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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 12
Missouri arch seems strange to me, there is only one and plenty of them spread all over the state...
As I understood your icon logic it was about representing the most iconic production/product of this state, and not a single symbol.
But whatever icon you choose I think it should be white.
You have to move Indiana icons to get at least one fully visible.
Can you make a try with 888's so we can see how it fits with circle and stars.
As I understood your icon logic it was about representing the most iconic production/product of this state, and not a single symbol.
But whatever icon you choose I think it should be white.
You have to move Indiana icons to get at least one fully visible.
Can you make a try with 888's so we can see how it fits with circle and stars.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 12
I changed it for Night Strike but you make a good point. I will put it back to teh cow that I had and make it white. I liked that better anyway.pamoa wrote:Missouri arch seems strange to me, there is only one and plenty of them spread all over the state...
As I understood your icon logic it was about representing the most iconic production/product of this state, and not a single symbol.
But whatever icon you choose I think it should be white.
NPpamoa wrote:You have to move Indiana icons to get at least one fully visible.
Surepamoa wrote:Can you make a try with 888's so we can see how it fits with circle and stars.


Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 12
Not sure I like the Kentucky Pig? - but it does stand out in the legend... which is something I was strugling with before.
C.
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- Night Strike
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 12
The Arch IS the most recognizable symbol of the state. Way more than cows are. If WM is going for just products, perhaps I'll find something better to use (Missouri just doesn't seem to be known for the cows like Wisconsin is known for its cheese, etc.)pamoa wrote:Missouri arch seems strange to me, there is only one and plenty of them spread all over the state...
As I understood your icon logic it was about representing the most iconic production/product of this state, and not a single symbol.
But whatever icon you choose I think it should be white.
You have to move Indiana icons to get at least one fully visible.
Can you make a try with 888's so we can see how it fits with circle and stars.
- Natewolfman
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 12
i think that the colors look way better when its all in one general color (midwest being all blue shades, great lakes area being all red colors...) I think it looks awesome like that, but the couple you have up that are all different colors look kinda... gay lol
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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 12
I don't know what you mean.Natewolfman wrote:i think that the colors look way better when its all in one general color (midwest being all blue shades, great lakes area being all red colors...) I think it looks awesome like that, but the couple you have up that are all different colors look kinda... gay lol

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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 12
Version 6 Great Lakes
Updates:


Updates:
- -Edited Moose Icon for Minnesota
-Edited Corn icon for Iowa
-Readded Cow for Missouri
-Added 888's
-Adjusted roads and text for new 888's
-Added prelim background image. Midwest lake and tree scene. I think this will be the hardest to do since the map covers such a wide area of teh USA.




Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
could the roads have a little lower opacity or perhaps a glow / light stroke like some of the earlier maps had? they're just too strong right now.
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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
How is this?edbeard wrote:could the roads have a little lower opacity or perhaps a glow / light stroke like some of the earlier maps had? they're just too strong right now.
Version 7
Updates:
- -Added road glow
-Added more lighter blue color to background to mimic current USA map


Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
It's what I feared, the last 8 of 888's is illegible when it's on the blue shadow of states and I don't have any clue how to solve it nicely...
Maybe an outside glow on circles/stars or a white "shadow" on the right...
moose are fine
maybe move left Idiana deers
the upper line of Iowa corn is too thin I can hardly see it
good job go on
Maybe an outside glow on circles/stars or a white "shadow" on the right...
moose are fine
maybe move left Idiana deers
the upper line of Iowa corn is too thin I can hardly see it
good job go on
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
I understand what you mean but I beleive the purpose of teh 888's is to make sure that terriroties close together do not overlap. It is not specifically for readability pruposes. If a blue player owns a city and has more than 2 digits of armies, they will easily be able to know how many they have. Plus the number for times 3 digits happen (outside of buildup games) is not that often.pamoa wrote:It's what I feared, the last 8 of 888's is illegible when it's on the blue shadow of states and I don't have any clue how to solve it nicely...
Maybe an outside glow on circles/stars or a white "shadow" on the right...
Like I said, I believe the 888's are for territory overlapping check. These pass that check so I think it is fine.
I am not going to add any glow to the circles or stars. the map has a very vector-ish feel. Adding the glow to everything will just take that away.
Thanks I will make these changes. But I think I will hold off on the icon adjustments for now. I don't' want to keep making these little things so early in the process. Once all of the maps are 99% done, I will open up the talks about icons for all maps.pamoa wrote: moose are fine
maybe move left Idiana deers
the upper line of Iowa corn is too thin I can hardly see it
Thanks
WM

Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
pamoa wrote:It's what I feared, the last 8 of 888's is illegible when it's on the blue shadow of states and I don't have any clue how to solve it nicely...
Maybe an outside glow on circles/stars or a white "shadow" on the right...
No it's not only when you have 3 digits armies but with 2 and color code. A lot of people do play with color code switch on and the difference between r13 or r19 could be crucial in any type of game... I don't think you can just ignore the problem. However I agree with you keep the map "vectorial" that's why i suggested to put a white/grey circle under the army circle but with a shifting of 6 pixels right and 3 down, excatly like a shadow if it was black...WidowMakers wrote: I understand what you mean but I beleive the purpose of teh 888's is to make sure that terriroties close together do not overlap. It is not specifically for readability pruposes. If a blue player owns a city and has more than 2 digits of armies, they will easily be able to know how many they have. Plus the number for times 3 digits happen (outside of buildup games) is not that often.
Like I said, I believe the 888's are for territory overlapping check. These pass that check so I think it is fine.
I am not going to add any glow to the circles or stars. the map has a very vector-ish feel. Adding the glow to everything will just take that away.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
Here you go pamoa. I don't think it really helps. The drop shadows just cover up roads, icons and they don't look good.
Added Gray drop shadows behind the army circles and stars.

Added Gray drop shadows behind the army circles and stars.


- Night Strike
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
Those 8s were perfectly fine to read because they were darker than the light background. The funky shadows just look out of place.
Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
WM i think those 3 bright red continents is to bright could you change that?Michigan, Iowa andWest Virgin
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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
NS, pamoa is saying that when the 888 hangs over and covers the dark blue drop shadow of the state (see Milwaukee , Duluth) the last 8 cannot be seen.Night Strike wrote:Those 8s were perfectly fine to read because they were darker than the light background. The funky shadows just look out of place.
But I do agree, they new drop shadows on the army circles look out of place and bad.
WM

Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
hmm. I'd prefer if these roads were more like the grey in USA West and Southwest or the thinner lines and stronger stroke in Rockies.
these roads still stand out too much for me
these roads still stand out too much for me
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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
Better?edbeard wrote:hmm. I'd prefer if these roads were more like the grey in USA West and Southwest or the thinner lines and stronger stroke in Rockies.
these roads still stand out too much for me


Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
these don't feel right either (but they are improved) maybe a bit more opacity because the glow stands out too much in quite a few places
and then could you make me a sandwich. hold the mustard but I like half a tablespoon of mayo on both pieces of bread. please make sure the ham is extra thinly sliced.
seriously though I'm just trying to help you find something that doesn't stand out too much but is noticeable (since these are the attack routes after all).
and then could you make me a sandwich. hold the mustard but I like half a tablespoon of mayo on both pieces of bread. please make sure the ham is extra thinly sliced.
seriously though I'm just trying to help you find something that doesn't stand out too much but is noticeable (since these are the attack routes after all).
- gimil
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
I generally agree with edbeard on the light continents, they're just too white. I think you have plenty or room to for for a much more baby pink colour. Another thing I don't like is the Delaware rooster colour. It just doesn't fit in with anything from the map.
Maybe reducing the opacity of the background image wouldn't hurt as well as (even though its pretty to look at) it can be a little distracting. Overall thou, im happy with how this one is going.
Maybe reducing the opacity of the background image wouldn't hurt as well as (even though its pretty to look at) it can be a little distracting. Overall thou, im happy with how this one is going.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
I was actually talking about the roads but maybe you're right.
- gimil
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
Hm, the power of assumptions...edbeard wrote:I was actually talking about the roads but maybe you're right.
I think the roads are a little bit of a nessesary evil. You could alternativly make them all different colours of green to contrast with the red of the map.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
Night Strike wrote:Those 8s were perfectly fine to read because they were darker than the light background. The funky shadows just look out of place.
Sorry Night Strike but look at St Ignace, Detroit, Milwaukee or Duluth, it's not "perfect"...WidowMakers wrote:... when the 888 hangs over and covers the dark blue drop shadow of the state (see Milwaukee , Duluth) the last 8 cannot be seen.
I agree with you WM, white shadow is not a good solution. And it will be the only of your 6 maps where this problem will occur. It is about blue digits on a blue background. The blue inside the digit is not contrasted enough with it black outline and when it's on blue bg then you don't see it. ZeakCytho & Mjinga had the same problen in Archipelago map. They solved it by making blue lighter, maybe you can try a state drop shadow with a lighter blue, maybe...WidowMakers wrote:...the drop shadows just ... don't look good.
I know I'm a bothering with this
Btw did you forget delaware drop shadow or is it to small to be visible ?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
I really want to keep the white and red states since those are the two colors that are actually in the USA map.gimil wrote:I generally agree with edbeard on the light continents, they're just too white. I think you have plenty or room to for for a much more baby pink colour. Another thing I don't like is the Delaware rooster colour. It just doesn't fit in with anything from the map.
Maybe reducing the opacity of the background image wouldn't hurt as well as (even though its pretty to look at) it can be a little distracting. Overall thou, im happy with how this one is going.
I will fix the opacity of the chickens in Delaware.
WM

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WidowMakers
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Re: USA 6 Region Pack-COLOR Discussion Great Lakes Pg 1 and 13
The reason I used this color blue drop shadow was that it is the same color from the USA map. Plus making it lighter will just cause it to blend into the background.pamoa wrote:maybe you can try a state drop shadow with a lighter blue, maybe...
I know I'm a bothering with this, but I really think it's an important issue and I do not have a good solution to it.
But I will look into it.
Yes it is just small. It is covered by the army circlespamoa wrote:Btw did you forget delaware drop shadow or is it to small to be visible ?



