Moderator: Cartographers
for that reason i still suggest you change castle names. actually keeping one as feudal empire and changing the rest would give it that sequal feel you are looking for?gimil wrote:1) Their is hardly any water?bryguy wrote:Looks good
1) I dont really like how there is so much water![]()
2) the villages look different somehow than the ones in the original feudal.
3) I dont like the cliffs that much right now.... they just dont seem as good as the ones in the original
4) Maybe instead of being able to bombard non-adjacent territories in their kingdom, maybe have 1 catapult territory in each kingdom that can bombard some areas in the valley below the cliff right on the edge of their kingdom?
4) Cen rocks!
2) Becasue its a new map...
3) There are by far an improvement, these ones look ALOT more like cliffs than any previous attempt.
4) You wouldnt have your catapult outside the castle, thats just silly!

I certainly hope not. has there even been an update? I know that that's not an official criteria for being stickied but it's being used as a criteria unofficially so to use it in some cases and not others is arbitrary and could be interpreted as favouritism. I know that sometimes this affects an experienced mapmaker negatively because there's a higher chance of their maps being less in need of updates. Again, I'm sorry for putting this here but I think your thread can take a few slightly off topic posts, gimil.t-o-m wrote:.....................[adv. idea][/list]
Actually edbeard, updates have been a criteria since the coleman days back when we stamped the mapedbeard wrote:I certainly hope not. has there even been an update? I know that that's not an official criteria for being stickied but it's being used as a criteria unofficially so to use it in some cases and not others is arbitrary and could be interpreted as favouritism. I know that sometimes this affects an experienced mapmaker negatively because there's a higher chance of their maps being less in need of updates. Again, I'm sorry for putting this here but I think your thread can take a few slightly off topic posts, gimil.t-o-m wrote:.....................[adv. idea][/list]
Top Score:2403natty_dread wrote:I was wrong
What edbeard pointed out seems rather important to me.edbeard wrote:With the two west, the two central, and two north castles, you can hold the entire areas with two territories. With the southeastern castles, this is not possible. Not even close actually. In the north, the two territories you have to hold are right next to each other. It's also interesting to note that Imperial Dynasty only has to take over one more territory to get to the Ga'h village than to get to the Hor village (hehe). Obviously neutral territories will make some of these things naught but they're still things to think about because I think we'd all prefer not to have to put 20 neutrals in a few spots.
Ed those two castles can held held with just three territories, I know it is more but those two castles also have the most expansion options to them. I think that makes it a little fairer. Dont ya think?benny profane wrote:What edbeard pointed out seems rather important to me.edbeard wrote:With the two west, the two central, and two north castles, you can hold the entire areas with two territories. With the southeastern castles, this is not possible. Not even close actually. In the north, the two territories you have to hold are right next to each other. It's also interesting to note that Imperial Dynasty only has to take over one more territory to get to the Ga'h village than to get to the Hor village (hehe). Obviously neutral territories will make some of these things naught but they're still things to think about because I think we'd all prefer not to have to put 20 neutrals in a few spots.
It may not turn out to be a problem in 8 player games...
But there is definitely potential for unbalanced gameplay with fewer players.
I know some people prefer unbalanced maps, but...
Anyone else feel like weighing in on this issue?
Top Score:2403natty_dread wrote:I was wrong

But they're all about 2's -> the current name is more about 8's...?!MrBenn wrote:I've just had some random thoughts about alternative names for this map: FUEDEUX or FEUDUAL or FUEDUO...

But this is sequel not a 8dual.yeti_c wrote:But they're all about 2's -> the current name is more about 8's...?!MrBenn wrote:I've just had some random thoughts about alternative names for this map: FUEDEUX or FEUDUAL or FUEDUO...
C.
I also prefered Feudal II myself.edbeard wrote:I just feel like if you're going to do the 8 thing, you could do a lot better than "Feudal-ate"
Feudal Days A Week
Feudal is Enough
After Feudal
I think all these are awful but maybe it can just be Feudal For Eight or Feudal War II though it's not really a sequel just an expansion or something. Maybe Feudal War Expanded
Top Score:2403natty_dread wrote:I was wrong

Top Score:2403natty_dread wrote:I was wrong
What?Androidz wrote:Xeu? You mean Zeu?
Why renamed Hor anyway i liked it?
Or you mean you renamed the willage only? IN that case you need to rename all the willages from something diffrent to the continent names:S
Top Score:2403natty_dread wrote:I was wrong
Continent Name is named Zeu. But the village is named Xeu? Why 2 diffrent?gimil wrote:What?Androidz wrote:Xeu? You mean Zeu?
Why renamed Hor anyway i liked it?
Or you mean you renamed the willage only? IN that case you need to rename all the willages from something diffrent to the continent names:S
Sheesh guys it was a typo, you make it sound deliberate >.<Androidz wrote:Continent Name is named Zeu. But the village is named Xeu? Why 2 diffrent?gimil wrote:What?Androidz wrote:Xeu? You mean Zeu?
Why renamed Hor anyway i liked it?
Or you mean you renamed the willage only? IN that case you need to rename all the willages from something diffrent to the continent names:S
And now i see why he renamed from hor thx ed:D
But shouldent they have the same name like in the other continents? All Villages use the contint name.
Top Score:2403natty_dread wrote:I was wrong
gimil wrote:Sheesh guys it was a typo, you make it sound deliberate >.<Androidz wrote:Continent Name is named Zeu. But the village is named Xeu? Why 2 diffrent?gimil wrote:What?Androidz wrote:Xeu? You mean Zeu?
Why renamed Hor anyway i liked it?
Or you mean you renamed the willage only? IN that case you need to rename all the willages from something diffrent to the continent names:S
And now i see why he renamed from hor thx ed:D
But shouldent they have the same name like in the other continents? All Villages use the contint name.
Just sounds so modern?!gimil wrote:I also prefered Feudal II myself.edbeard wrote:I just feel like if you're going to do the 8 thing, you could do a lot better than "Feudal-ate"
Feudal Days A Week
Feudal is Enough
After Feudal
I think all these are awful but maybe it can just be Feudal For Eight or Feudal War II though it's not really a sequel just an expansion or something. Maybe Feudal War Expanded

Keep fighting the good fight yeti, maybe someone will agree with youyeti_c wrote:Just sounds so modern?!gimil wrote:I also prefered Feudal II myself.edbeard wrote:I just feel like if you're going to do the 8 thing, you could do a lot better than "Feudal-ate"
Feudal Days A Week
Feudal is Enough
After Feudal
I think all these are awful but maybe it can just be Feudal For Eight or Feudal War II though it's not really a sequel just an expansion or something. Maybe Feudal War Expanded
C.
Top Score:2403natty_dread wrote:I was wrong
You don't have to add new gimmicks, but it would be nice to make it a little visually distinct. Rather than rolling green fields, like feudal, you could have some brownish trails/barren areas and/or dark green trees to just set it apart visually from the six player version... put a little chop on the water, and/or put some black mucky marshes around the edges. It will be extra work but probably worth it. If you're setting it up to be "some other time, in the area near Feudal" then the landscape should change as well as the number of castles. So specifically for an example, the whole area that is where Lake Minostro used to be could be a big mucky marsh, not a green pasture.gimil wrote:The point of this was to give an 8 player option to the Feudal gameplay, while Realm was intended to be a series of maps that differ in gameplay from each other. my plan is to not add any new gimmicks to this maphulmey wrote:It looks so much like the original..Cant you add some new features to make it slightly different, like the AoR series for example...