like a spoiled brat whining because he may not be able to cheat anymore. :lol:

You're barking up the wrong tree there. I'm against this because it won't happen, not because it would adversely effect me; call it the realistic approach.

The system we have now exists because it's easy to maintain. lackattack does not want to do more work than necessary to keep everyone happy. Maybe you haven't been around the Suggs& Bugs forum long, but lack wants to do all the coding for everything himself, and he has a long list of already approved suggestions. Your suggestion (and this is probably why it is on the rejected list) is an upheaval to the game. He'll need to arrange a mechanism to group players by rank, to create games without user initiation, to remove the scoring system already in place, and to get everyone to choose the game settings they find acceptable to play (which are coming close to 100 000 varieties).

You could get the same results by banning farmers. A lot simpler, easier to implement, and realistic. chipv's Map Rank will give you a good idea of who they are (since you don't know already).

That's the cheap way of destroying a suggestion. :( You ruined my fun.
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Re: Unraked games and Ranked with auto-pairings

Postby BaldAdonis on Sun Nov 30, 2008 6:00 pm

The Neon Peon wrote:That's the cheap way of destroying a suggestion. :( You ruined my fun.

Don't worry, he's not paying much attention to reality. Put me on ignore and continue trolling; it is amusing.
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Re: Unraked games and Ranked with auto-pairings

Postby The Neon Peon on Sun Nov 30, 2008 6:02 pm

BaldAdonis wrote:
The Neon Peon wrote:That's the cheap way of destroying a suggestion. :( You ruined my fun.

Don't worry, he's not paying much attention to reality. Put me on ignore and continue trolling; it is amusing.

I don't put people on ignore that often.
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Re: Unraked games and Ranked with auto-pairings

Postby BaldAdonis on Sun Nov 30, 2008 6:04 pm

The Neon Peon wrote:I don't put people on ignore that often.

It's fun.
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Re: The final solution

Postby porkenbeans on Sun Nov 30, 2008 6:15 pm

The Neon Peon wrote:
The Neon Peon wrote:
The top 20% of the top bracket are entered into the weekly showdown turny. The winner of the showdown receives a seat in the annual Turny of Champions, which will crown the next years Conqueror.

A whole lot of problems right there.
1. What if I don't want to enter a tourney?
2. I don't know where you have been, but a week is nowhere near enough to play a tourney... more like several months, or many months, with the amount of people you want to participate.
3. What if they are freemium?
4. Winner is 1 out of a rank? You have to be kidding me... only that 1 person deserves a chance for conqueror, huh?
5. Okay, I slaughter everyone in the game, get to top 20%. I am so good that I win the tourney for that 20%. I get bad dice in the final tournament and someone who has barely been pulling along wins... stages do not work.
6. Conqueror for a year? That is 33% of CCs history...
7. What is a "Turney"?

Alright, what about all the other points? Green ones are the ones you have answered, or ones I understand your plan for now.
The only thing that I have not covered is the one about, What if you dont want to join a turny. Well, since you have to be among the top 20 or so players at CC to play in any of them, I dont think that you will have to worry about that. lol. just funnin ya. But If you are in that class, and you dont want to compete for the crown, That is your choice. Im sure that you will get no arguments from your fellow elites at the top. Oh, and "Conqueror for a year" It would be more like Conqueror for life. Your name will forever remain gold. Each year someone wins a gold name. along with the Conqueror badge for his collection on his profile page. The part about someone lucking there way in to Conqueror, is a misnomer. This is RISK, and risk involves a bit of luck. But you can be sure that the competitors at the final table will all have earned their right to be there. And not a single one of them will be a farming, multi cheat. He will simply be the best god damn risk player of the year.
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Re: Unraked games and Ranked with auto-pairings

Postby porkenbeans on Sun Nov 30, 2008 6:31 pm

BaldAdonis wrote:
porkenbeans wrote:You can still play whatever game you want. So stop crying farmer. And as for it meaning something, well knucklehead, That is exactly what we are trying to accomplish. And as for rehashing old ideas, Maybe that should tell you something. Like maybe this problem has been around far to long. and others have come to the same, or similar conclusions and solutions. You sound like a spoiled brat whining because he may not be able to cheat anymore. :lol:

You're barking up the wrong tree there. I'm against this because it won't happen, not because it would adversely effect me; call it the realistic approach.

The system we have now exists because it's easy to maintain. lackattack does not want to do more work than necessary to keep everyone happy. Maybe you haven't been around the Suggs& Bugs forum long, but lack wants to do all the coding for everything himself, and he has a long list of already approved suggestions. Your suggestion (and this is probably why it is on the rejected list) is an upheaval to the game. He'll need to arrange a mechanism to group players by rank, to create games without user initiation, to remove the scoring system already in place, and to get everyone to choose the game settings they find acceptable to play (which are coming close to 100 000 varieties).

You could get the same results by banning farmers. A lot simpler, easier to implement, and realistic. chipv's Map Rank will give you a good idea of who they are (since you don't know already).
You really know how to crap on things dont ya. Are you trying to tell me that It is not worth doing because its hard. What kind of lame ass, stick in the mud attitude is that. If it was just a matter of a little tweek here or there, This problem would have already been fixed long ago. Im sorry to tell you that the cow is lying dead in the field. No amount of tweeking is going to clear the stench. You just have to bury the cow and get a new one. lol. She was a good cow, but the new one may give even more milk. :lol:
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Re: The final solution

Postby The Neon Peon on Sun Nov 30, 2008 7:20 pm

porkenbeans wrote:
The Neon Peon wrote:
The Neon Peon wrote:
The top 20% of the top bracket are entered into the weekly showdown turny. The winner of the showdown receives a seat in the annual Turny of Champions, which will crown the next years Conqueror.

A whole lot of problems right there.
1. What if I don't want to enter a tourney?
2. I don't know where you have been, but a week is nowhere near enough to play a tourney... more like several months, or many months, with the amount of people you want to participate.
3. What if they are freemium?
4. Winner is 1 out of a rank? You have to be kidding me... only that 1 person deserves a chance for conqueror, huh?
5. Okay, I slaughter everyone in the game, get to top 20%. I am so good that I win the tourney for that 20%. I get bad dice in the final tournament and someone who has barely been pulling along wins... stages do not work.
6. Conqueror for a year? That is 33% of CCs history...
7. What is a "Turney"?

Alright, what about all the other points? Green ones are the ones you have answered, or ones I understand your plan for now.

The only thing that I have not covered is the one about, What if you dont want to join a turny. Well, since you have to be among the top 20 or so players at CC to play in any of them, I dont think that you will have to worry about that. lol. just funnin ya. But If you are in that class, and you dont want to compete for the crown, That is your choice. Im sure that you will get no arguments from your fellow elites at the top. Oh, and "Conqueror for a year" It would be more like Conqueror for life. Your name will forever remain gold. Each year someone wins a gold name. along with the Conqueror badge for his collection on his profile page. The part about someone lucking there way in to Conqueror, is a misnomer. This is RISK, and risk involves a bit of luck. But you can be sure that the competitors at the final table will all have earned their right to be there. And not a single one of them will be a farming, multi cheat. He will simply be the best god damn risk player of the year.

I have underlined the ones you have not said anything about.
1. What if they are freemium and do not have a slot for the tourney because of build games?
2. How would that hypothetical situation be fair?
3. Okay, so you are going to add 1 conqueror every, year? Lets use an analogy. The U.S. has been around for 232 years, imagine if we elected a president only every 77 years? Same percentage of time.
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Re: The final solution

Postby porkenbeans on Sun Nov 30, 2008 7:38 pm

The Neon Peon wrote:
porkenbeans wrote:
The Neon Peon wrote:
The Neon Peon wrote:
The top 20% of the top bracket are entered into the weekly showdown turny. The winner of the showdown receives a seat in the annual Turny of Champions, which will crown the next years Conqueror.

A whole lot of problems right there.
1. What if I don't want to enter a tourney?
2. I don't know where you have been, but a week is nowhere near enough to play a tourney... more like several months, or many months, with the amount of people you want to participate.
3. What if they are freemium?
4. Winner is 1 out of a rank? You have to be kidding me... only that 1 person deserves a chance for conqueror, huh?
5. Okay, I slaughter everyone in the game, get to top 20%. I am so good that I win the tourney for that 20%. I get bad dice in the final tournament and someone who has barely been pulling along wins... stages do not work.
6. Conqueror for a year? That is 33% of CCs history...
7. What is a "Turney"?

Alright, what about all the other points? Green ones are the ones you have answered, or ones I understand your plan for now.

The only thing that I have not covered is the one about, What if you dont want to join a turny. Well, since you have to be among the top 20 or so players at CC to play in any of them, I dont think that you will have to worry about that. lol. just funnin ya. But If you are in that class, and you dont want to compete for the crown, That is your choice. Im sure that you will get no arguments from your fellow elites at the top. Oh, and "Conqueror for a year" It would be more like Conqueror for life. Your name will forever remain gold. Each year someone wins a gold name. along with the Conqueror badge for his collection on his profile page. The part about someone lucking there way in to Conqueror, is a misnomer. This is RISK, and risk involves a bit of luck. But you can be sure that the competitors at the final table will all have earned their right to be there. And not a single one of them will be a farming, multi cheat. He will simply be the best god damn risk player of the year.

I have underlined the ones you have not said anything about.
1. What if they are freemium and do not have a slot for the tourney because of build games?
2. How would that hypothetical situation be fair?
3. Okay, so you are going to add 1 conqueror every, year? Lets use an analogy. The U.S. has been around for 232 years, imagine if we elected a president only every 77 years? Same percentage of time.
There is 1 freemium in the top 20 at the present time. I dont think that it would be too difficult for CC to make a way for 1 or 2 players to play a few extra games.
The USA analogy is nowhere near being coherent. Or relevant for that matter. A better one would be the super bowl. As the winners are awarded a ring that no one can take away from them, ...ever. They will be remembered for all time as the world champs for whatever year. The absolute masters are the ones with more than 1 ring. As it is now, the top players slide on and off the leaerboard. They receive nothing lasting for this. When it comes down to it the skill of all in the top 20 are pretty well even, so, It would make since to let them compete each year for that ring. ...dont you think ? 8-)
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Re: Unraked games and Ranked with auto-pairings

Postby BaldAdonis on Sun Nov 30, 2008 7:42 pm

porkenbeans wrote:You really know how to crap on things dont ya. Are you trying to tell me that It is not worth doing because its hard. What kind of lame ass, stick in the mud attitude is that.
Not just that it's a lot of work, but it's a lot of work for someone else. It's easy for you to say he should follow your idea, because you don't actually have to do anything.
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Re: Ranked and Unraked games

Postby The Neon Peon on Sun Nov 30, 2008 7:47 pm

Okay, but you are still looking far too ahead into the future. 1 year, when CC has been around for less than 3 years is a little much, don't you think?

I concede the freemium argument.

Now, let's address the hypothetical sernario as well... I am doing very, very well because I am a very good player. I slaughter everyone in almost any game I play, and am the top person. I go on a very bad losing streak for 2 days.

Under the current situation, lets assume that person is sjnap. A bad luck rate for 2 days would push him down a good deal of points, but he would still be at the top, or second.

Under your proposal, I get bad dice in the final tournament and someone who has barely been pulling along wins. I do not have a chance to recover until 1 year later. :roll:

Under current standing, bad dice will hurt you slightly. Under your proposition, even a single string of bad luck will cost you a whole lot.
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Re: Unraked games and Ranked with auto-pairings

Postby porkenbeans on Sun Nov 30, 2008 7:59 pm

BaldAdonis wrote:
porkenbeans wrote:You really know how to crap on things dont ya. Are you trying to tell me that It is not worth doing because its hard. What kind of lame ass, stick in the mud attitude is that.
Not just that it's a lot of work, but it's a lot of work for someone else. It's easy for you to say he should follow your idea, because you don't actually have to do anything.
I would gladly do anything that Lack could delegate to me, at no charge. I can think of a few things that I may be capable of doing. You can tweek the dead cows ass all you want. Sooner or later lack will do the only thing left for him. Bury the dead cow and get a new one. It will be a much better cow, as it will be bred with lessons learned. It would as a result, have a much longer life span than the starter cow.
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Re: Unraked games and Ranked with auto-pairings

Postby The Neon Peon on Sun Nov 30, 2008 8:00 pm

porkenbeans wrote:I would gladly do anything that Lack could delegate to me, at no charge.

You need to read this forum more often.
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Re: Ranked and Unraked games

Postby porkenbeans on Sun Nov 30, 2008 8:12 pm

The Neon Peon wrote:Okay, but you are still looking far too ahead into the future. 1 year, when CC has been around for less than 3 years is a little much, don't you think?

I concede the freemium argument.

Now, let's address the hypothetical sernario as well... I am doing very, very well because I am a very good player. I slaughter everyone in almost any game I play, and am the top person. I go on a very bad losing streak for 2 days.

Under the current situation, lets assume that person is sjnap. A bad luck rate for 2 days would push him down a good deal of points, but he would still be at the top, or second.

Under your proposal, I get bad dice in the final tournament and someone who has barely been pulling along wins. I do not have a chance to recover until 1 year later. :roll:

Under current standing, bad dice will hurt you slightly. Under your proposition, even a single string of bad luck will cost you a whole lot.
OK, First, You will only be competing against players of the same skill as yourself. So I doubt that there will be any "slaughtering" going on. Remember, they dont award the super bowl ring to the team that won the most games. Just ask the Patriots about that one. Are you saying that the Giants should give them there rings because they won more games that year ? And I dont think that the Giants would say that they were just barly pulling along. :lol: And as for recovering for a year. Whats to recover from, You are among the best of the best. You still remain a Genaral. and You are already in the running for he next ring. Not a bad place to be if you ask me.
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Re: Unraked games and Ranked with auto-pairings

Postby porkenbeans on Sun Nov 30, 2008 8:27 pm

The Neon Peon wrote:
porkenbeans wrote:I would gladly do anything that Lack could delegate to me, at no charge.

You need to read this forum more often.
It may surprise you to learn that the vast majority of CC members have never even seen this forum. or any other forum for that matter. But on the flip side of that, you have the farmer, multies and cheaters. 99.9% of them are alive and well, here in the forums. Just pm this poll to all CC members. You will be in for a surprise I imagine.
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Re: Unraked games and Ranked with auto-pairings

Postby The Neon Peon on Sun Nov 30, 2008 8:52 pm

porkenbeans wrote:
The Neon Peon wrote:
porkenbeans wrote:I would gladly do anything that Lack could delegate to me, at no charge.

You need to read this forum more often.
It may surprise you to learn that the vast majority of CC members have never even seen this forum. or any other forum for that matter. But on the flip side of that, you have the farmer, multies and cheaters. 99.9% of them are alive and well, here in the forums. Just pm this poll to all CC members. You will be in for a surprise I imagine.

Well, that only proves that you are unaware of what is going on.

Shall we then take a look at how many threads and suggestions there are in this forum? Compare that number to the 15 that are so called *to do*

Okay, go to the official *to do* list, and take a look in some of those threads. Notice how many are from 2006? A whole lot. Now, lets see how many are from 2007? That is all but one or two threads in there, which those threads are from last winter.

Now, if you browse around a little, you will find that lack refuses to let anyone else code. Now, PM lack about the progress on such things... unless things have dramatically changed recently, you will find that the management of CC takes up most of his time (according to him), but that he is slowly coding the suggestions.

Let's sum up our journey of discovery:
1. There are a whole ton of suggestions, and hardly any of them have anything happen to them, much less get on the *to do* list.
2. Things from 2006 have not yet been coded, not even things from 2007. With the amount of topics from that long ago... if anything gets added, it will get coded only in a very, very, VERY long time.
3. There will be no acceleration in coding speed, it will continue to move like a turtle ;)

Now, take those things you have just said into account, along with the fact that some of them (such as the random map suggestion) are very easy to code. Think of how hard this suggestion would be to code.

You can hypothetically put this on the *to do* list... IF it does happen (a very small chance seeing as a suggestion which is almost the same as this one has been rejected), it still will not happen until all those other suggestions get done. When will those get done... we are almost 3 years working on some of them, including making a random selection among maps (one of the easiest things in the world to code)... my guess is... not in a long while.
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Re: Unraked games and Ranked with auto-pairings

Postby porkenbeans on Sun Nov 30, 2008 9:16 pm

The Neon Peon wrote:
porkenbeans wrote:
The Neon Peon wrote:
porkenbeans wrote:I would gladly do anything that Lack could delegate to me, at no charge.

You need to read this forum more often.
It may surprise you to learn that the vast majority of CC members have never even seen this forum. or any other forum for that matter. But on the flip side of that, you have the farmer, multies and cheaters. 99.9% of them are alive and well, here in the forums. Just pm this poll to all CC members. You will be in for a surprise I imagine.

Well, that only proves that you are unaware of what is going on.

Shall we then take a look at how many threads and suggestions there are in this forum? Compare that number to the 15 that are so called *to do*

Okay, go to the official *to do* list, and take a look in some of those threads. Notice how many are from 2006? A whole lot. Now, lets see how many are from 2007? That is all but one or two threads in there, which those threads are from last winter.

Now, if you browse around a little, you will find that lack refuses to let anyone else code. Now, PM lack about the progress on such things... unless things have dramatically changed recently, you will find that the management of CC takes up most of his time (according to him), but that he is slowly coding the suggestions.

Let's sum up our journey of discovery:
1. There are a whole ton of suggestions, and hardly any of them have anything happen to them, much less get on the *to do* list.
2. Things from 2006 have not yet been coded, not even things from 2007. With the amount of topics from that long ago... if anything gets added, it will get coded only in a very, very, VERY long time.
3. There will be no acceleration in coding speed, it will continue to move like a turtle ;)

Now, take those things you have just said into account, along with the fact that some of them (such as the random map suggestion) are very easy to code. Think of how hard this suggestion would be to code.

You can hypothetically put this on the *to do* list... IF it does happen (a very small chance seeing as a suggestion which is almost the same as this one has been rejected), it still will not happen until all those other suggestions get done. When will those get done... we are almost 3 years working on some of them, including making a random selection among maps (one of the easiest things in the world to code)... my guess is... not in a long while.
I believe that you are quit right on this assessment. He probably started this site with not a whole lot of grandiose expectations. I bet that he never imagined that it would be this successful. It is to bad that he doesnt see the real potential of this site. It could be 100 times or more popular than it is now. He could retire to Hawaii and live out his days in comfort off of this baby. ;)I think that you are the one that has done the convincing. I am now convinced that this forum is a huge waist of everyone's time and effort. ](*,) :cry:
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Re: Unraked games and Ranked with auto-pairings

Postby The Neon Peon on Sun Nov 30, 2008 10:01 pm

porkenbeans wrote: I am now convinced that this forum is a huge waist of everyone's time and effort. ](*,) :cry:

Welcome to the real world. :cool: This forum is fun, though.
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Re: Ranked and Unraked games

Postby spiesr on Sun Nov 30, 2008 10:26 pm

Random Points Directed at Different People
1. The To-Do list is not necessarily done in chronological order but the order of whatever lack feels like doing at the time.
2. This suggestion has the problem of when if I only want to play 3 standard player fog escalating chained civil war and 7 player assassin sunny no cards unlimited age of merchants and want those games to be ranked.
3. The way ranked team games would be handled is not well described and appears flawed.
4. This suggestion will never happen...
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