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Antarctica v9 [I, Gp, Gr]

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Re: Antarctica v4 [Adv] - Entire Layout Finished

Postby e_i_pi on Sun Sep 07, 2008 10:28 pm

edbeard wrote:how about it's not part of that bonus area and you have one-way arrows going towards that territory so it's more noticeable?

Sounds good, I'll implement that too :)
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Re: Antarctica v4 [Adv] - Entire Layout Finished

Postby Skittles! on Mon Sep 08, 2008 12:17 am

Is it possible to make the flags easier to see on the fleets? Some, like the French flag, blend into the dark blue of the water.

I don't think you're caring much about graphics at the moment [I only just skimmed over the last page], but the legend is hard to see as well with the black backgrounds and the dark flags.
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Re: Antarctica v4 [Adv] - Entire Layout Finished

Postby e_i_pi on Mon Sep 08, 2008 12:25 am

Skittles! wrote:Is it possible to make the flags easier to see on the fleets? Some, like the French flag, blend into the dark blue of the water.

I don't think you're caring much about graphics at the moment [I only just skimmed over the last page], but the legend is hard to see as well with the black backgrounds and the dark flags.

The french flag will be made easier to see, and the Aus and NZ flags will be changed to Navy Blue and Sky Blue. These are are on the suggestions (to be implemented) list :)
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Re: Antarctica v5 [Adv] - Major graphics overhaul

Postby e_i_pi on Thu Sep 11, 2008 8:26 am

Version 5 is up, and ready for feedback. Most community suggestions have been implemented. The South Pole Station isn't in there yet. I'm not sure if that will clutter the province a little too much or not. Also, require community consultation on whether sea routes are required. I don't believe they are required due to the gameplay (make beachhead, then expand), but the wisdom of the community is welcome in this regard. Enjoy

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Re: Antarctica v5 [Adv] - Major graphics overhaul

Postby MrBenn on Thu Sep 11, 2008 3:12 pm

Nice ;-)

The blue/purple at the west of the map still look too similar - could you switch the blue with one of the yellows perhaps?

The arrows going to the South Pole are a nice touch, although I think they are slightly too thick - try making them a bit narrower so that the heads are a bit more pronounced... or even use the same arrows you've got between the ships??

Does transantarctic border McMurdo? That bit of border isn't too clear... In fact there are a couple of borders, particularly in the green/blue islandy regions that are difficult to make out.

How have you worked out the bonus amounts? There seem to be a lot of borders, making some of the areas difficult to get/hold...

Keep up the good work ;-)
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Re: Antarctica v5 [Adv] - Major graphics overhaul

Postby e_i_pi on Thu Sep 11, 2008 9:13 pm

Version 5.22 is up. Resolved the issue of Transantarctic border with MsMurdo by closing ti off using the mountains. Also, cleaned up the islands where Peninsula meets West Antarctica, it should all be pretty clear now what borders what. Fixed up the arrows too, just made them neat triangles. Also, switched the colours of Queen Maud Land and Marie Byrd Land, which does look a lot better. Thanks for the suggestions MrBenn :D

Also, de-pixellated the borders and coastline, and made some aesthetic changes to the ship arrows and ship flags. Changed the continent bonuses too.

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Re: Antarctica v5.1 [Adv] - Major graphics overhaul

Postby honeyspider on Thu Sep 11, 2008 9:26 pm

Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.

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Re: Antarctica v5.1 [Adv] - Major graphics overhaul

Postby e_i_pi on Thu Sep 11, 2008 11:23 pm

honeyspider wrote:Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.

If you love me you will =D

See what I have to live with folks? I get subjected to this every night :roll:
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Re: Antarctica v5.1 [Adv] - Major graphics overhaul

Postby honeyspider on Fri Sep 12, 2008 12:15 am

e_i_pi wrote:
honeyspider wrote:Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.

If you love me you will =D

See what I have to live with folks? I get subjected to this every night :roll:


Poof.

This thread is back on track as of....... nowkgo.

Idea. Could holding the South Pole incure a deployment penalty of one army? Its easy to justify (Pilots + troopers or whatever) and could off-set the considerable advantage gained. It would kinda force the players to hold a continent before going for the base. (I know the advantage is the point of the map, but it seems like a fun idea).

I spose it needs to be played first tho.
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Re: Antarctica v5.1 [Adv] - Major graphics overhaul

Postby e_i_pi on Fri Sep 12, 2008 12:20 am

honeyspider wrote:
e_i_pi wrote:
honeyspider wrote:Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.

If you love me you will =D

See what I have to live with folks? I get subjected to this every night :roll:


Poof.

This thread is back on track as of....... nowkgo.

Idea. Could holding the South Pole incure a deployment penalty of one army? Its easy to justify (Pilots + troopers or whatever) and could off-set the considerable advantage gained. It would kinda force the players to hold a continent before going for the base. (I know the advantage is the point of the map, but it seems like a fun idea).

I spose it needs to be played first tho.

Could be an option, seems viable. This is something to be discussed. There could be a -1 for every territory in Polar Plateau too, to reflect the distance from the fleets and beacheads (ie - attrition of supplies on the way). I'll add it to the first post in suggs
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby Androidz on Fri Sep 12, 2008 12:27 am

Cant the South pole be a neatrual terretorie which don't belong to any continent? This way it will stand out more and thats what it should be.

And shouldent the norweigan ship be the one attack norwega?

PS: the backround is way to dark for me:P
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby e_i_pi on Fri Sep 12, 2008 12:38 am

Androidz wrote:Cant the South pole be a neatrual terretorie which don't belong to any continent? This way it will stand out more and thats what it should be.

And shouldent the norweigan ship be the one attack norwega?

PS: the backround is way to dark for me:P


Unfortunately, if Norway attacks Norvegia, then two ships will be attacking the one province. I've tried to make it so that every ship can land, and have a 1 province buffer to any other landing point. If you look on the real world map of Antarctica, you'll see the Norwegian ship is landing in the Norwegian claim, and the British ship is landing in the British claim.

And yes, the background may be a bit dark. The entire continent has been lightened a great deal, so I may need to compensate by lightening the sea a little.
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby yeti_c on Fri Sep 12, 2008 3:09 am

I was going to mention border pixelisation - but as of 5.22 this is mostly cleaned up (V5 was very pixely at the edges).

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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby e_i_pi on Fri Sep 12, 2008 3:20 am

yeti_c wrote:I was going to mention border pixelisation - but as of 5.22 this is mostly cleaned up (V5 was very pixely at the edges).

C.

The only pixelation in there now is between borders that have opposing colours, (eg - Lambert - Recovery, Byrd - Totten, Heritage - Icestream). They're gonna have to be fixed by hand.

I have to make a few borders more visible (Cape Adare - McMurdo for instance), and I'm gonna take out the mountains between McMurdo and Transantarctic. I've heard suggestions that the flags are no good - but no input as to how they could be better. <3 Non-constructive criticism. The scatter effect around some boats (NZ in particular) needs to be curbed a bit, as it looks too crunchy.

No other input Yeti? I'm stuck on where to go from here. :|
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Re: Antarctica v5 [Adv] - Major graphics overhaul

Postby yeti_c on Fri Sep 12, 2008 3:39 am

Click image to enlarge.
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I would've saved this comment for the main foundry - but you asked for it...

So...

Gameplay.

Everything is a bit close... there's only 1 territory buffers between each ship...

I would consider adding more territories to make it less likely that 1st turn takeouts can happen.

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Re: Antarctica v5 [Adv] - Major graphics overhaul

Postby e_i_pi on Fri Sep 12, 2008 3:50 am

yeti_c wrote:
I would've saved this comment for the main foundry - but you asked for it...

So...

Gameplay.

Everything is a bit close... there's only 1 territory buffers between each ship...

I would consider adding more territories to make it less likely that 1st turn takeouts can happen.

C.

First turn takeouts can't happen. Ships can only be attacked by South Pole. Even if there's only 3 armies on each mainland province, someone would have to go through 15 neutrals before they could bombard. I'd say there's a strong chance that South Pole will not be part of Polar Plateau continent, and will have something like 10-15 armies on it that are neutral anyhow.
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby onbekende on Fri Sep 12, 2008 7:09 am

and another review, bonus wise.

butfirst I would like to say that this is indeed a nice map, new sorta playstyle with the need to keep your fleet from being bombarded.

Peninsula:
7 terr, 5 def, 2 att, 2 cont => Bonus of 5 (but 4 is indeed good enough)

Marie Byrd:
6 terr, 4 def, 2 att, 2 cont => Bous of 4 (good enough)

West Antarctica:
4 terr, 4 def, 3 att, 3 cont => Bonus of 4 (good enough, has 5 fleets inbound sort to speak so a choke point)

Polar Plateau:
6 terr, 3 def, 4 att, 5 cont => Bonus of 4 (can be held by 3 defence points, will get taken and isn't really required to give army's in this playstyle)

Queen Maud Land:
7 terr, 5 def, 3 att, 2 cont => Bonus of 5 (perhaps an idea for even only 4, thou questionable)

East Antarctica:
7 terr, 5 def, 4 att, 3 cont => Bonus of 5 (definatly no 6, only 5 required to defence and only 2 fleets hanging over it with minimal walkthruw from other parts)

Wilkes Land:
8 terr, 6 def, 4 att, 3 cont => Bonus of 6 (perhaps good, perhaps not, I thou like the 6)

Victoria Land:
4 terr, 3 def, 3 att, 2 cont => Bonus of 3 (good enough, see note)


I thou have 1 note:

The USA left landing spot in McMurdo gives them the ability to strike at the South pole the best with only 2 terr between pole and landing zone. I believe moving the landing zone to Cape Adare will improve this (by giving 3 terr between landing and pole like many other navy's can). Changing this also makes that 4 terr need to be defended to keep Victoria land, thou a change in bonus I don't see needed.
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby e_i_pi on Fri Sep 12, 2008 7:26 am

onbekende wrote:and another review, bonus wise.

butfirst I would like to say that this is indeed a nice map, new sorta playstyle with the need to keep your fleet from being bombarded.

Peninsula:
7 terr, 5 def, 2 att, 2 cont => Bonus of 5 (but 4 is indeed good enough)

Marie Byrd:
6 terr, 4 def, 2 att, 2 cont => Bous of 4 (good enough)

West Antarctica:
4 terr, 4 def, 3 att, 3 cont => Bonus of 4 (good enough, has 5 fleets inbound sort to speak so a choke point)

Polar Plateau:
6 terr, 3 def, 4 att, 5 cont => Bonus of 4 (can be held by 3 defence points, will get taken and isn't really required to give army's in this playstyle)

Queen Maud Land:
7 terr, 5 def, 3 att, 2 cont => Bonus of 5 (perhaps an idea for even only 4, thou questionable)

East Antarctica:
7 terr, 5 def, 4 att, 3 cont => Bonus of 5 (definatly no 6, only 5 required to defence and only 2 fleets hanging over it with minimal walkthruw from other parts)

Wilkes Land:
8 terr, 6 def, 4 att, 3 cont => Bonus of 6 (perhaps good, perhaps not, I thou like the 6)

Victoria Land:
4 terr, 3 def, 3 att, 2 cont => Bonus of 3 (good enough, see note)


I thou have 1 note:

The USA left landing spot in McMurdo gives them the ability to strike at the South pole the best with only 2 terr between pole and landing zone. I believe moving the landing zone to Cape Adare will improve this (by giving 3 terr between landing and pole like many other navy's can). Changing this also makes that 4 terr need to be defended to keep Victoria land, thou a change in bonus I don't see needed.


The landing zone is Cape Adare, the border isn't clear enough :( That's one of the continets I have to fix up because the borders look shoddy.

When I calculated the bonuses, I used the ships as attack points as well, giving the continents a lot more points of being attacked than you've quoted here. Thanks for working those bonuses out. I think this is a part of the map design that is going to need a lot of community discussion, because there hasn't been gameplay like this before, so the approach to calculating bonuses will have to be different.

The main concern I have at the moment is that in a quads game, one team could stack one player who could punch through to the pole. I believe I will have to make the pole have 10 or so neutral armies to start to compensate for this. Also the pole can't be part of the Plateau continent bonus, as it is now. I may also have the pole reducing by 1 army per turn, and maybe even every province in Plateau reducing by that, to make races for the pole difficult. Not sure how this will affect gameplay though.

Thanks for your feedback :D
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Re: Antarctica v5 [Adv] - Major graphics overhaul

Postby yeti_c on Fri Sep 12, 2008 8:27 am

e_i_pi wrote:
yeti_c wrote:
I would've saved this comment for the main foundry - but you asked for it...

So...

Gameplay.

Everything is a bit close... there's only 1 territory buffers between each ship...

I would consider adding more territories to make it less likely that 1st turn takeouts can happen.

C.

First turn takeouts can't happen. Ships can only be attacked by South Pole. Even if there's only 3 armies on each mainland province, someone would have to go through 15 neutrals before they could bombard. I'd say there's a strong chance that South Pole will not be part of Polar Plateau continent, and will have something like 10-15 armies on it that are neutral anyhow.


Apologies - I assumed you'd be able to attack back onto the Ships.

All good then - nothing to see here move along...

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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby The Neon Peon on Fri Sep 12, 2008 7:50 pm

Could you add a little more distinction between where the earth ends and the view of space begins, I think this will make it look more visually appealing
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby e_i_pi on Sat Sep 13, 2008 12:41 pm

The Neon Peon wrote:Could you add a little more distinction between where the earth ends and the view of space begins, I think this will make it look more visually appealing

Accepted, and implemented, not yet updated to site. Thanks for the feedback :D
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby benny profane on Sat Sep 13, 2008 6:00 pm

It took me a while to figure out how the Russian fleet has only 5 moves to the Pole.
The confusion lies in the uppermost part of Thwaite - I didn't see that it connected to Heritage.
You might want to consider merging that top part with the rest of Thwaite.

Some flags (Britain, France, New Zealand) will be very hard to distinguish on the small map.
Keep an eye out for that.

Also, it's not immediately clear which continent matches the names in the legend below.
It took me a moment, but it's possible that it may be more difficult for the colorblind...?
Otherwise, this looks really interesting, and it's clear you've put a lot of thought and work into it.
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby MrBenn on Sat Sep 13, 2008 6:10 pm

benny profane wrote:Some flags (Britain, France, New Zealand) will be very hard to distinguish on the small map.
Keep an eye out for that.

Also, it's not immediately clear which continent matches the names in the legend below.
It took me a moment, but it's possible that it may be more difficult for the colorblind...?
Otherwise, this looks really interesting, and it's clear you've put a lot of thought and work into it.

Some good points here ;-)

I like the ticker text at the bottom; have you tried putting the region names on the map at all? It might be needed :?:
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby e_i_pi on Sat Sep 13, 2008 11:33 pm

benny profane wrote:It took me a while to figure out how the Russian fleet has only 5 moves to the Pole.
The confusion lies in the uppermost part of Thwaite - I didn't see that it connected to Heritage.
You might want to consider merging that top part with the rest of Thwaite.


Yes, this is an ongoing issue that I have to resolve. There are several border regions throughout the map that certainly need better definition.

benny profane wrote:Some flags (Britain, France, New Zealand) will be very hard to distinguish on the small map.
Keep an eye out for that.

The small map isn't going to be a simple reduction of everything, I'm going to redo the text, flags, ships, legend, and army circles to ensure they are all the same size as the large, not simply the same relative size. Thanks for pointing that out though.

MrBenn wrote:
benny profane wrote:Also, it's not immediately clear which continent matches the names in the legend below.
It took me a moment, but it's possible that it may be more difficult for the colorblind...?
Otherwise, this looks really interesting, and it's clear you've put a lot of thought and work into it.

I like the ticker text at the bottom; have you tried putting the region names on the map at all? It might be needed :?:

Yep, benny and Benn ( :!: ). I'm rapidly coming to teh conclusion that I'm going to need something different from the ticker in order to display the continent bonuses. I will try to put the continent names on the map itself, as that stands out as the best option, but I may have to go with a minimap, which I don't really think will suit this map.
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Re: Antarctica v5.22 [Adv] - Major graphics overhaul

Postby e_i_pi on Sun Sep 14, 2008 12:05 am

This is going into hiding for a week or two, I need to do some massive changes to the file itself, duplicating about 80 layers and reversing their fill so I can work with this manageably while having fuzzy (de-pixellated) borders. Fun fun
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