Moderator: Cartographers
gimil wrote:bryguy wrote:Looks good
1) I dont really like how there is so much water
2) the villages look different somehow than the ones in the original feudal.
3) I dont like the cliffs that much right now.... they just dont seem as good as the ones in the original
4) Maybe instead of being able to bombard non-adjacent territories in their kingdom, maybe have 1 catapult territory in each kingdom that can bombard some areas in the valley below the cliff right on the edge of their kingdom?
4) Cen rocks!
1) Their is hardly any water?
2) Becasue its a new map...
3) There are by far an improvement, these ones look ALOT more like cliffs than any previous attempt.
4) You wouldnt have your catapult outside the castle, thats just silly!
t-o-m wrote:.....................[adv. idea][/list]
edbeard wrote:t-o-m wrote:.....................[adv. idea][/list]
I certainly hope not. has there even been an update? I know that that's not an official criteria for being stickied but it's being used as a criteria unofficially so to use it in some cases and not others is arbitrary and could be interpreted as favouritism. I know that sometimes this affects an experienced mapmaker negatively because there's a higher chance of their maps being less in need of updates. Again, I'm sorry for putting this here but I think your thread can take a few slightly off topic posts, gimil.
natty_dread wrote:I was wrong
edbeard wrote:With the two west, the two central, and two north castles, you can hold the entire areas with two territories. With the southeastern castles, this is not possible. Not even close actually. In the north, the two territories you have to hold are right next to each other. It's also interesting to note that Imperial Dynasty only has to take over one more territory to get to the Ga'h village than to get to the Hor village (hehe). Obviously neutral territories will make some of these things naught but they're still things to think about because I think we'd all prefer not to have to put 20 neutrals in a few spots.
benny profane wrote:edbeard wrote:With the two west, the two central, and two north castles, you can hold the entire areas with two territories. With the southeastern castles, this is not possible. Not even close actually. In the north, the two territories you have to hold are right next to each other. It's also interesting to note that Imperial Dynasty only has to take over one more territory to get to the Ga'h village than to get to the Hor village (hehe). Obviously neutral territories will make some of these things naught but they're still things to think about because I think we'd all prefer not to have to put 20 neutrals in a few spots.
What edbeard pointed out seems rather important to me.
It may not turn out to be a problem in 8 player games...
But there is definitely potential for unbalanced gameplay with fewer players.
I know some people prefer unbalanced maps, but...
Anyone else feel like weighing in on this issue?
natty_dread wrote:I was wrong
MrBenn wrote:I've just had some random thoughts about alternative names for this map: FUEDEUX or FEUDUAL or FUEDUO...
yeti_c wrote:MrBenn wrote:I've just had some random thoughts about alternative names for this map: FUEDEUX or FEUDUAL or FUEDUO...
But they're all about 2's -> the current name is more about 8's...?!
C.
edbeard wrote:I just feel like if you're going to do the 8 thing, you could do a lot better than "Feudal-ate"
Feudal Days A Week
Feudal is Enough
After Feudal
I think all these are awful but maybe it can just be Feudal For Eight or Feudal War II though it's not really a sequel just an expansion or something. Maybe Feudal War Expanded
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
Androidz wrote:Xeu? You mean Zeu?
Why renamed Hor anyway i liked it?
Or you mean you renamed the willage only? IN that case you need to rename all the willages from something diffrent to the continent names:S
natty_dread wrote:I was wrong
gimil wrote:Androidz wrote:Xeu? You mean Zeu?
Why renamed Hor anyway i liked it?
Or you mean you renamed the willage only? IN that case you need to rename all the willages from something diffrent to the continent names:S
What?
Androidz wrote:gimil wrote:Androidz wrote:Xeu? You mean Zeu?
Why renamed Hor anyway i liked it?
Or you mean you renamed the willage only? IN that case you need to rename all the willages from something diffrent to the continent names:S
What?
Continent Name is named Zeu. But the village is named Xeu? Why 2 diffrent?
And now i see why he renamed from hor thx ed:D
But shouldent they have the same name like in the other continents? All Villages use the contint name.
natty_dread wrote:I was wrong
gimil wrote:Androidz wrote:gimil wrote:Androidz wrote:Xeu? You mean Zeu?
Why renamed Hor anyway i liked it?
Or you mean you renamed the willage only? IN that case you need to rename all the willages from something diffrent to the continent names:S
What?
Continent Name is named Zeu. But the village is named Xeu? Why 2 diffrent?
And now i see why he renamed from hor thx ed:D
But shouldent they have the same name like in the other continents? All Villages use the contint name.
Sheesh guys it was a typo, you make it sound deliberate >.<
gimil wrote:edbeard wrote:I just feel like if you're going to do the 8 thing, you could do a lot better than "Feudal-ate"
Feudal Days A Week
Feudal is Enough
After Feudal
I think all these are awful but maybe it can just be Feudal For Eight or Feudal War II though it's not really a sequel just an expansion or something. Maybe Feudal War Expanded
I also prefered Feudal II myself.
yeti_c wrote:gimil wrote:edbeard wrote:I just feel like if you're going to do the 8 thing, you could do a lot better than "Feudal-ate"
Feudal Days A Week
Feudal is Enough
After Feudal
I think all these are awful but maybe it can just be Feudal For Eight or Feudal War II though it's not really a sequel just an expansion or something. Maybe Feudal War Expanded
I also prefered Feudal II myself.
Just sounds so modern?!
C.
natty_dread wrote:I was wrong
gimil wrote:hulmey wrote:It looks so much like the original..Cant you add some new features to make it slightly different, like the AoR series for example...
The point of this was to give an 8 player option to the Feudal gameplay, while Realm was intended to be a series of maps that differ in gameplay from each other. my plan is to not add any new gimmicks to this map
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