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I changed it for Night Strike but you make a good point. I will put it back to teh cow that I had and make it white. I liked that better anyway.pamoa wrote:Missouri arch seems strange to me, there is only one and plenty of them spread all over the state...
As I understood your icon logic it was about representing the most iconic production/product of this state, and not a single symbol.
But whatever icon you choose I think it should be white.
pamoa wrote:You have to move Indiana icons to get at least one fully visible.
pamoa wrote:Can you make a try with 888's so we can see how it fits with circle and stars.
pamoa wrote:Missouri arch seems strange to me, there is only one and plenty of them spread all over the state...
As I understood your icon logic it was about representing the most iconic production/product of this state, and not a single symbol.
But whatever icon you choose I think it should be white.
You have to move Indiana icons to get at least one fully visible.
Can you make a try with 888's so we can see how it fits with circle and stars.
I don't know what you mean.Natewolfman wrote:i think that the colors look way better when its all in one general color (midwest being all blue shades, great lakes area being all red colors...) I think it looks awesome like that, but the couple you have up that are all different colors look kinda... gay lol
edbeard wrote:could the roads have a little lower opacity or perhaps a glow / light stroke like some of the earlier maps had? they're just too strong right now.
I understand what you mean but I beleive the purpose of teh 888's is to make sure that terriroties close together do not overlap. It is not specifically for readability pruposes. If a blue player owns a city and has more than 2 digits of armies, they will easily be able to know how many they have. Plus the number for times 3 digits happen (outside of buildup games) is not that often.pamoa wrote:It's what I feared, the last 8 of 888's is illegible when it's on the blue shadow of states and I don't have any clue how to solve it nicely...
Maybe an outside glow on circles/stars or a white "shadow" on the right...
Thanks I will make these changes. But I think I will hold off on the icon adjustments for now. I don't' want to keep making these little things so early in the process. Once all of the maps are 99% done, I will open up the talks about icons for all maps.pamoa wrote:moose are fine
maybe move left Idiana deers
the upper line of Iowa corn is too thin I can hardly see it
pamoa wrote:It's what I feared, the last 8 of 888's is illegible when it's on the blue shadow of states and I don't have any clue how to solve it nicely...
Maybe an outside glow on circles/stars or a white "shadow" on the right...
WidowMakers wrote: I understand what you mean but I beleive the purpose of teh 888's is to make sure that terriroties close together do not overlap. It is not specifically for readability pruposes. If a blue player owns a city and has more than 2 digits of armies, they will easily be able to know how many they have. Plus the number for times 3 digits happen (outside of buildup games) is not that often.
Like I said, I believe the 888's are for territory overlapping check. These pass that check so I think it is fine.
I am not going to add any glow to the circles or stars. the map has a very vector-ish feel. Adding the glow to everything will just take that away.
NS, pamoa is saying that when the 888 hangs over and covers the dark blue drop shadow of the state (see Milwaukee , Duluth) the last 8 cannot be seen.Night Strike wrote:Those 8s were perfectly fine to read because they were darker than the light background. The funky shadows just look out of place.
Better?edbeard wrote:hmm. I'd prefer if these roads were more like the grey in USA West and Southwest or the thinner lines and stronger stroke in Rockies.
these roads still stand out too much for me
natty_dread wrote:I was wrong
edbeard wrote:I was actually talking about the roads but maybe you're right.
natty_dread wrote:I was wrong
Night Strike wrote:Those 8s were perfectly fine to read because they were darker than the light background. The funky shadows just look out of place.
WidowMakers wrote:... when the 888 hangs over and covers the dark blue drop shadow of the state (see Milwaukee , Duluth) the last 8 cannot be seen.
WidowMakers wrote:...the drop shadows just ... don't look good.
I really want to keep the white and red states since those are the two colors that are actually in the USA map.gimil wrote:I generally agree with edbeard on the light continents, they're just too white. I think you have plenty or room to for for a much more baby pink colour. Another thing I don't like is the Delaware rooster colour. It just doesn't fit in with anything from the map.
Maybe reducing the opacity of the background image wouldn't hurt as well as (even though its pretty to look at) it can be a little distracting. Overall thou, im happy with how this one is going.
The reason I used this color blue drop shadow was that it is the same color from the USA map. Plus making it lighter will just cause it to blend into the background.pamoa wrote:maybe you can try a state drop shadow with a lighter blue, maybe...
I know I'm a bothering with this , but I really think it's an important issue and I do not have a good solution to it.
Yes it is just small. It is covered by the army circlespamoa wrote:Btw did you forget delaware drop shadow or is it to small to be visible ?
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