Renee_W wrote:I'll reiterate mistakes are NOT a feature. There are mistakes caused by player intent not being wise and by player use of the interface generating results that do not match player intent. CC should do everything it can to prevent mistakes that do not match player intent if such solutions do not allow players to undo mistakes that were player intent. Not many mistakes offer this opportunity but deployments in sequential can be undone before any other actions are taken without given the player an advantage by doing so.
It's not a feature in the sense that Conquer Club offers or supplies it, but it is a feature of the nature of the game. Humans make mistakes and they misdrop troops on Alcatraz, or they accidentally misread a territory. That is a feature in my book and it is one of many nuances that differentiates CC from table top Risk.
Making a crucial move in a CC game should never be done in a rush-type of situation, no matter how excited you get to make the move.
With me, I knew my computer at work had a touchy hair triggered mouse, so I just should have waited the extra hour until I got home to make the play, but I was so excited to win the game that I took the chance and played on the company computer anyway. Then, of course, the inevitable misdrop situation occurred and I lost that friggin' game! I didn't sleep all night, that's how emotionally upset I was over losing that stupid game! It's just a game, but your emotions get so worked up over misdrops like that that you want to smash the computer to bits (or wish there was an Undo Button feature).
I can see how people would like a Do Over, but the reality is that the system in place is fine. The mistakes are being made by the players and NOT the site.
What is the main feature of Conquer Club, Risk, Monopoly, going to the movies, etc..? The main feature of any of these things is to be entertained or amused. Misdropping troops doesn't sound all that amusing, until you let the shock wear off a bit, and then those are the moments that make your CC experience all that more memorable.
Accidental misdrops are not a direct feature, but an indirect. And not having a system in place to allow people to Do Over, therefore, makes accidental misdrops a feature of CC.
If CC had an Undo Button feature, then the accidental misdrops would no longer be a feature in Conquer Club.
I enjoy the misdrop feature that is indirectly manifest in Conquer Club, and I would even like to see a map that embraces these exact features that annoy so many!
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