Sounds good, I'll implement that tooedbeard wrote:how about it's not part of that bonus area and you have one-way arrows going towards that territory so it's more noticeable?
Antarctica v9 [I, Gp, Gr]
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- e_i_pi
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Re: Antarctica v4 [Adv] - Entire Layout Finished
Re: Antarctica v4 [Adv] - Entire Layout Finished
Is it possible to make the flags easier to see on the fleets? Some, like the French flag, blend into the dark blue of the water.
I don't think you're caring much about graphics at the moment , but the legend is hard to see as well with the black backgrounds and the dark flags.
I don't think you're caring much about graphics at the moment , but the legend is hard to see as well with the black backgrounds and the dark flags.
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Re: Antarctica v4 [Adv] - Entire Layout Finished
Skittles! wrote:Is it possible to make the flags easier to see on the fleets? Some, like the French flag, blend into the dark blue of the water.
I don't think you're caring much about graphics at the moment , but the legend is hard to see as well with the black backgrounds and the dark flags.
The french flag will be made easier to see, and the Aus and NZ flags will be changed to Navy Blue and Sky Blue. These are are on the suggestions (to be implemented) list
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Re: Antarctica v5 [Adv] - Major graphics overhaul
Version 5 is up, and ready for feedback. Most community suggestions have been implemented. The South Pole Station isn't in there yet. I'm not sure if that will clutter the province a little too much or not. Also, require community consultation on whether sea routes are required. I don't believe they are required due to the gameplay (make beachhead, then expand), but the wisdom of the community is welcome in this regard. Enjoy
Re: Antarctica v5 [Adv] - Major graphics overhaul
Nice 
The blue/purple at the west of the map still look too similar - could you switch the blue with one of the yellows perhaps?
The arrows going to the South Pole are a nice touch, although I think they are slightly too thick - try making them a bit narrower so that the heads are a bit more pronounced... or even use the same arrows you've got between the ships??
Does transantarctic border McMurdo? That bit of border isn't too clear... In fact there are a couple of borders, particularly in the green/blue islandy regions that are difficult to make out.
How have you worked out the bonus amounts? There seem to be a lot of borders, making some of the areas difficult to get/hold...
Keep up the good work
The blue/purple at the west of the map still look too similar - could you switch the blue with one of the yellows perhaps?
The arrows going to the South Pole are a nice touch, although I think they are slightly too thick - try making them a bit narrower so that the heads are a bit more pronounced... or even use the same arrows you've got between the ships??
Does transantarctic border McMurdo? That bit of border isn't too clear... In fact there are a couple of borders, particularly in the green/blue islandy regions that are difficult to make out.
How have you worked out the bonus amounts? There seem to be a lot of borders, making some of the areas difficult to get/hold...
Keep up the good work

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- e_i_pi
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Re: Antarctica v5 [Adv] - Major graphics overhaul
Version 5.22 is up. Resolved the issue of Transantarctic border with MsMurdo by closing ti off using the mountains. Also, cleaned up the islands where Peninsula meets West Antarctica, it should all be pretty clear now what borders what. Fixed up the arrows too, just made them neat triangles. Also, switched the colours of Queen Maud Land and Marie Byrd Land, which does look a lot better. Thanks for the suggestions MrBenn 
Also, de-pixellated the borders and coastline, and made some aesthetic changes to the ship arrows and ship flags. Changed the continent bonuses too.
Also, de-pixellated the borders and coastline, and made some aesthetic changes to the ship arrows and ship flags. Changed the continent bonuses too.
Last edited by e_i_pi on Thu Sep 11, 2008 11:57 pm, edited 4 times in total.
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Re: Antarctica v5.1 [Adv] - Major graphics overhaul
Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.
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Re: Antarctica v5.1 [Adv] - Major graphics overhaul
See what I have to live with folks? I get subjected to this every nighthoneyspider wrote:Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.
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Re: Antarctica v5.1 [Adv] - Major graphics overhaul
Poof.e_i_pi wrote:See what I have to live with folks? I get subjected to this every nighthoneyspider wrote:Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.
If you love me you will =D
This thread is back on track as of....... nowkgo.
Idea. Could holding the South Pole incure a deployment penalty of one army? Its easy to justify (Pilots + troopers or whatever) and could off-set the considerable advantage gained. It would kinda force the players to hold a continent before going for the base. (I know the advantage is the point of the map, but it seems like a fun idea).
I spose it needs to be played first tho.
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Re: Antarctica v5.1 [Adv] - Major graphics overhaul
Could be an option, seems viable. This is something to be discussed. There could be a -1 for every territory in Polar Plateau too, to reflect the distance from the fleets and beacheads (ie - attrition of supplies on the way). I'll add it to the first post in suggshoneyspider wrote:Poof.e_i_pi wrote:See what I have to live with folks? I get subjected to this every nighthoneyspider wrote:Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.
If you love me you will =D
This thread is back on track as of....... nowkgo.
Idea. Could holding the South Pole incure a deployment penalty of one army? Its easy to justify (Pilots + troopers or whatever) and could off-set the considerable advantage gained. It would kinda force the players to hold a continent before going for the base. (I know the advantage is the point of the map, but it seems like a fun idea).
I spose it needs to be played first tho.
Re: Antarctica v5.22 [Adv] - Major graphics overhaul
Cant the South pole be a neatrual terretorie which don't belong to any continent? This way it will stand out more and thats what it should be.
And shouldent the norweigan ship be the one attack norwega?
PS: the backround is way to dark for me:P
And shouldent the norweigan ship be the one attack norwega?
PS: the backround is way to dark for me:P
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul
Unfortunately, if Norway attacks Norvegia, then two ships will be attacking the one province. I've tried to make it so that every ship can land, and have a 1 province buffer to any other landing point. If you look on the real world map of Antarctica, you'll see the Norwegian ship is landing in the Norwegian claim, and the British ship is landing in the British claim.Androidz wrote:Cant the South pole be a neatrual terretorie which don't belong to any continent? This way it will stand out more and thats what it should be.
And shouldent the norweigan ship be the one attack norwega?
PS: the backround is way to dark for me:P
And yes, the background may be a bit dark. The entire continent has been lightened a great deal, so I may need to compensate by lightening the sea a little.
Last edited by e_i_pi on Fri Sep 12, 2008 3:20 am, edited 1 time in total.
Re: Antarctica v5.22 [Adv] - Major graphics overhaul
I was going to mention border pixelisation - but as of 5.22 this is mostly cleaned up (V5 was very pixely at the edges).
C.
C.

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- e_i_pi
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul
The only pixelation in there now is between borders that have opposing colours, (eg - Lambert - Recovery, Byrd - Totten, Heritage - Icestream). They're gonna have to be fixed by hand.yeti_c wrote:I was going to mention border pixelisation - but as of 5.22 this is mostly cleaned up (V5 was very pixely at the edges).
C.
I have to make a few borders more visible (Cape Adare - McMurdo for instance), and I'm gonna take out the mountains between McMurdo and Transantarctic. I've heard suggestions that the flags are no good - but no input as to how they could be better. <3 Non-constructive criticism. The scatter effect around some boats (NZ in particular) needs to be curbed a bit, as it looks too crunchy.
No other input Yeti? I'm stuck on where to go from here.
Re: Antarctica v5 [Adv] - Major graphics overhaul
I would've saved this comment for the main foundry - but you asked for it...
So...
Gameplay.
Everything is a bit close... there's only 1 territory buffers between each ship...
I would consider adding more territories to make it less likely that 1st turn takeouts can happen.
C.
So...
Gameplay.
Everything is a bit close... there's only 1 territory buffers between each ship...
I would consider adding more territories to make it less likely that 1st turn takeouts can happen.
C.

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- e_i_pi
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Re: Antarctica v5 [Adv] - Major graphics overhaul
First turn takeouts can't happen. Ships can only be attacked by South Pole. Even if there's only 3 armies on each mainland province, someone would have to go through 15 neutrals before they could bombard. I'd say there's a strong chance that South Pole will not be part of Polar Plateau continent, and will have something like 10-15 armies on it that are neutral anyhow.yeti_c wrote:
I would've saved this comment for the main foundry - but you asked for it...
So...
Gameplay.
Everything is a bit close... there's only 1 territory buffers between each ship...
I would consider adding more territories to make it less likely that 1st turn takeouts can happen.
C.
Re: Antarctica v5.22 [Adv] - Major graphics overhaul
and another review, bonus wise.
butfirst I would like to say that this is indeed a nice map, new sorta playstyle with the need to keep your fleet from being bombarded.
Peninsula:
7 terr, 5 def, 2 att, 2 cont => Bonus of 5 (but 4 is indeed good enough)
Marie Byrd:
6 terr, 4 def, 2 att, 2 cont => Bous of 4 (good enough)
West Antarctica:
4 terr, 4 def, 3 att, 3 cont => Bonus of 4 (good enough, has 5 fleets inbound sort to speak so a choke point)
Polar Plateau:
6 terr, 3 def, 4 att, 5 cont => Bonus of 4 (can be held by 3 defence points, will get taken and isn't really required to give army's in this playstyle)
Queen Maud Land:
7 terr, 5 def, 3 att, 2 cont => Bonus of 5 (perhaps an idea for even only 4, thou questionable)
East Antarctica:
7 terr, 5 def, 4 att, 3 cont => Bonus of 5 (definatly no 6, only 5 required to defence and only 2 fleets hanging over it with minimal walkthruw from other parts)
Wilkes Land:
8 terr, 6 def, 4 att, 3 cont => Bonus of 6 (perhaps good, perhaps not, I thou like the 6)
Victoria Land:
4 terr, 3 def, 3 att, 2 cont => Bonus of 3 (good enough, see note)
I thou have 1 note:
The USA left landing spot in McMurdo gives them the ability to strike at the South pole the best with only 2 terr between pole and landing zone. I believe moving the landing zone to Cape Adare will improve this (by giving 3 terr between landing and pole like many other navy's can). Changing this also makes that 4 terr need to be defended to keep Victoria land, thou a change in bonus I don't see needed.
butfirst I would like to say that this is indeed a nice map, new sorta playstyle with the need to keep your fleet from being bombarded.
Peninsula:
7 terr, 5 def, 2 att, 2 cont => Bonus of 5 (but 4 is indeed good enough)
Marie Byrd:
6 terr, 4 def, 2 att, 2 cont => Bous of 4 (good enough)
West Antarctica:
4 terr, 4 def, 3 att, 3 cont => Bonus of 4 (good enough, has 5 fleets inbound sort to speak so a choke point)
Polar Plateau:
6 terr, 3 def, 4 att, 5 cont => Bonus of 4 (can be held by 3 defence points, will get taken and isn't really required to give army's in this playstyle)
Queen Maud Land:
7 terr, 5 def, 3 att, 2 cont => Bonus of 5 (perhaps an idea for even only 4, thou questionable)
East Antarctica:
7 terr, 5 def, 4 att, 3 cont => Bonus of 5 (definatly no 6, only 5 required to defence and only 2 fleets hanging over it with minimal walkthruw from other parts)
Wilkes Land:
8 terr, 6 def, 4 att, 3 cont => Bonus of 6 (perhaps good, perhaps not, I thou like the 6)
Victoria Land:
4 terr, 3 def, 3 att, 2 cont => Bonus of 3 (good enough, see note)
I thou have 1 note:
The USA left landing spot in McMurdo gives them the ability to strike at the South pole the best with only 2 terr between pole and landing zone. I believe moving the landing zone to Cape Adare will improve this (by giving 3 terr between landing and pole like many other navy's can). Changing this also makes that 4 terr need to be defended to keep Victoria land, thou a change in bonus I don't see needed.
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul
The landing zone is Cape Adare, the border isn't clear enoughonbekende wrote:and another review, bonus wise.
butfirst I would like to say that this is indeed a nice map, new sorta playstyle with the need to keep your fleet from being bombarded.
Peninsula:
7 terr, 5 def, 2 att, 2 cont => Bonus of 5 (but 4 is indeed good enough)
Marie Byrd:
6 terr, 4 def, 2 att, 2 cont => Bous of 4 (good enough)
West Antarctica:
4 terr, 4 def, 3 att, 3 cont => Bonus of 4 (good enough, has 5 fleets inbound sort to speak so a choke point)
Polar Plateau:
6 terr, 3 def, 4 att, 5 cont => Bonus of 4 (can be held by 3 defence points, will get taken and isn't really required to give army's in this playstyle)
Queen Maud Land:
7 terr, 5 def, 3 att, 2 cont => Bonus of 5 (perhaps an idea for even only 4, thou questionable)
East Antarctica:
7 terr, 5 def, 4 att, 3 cont => Bonus of 5 (definatly no 6, only 5 required to defence and only 2 fleets hanging over it with minimal walkthruw from other parts)
Wilkes Land:
8 terr, 6 def, 4 att, 3 cont => Bonus of 6 (perhaps good, perhaps not, I thou like the 6)
Victoria Land:
4 terr, 3 def, 3 att, 2 cont => Bonus of 3 (good enough, see note)
I thou have 1 note:
The USA left landing spot in McMurdo gives them the ability to strike at the South pole the best with only 2 terr between pole and landing zone. I believe moving the landing zone to Cape Adare will improve this (by giving 3 terr between landing and pole like many other navy's can). Changing this also makes that 4 terr need to be defended to keep Victoria land, thou a change in bonus I don't see needed.
When I calculated the bonuses, I used the ships as attack points as well, giving the continents a lot more points of being attacked than you've quoted here. Thanks for working those bonuses out. I think this is a part of the map design that is going to need a lot of community discussion, because there hasn't been gameplay like this before, so the approach to calculating bonuses will have to be different.
The main concern I have at the moment is that in a quads game, one team could stack one player who could punch through to the pole. I believe I will have to make the pole have 10 or so neutral armies to start to compensate for this. Also the pole can't be part of the Plateau continent bonus, as it is now. I may also have the pole reducing by 1 army per turn, and maybe even every province in Plateau reducing by that, to make races for the pole difficult. Not sure how this will affect gameplay though.
Thanks for your feedback
Re: Antarctica v5 [Adv] - Major graphics overhaul
Apologies - I assumed you'd be able to attack back onto the Ships.e_i_pi wrote:First turn takeouts can't happen. Ships can only be attacked by South Pole. Even if there's only 3 armies on each mainland province, someone would have to go through 15 neutrals before they could bombard. I'd say there's a strong chance that South Pole will not be part of Polar Plateau continent, and will have something like 10-15 armies on it that are neutral anyhow.yeti_c wrote:
I would've saved this comment for the main foundry - but you asked for it...
So...
Gameplay.
Everything is a bit close... there's only 1 territory buffers between each ship...
I would consider adding more territories to make it less likely that 1st turn takeouts can happen.
C.
All good then - nothing to see here move along...
C.

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- The Neon Peon
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul
Could you add a little more distinction between where the earth ends and the view of space begins, I think this will make it look more visually appealing
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul
Accepted, and implemented, not yet updated to site. Thanks for the feedbackThe Neon Peon wrote:Could you add a little more distinction between where the earth ends and the view of space begins, I think this will make it look more visually appealing
- benny profane
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul
It took me a while to figure out how the Russian fleet has only 5 moves to the Pole.
The confusion lies in the uppermost part of Thwaite - I didn't see that it connected to Heritage.
You might want to consider merging that top part with the rest of Thwaite.
Some flags (Britain, France, New Zealand) will be very hard to distinguish on the small map.
Keep an eye out for that.
Also, it's not immediately clear which continent matches the names in the legend below.
It took me a moment, but it's possible that it may be more difficult for the colorblind...?
Otherwise, this looks really interesting, and it's clear you've put a lot of thought and work into it.
The confusion lies in the uppermost part of Thwaite - I didn't see that it connected to Heritage.
You might want to consider merging that top part with the rest of Thwaite.
Some flags (Britain, France, New Zealand) will be very hard to distinguish on the small map.
Keep an eye out for that.
Also, it's not immediately clear which continent matches the names in the legend below.
It took me a moment, but it's possible that it may be more difficult for the colorblind...?
Otherwise, this looks really interesting, and it's clear you've put a lot of thought and work into it.
Re: Antarctica v5.22 [Adv] - Major graphics overhaul
Some good points herebenny profane wrote:Some flags (Britain, France, New Zealand) will be very hard to distinguish on the small map.
Keep an eye out for that.
Also, it's not immediately clear which continent matches the names in the legend below.
It took me a moment, but it's possible that it may be more difficult for the colorblind...?
Otherwise, this looks really interesting, and it's clear you've put a lot of thought and work into it.
I like the ticker text at the bottom; have you tried putting the region names on the map at all? It might be needed

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Re: Antarctica v5.22 [Adv] - Major graphics overhaul
Yes, this is an ongoing issue that I have to resolve. There are several border regions throughout the map that certainly need better definition.benny profane wrote:It took me a while to figure out how the Russian fleet has only 5 moves to the Pole.
The confusion lies in the uppermost part of Thwaite - I didn't see that it connected to Heritage.
You might want to consider merging that top part with the rest of Thwaite.
The small map isn't going to be a simple reduction of everything, I'm going to redo the text, flags, ships, legend, and army circles to ensure they are all the same size as the large, not simply the same relative size. Thanks for pointing that out though.benny profane wrote:Some flags (Britain, France, New Zealand) will be very hard to distinguish on the small map.
Keep an eye out for that.
Yep, benny and Benn (MrBenn wrote:I like the ticker text at the bottom; have you tried putting the region names on the map at all? It might be neededbenny profane wrote:Also, it's not immediately clear which continent matches the names in the legend below.
It took me a moment, but it's possible that it may be more difficult for the colorblind...?
Otherwise, this looks really interesting, and it's clear you've put a lot of thought and work into it.
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul
This is going into hiding for a week or two, I need to do some massive changes to the file itself, duplicating about 80 layers and reversing their fill so I can work with this manageably while having fuzzy (de-pixellated) borders. Fun fun


