Hope you understand my msg grtz Hawkeye
Moderator: Cartographers
Classic freestyle objective tactic - works the same for continents too.Hawkeye Pierce wrote:There is a loop in this map , wich makes it unfair to play. the hold the 1 turn grand oasis has the loop . wait untill 5 min till end of 24 h then take grand oasis after that 24h ends and login again and you won this map in 6min.
Hope you understand my msg grtz Hawkeye![]()

that isn't possible with the XML tools we have, sorry.Hawkeye Pierce wrote:I see but continent doesn't win te game imediatly , this one does hold grand oasis for 1 round and you win. 1 round should be longer then 2 min I think . can't this be changed into hold till all players took their turn ? would be more ballanced . Like the map by the way
I like it leaving 1s around the map, not neutrals. Without them, fortifying would be really annoying....Xanthir wrote:I'm playing the map right now, and we're enjoying it. However, the fact that deserts lose 1 troop per turn doesn't seem like it *does* anything, because it won't return to neutral if you leave it with a single troop. We can still strike out across the desert all we want, and maintain easy fortify chains across the area.
I suggest that if you have 1 troop on a desert when your turn comes around, it is destroyed and reverts to 1 neutral. If you want to be *truly* evil, have it revert to its original neutral army.
Same with grand oasis, obviously. If you have 3 troops or less in one of the squares, it returns to neutral. Even if you let deserts stay at 1 when they reset, grand oasis definitely should reset to 6 if it kills you.

I'm not following you Oliver... perhaps the confusion stems from the fact that BOB doesn't distinguish between a desert territory with two armies that will take a loss, and one with one army that won't take a loss.OliverFA wrote:Hello!
Don't know if somebody already reported this, but I think that some of those territories are wrong: Desert 49 [-1] Desert 63 [-1] Desert 64 [-1] Desert 81 [-1]
I say this because in game http://www.conquerclub.com/game.php?gam ... full_log=Y BOB is saying that blue will get 2 armies next turn, including -1 from Region Bonus.
it probably is a BOB error.OliverFA wrote:Oh! Maybe that's the case and is a BOB thing. I will check more carefully and post here the final result (and if it's a BOB error, post also the error report inthe BOB thread).

I think you'll find that it is 100% correct - but you are reading it wrong.OliverFA wrote:Hello!
Don't know if somebody already reported this, but I think that some of those territories are wrong: Desert 49 [-1] Desert 63 [-1] Desert 64 [-1] Desert 81 [-1]
I say this because in game http://www.conquerclub.com/game.php?gam ... full_log=Y BOB is saying that blue will get 2 armies next turn, including -1 from Region Bonus.

I am afraid that either there is a mistake in BOB, a strange case not contemplated yet, or I am very ofuscated with that subject. Look at these images:yeti_c wrote:At the moment - BOB says - he is getting 3 for the next turn - yet has 2 territories with -1 - because he only has 1 army on these territories - then it knows that he doesn't lose any of them.
The Continents Display still lists them so that you know which territories will lose you armies...
You'll notice that when you get to the Grand Oasis - which has more than -1 - it even calculates the difference between the negative bonus to -1 and still gives the correct answer.
C.

But he has 2 oasis, so +6, and 10 territories, so +3, for a total of 9 to deploy.yeti_c wrote:You're about to lose an armie on Desert 9.
Hence 9-1 = 8.
C.
It isn't the amount of Troops that you are about to deploy... It is the amount of Troops due that turn.ZeakCytho wrote:But he has 2 oasis, so +6, and 10 territories, so +3, for a total of 9 to deploy.yeti_c wrote:You're about to lose an armie on Desert 9.
Hence 9-1 = 8.
C.

Oh. Then the number is correct. But wouldn't the number of troops you get to deploy be a more useful number?yeti_c wrote:It isn't the amount of Troops that you are about to deploy... It is the amount of Troops due that turn.ZeakCytho wrote:But he has 2 oasis, so +6, and 10 territories, so +3, for a total of 9 to deploy.yeti_c wrote:You're about to lose an armie on Desert 9.
Hence 9-1 = 8.
C.
C.


Victory conditions and the freestyle setting (especially in speed games) ain't a good match of formats. It's just something one needs to know.Marshes wrote: I do agree the game ends to quick, specially in freestyle.