Moderator: Cartographers
Top Score:2403natty_dread wrote:I was wrong


In process, look at the preview further up.greenoaks wrote:i'm not sure what to make of this map. at first i thought interesting idea but now i'm not too sure. its just a school and we already have one of those. anyway:
- as i will never visit the school (like 99% of this site) the layout accuracy just doesn't sell it. resize things if necessary for improved gameplay.
There aren't nine territories per battalion. That's a map ambiguity that is being fixed in Version 8.greenoaks wrote:- i find the battalion buildings cramped with 9 terts in each one. why so many ? why not 5 ?
Version 8 fix, see preview above.greenoaks wrote:- i don't like the grass but i read you have a new version of it coming, hurry up with that.
Version 8 fix, see preview above.greenoaks wrote:- i find all those dotted lines clutter the map, do you really need dotted lines between adjoining buildings ? for every other map on this site terts alongside each other automatically attack one another. we are only told if they can't. for instance why are the lines from Bond Hall into Duckett Hall, President's Office & School of Business necessary ?
Remnant of when continent names were all on the map. I'm going to be redoing attack routes in Version 8 so they look better.greenoaks wrote:- i also find the way some of those dotted lines meander their way to the Parade Deck annoying. can they be given an as the crow flies route ?
I WILL be using the sidewalks to show parade deck/building connections in Version 8, and it'll be much more subtle. The way the map is with it representing the look of campus, I can't cut out footpaths where there aren't borders, but I'll take a look at it and see. Most likely I won't need to do much except clarify that you can't go from, say, Daniel Library all the way down to Mark Clark Hall without hitting Summerall Chapel first.greenoaks wrote:- i like in Madness how the footpath connects all areas. this map looks ideal for the same thing to be applied here & it would get rid of all those dotted lines.
I'm essentially revamping the look of 90% of the map, it takes a while.greenoaks wrote:did i mention hurry up with the new map version.

- i have always thought a beautiful lawn makes a world of difference and this map is no exception. love the grass.The 5 very square outlines are the Battalions. Except for 2nd, the big one, each will have 9 territories (2nd has 10), with 4 entrance points per Battalion.
Chyeah, that changed when I found out that sticking 9 territories in that small a space was ridiculous. Original post is heavily heavily out of date.greenoaks wrote:i got the 9 terts thing from the first page, i couldn't find anywhere stating it had changed.
The 5 very square outlines are the Battalions. Except for 2nd, the big one, each will have 9 territories (2nd has 10), with 4 entrance points per Battalion.
Thank you much, the beauty of lower-noise grass.- i have always thought a beautiful lawn makes a world of difference and this map is no exception. love the grass.
If you have any suggestions for what other background to give it, I'm all ears. I forgot to change the bonuses to the new font, and likely didn't make the glow around them more prominent. Small oversight...- i have difficulty reading the legend, particularly the 4th battalion. does it need to have a grass background.
Each one is named after someone who has contributed a lot to the school, whether by being a president (Grimsley), a well-respected teacher (LeTellier), or a great donor (Daniel). Now in order, Mark Clark Hall is the "student life" building (as close as a military college gets to one), Thompson the Math building, Grimsley the Electrical Engineering and Physics building, ROTC really is where all the ROTC classes are taught on campus (The Citadel offers all 4 branches), Capers Hall houses nearly all Liberal Arts degrees on campus (Modern Languages, Political Science, Criminal Justice, aforementioned English, Psychology, etc.), Byrd Hall is Chemistry, Duckett hall is Biology, and Bond Hall is the administration building. Now that I've explicated all of that, see any similarities to a thing called CCU? Keeping the building names may mean that a non-attendee wouldn't be able to tell what building houses what at first, but if I change to generics, that line of difference I'm trying to cultivate between my map and CCU will get much thinner. Also if I change the names, I've lost the character that comprises the map. If I'm going to model a real-life campus, it's better to name it after its real-life things instead of generic phrases that have no theme to them at all than College.- i don't understand the building names. now i realise they are probably the real names but LeTellier Hall conveys nothing to me. neither does Mark Clark Hall, Thompson Hall, Grimsley Hall, ROTC, Capers Hall, Byrd Hall, Ducket Hall & Bond Hall. what are the purposes of those buildings ? keeping those names is sure to impress those who have attended that academy while leaving the rest of us in the dark.
First of all nice update Tac.TaCktiX wrote:
Couple of things - the legend needs to be more readable. I also don't care for the the cross-walks that lead everything to the Parade deck. The slant on them makes it look a little strange. And the school of English needs to be straight. I guess the building really is slanted in real life, but it really looks out of place on the map.bryguy wrote: 1) the bonuses are all good 'cept u can read avenue of remembrance and 4th battalion without great difficulty
3) I like the look of most of the stars, but i dont like how u... how do i put it... deformed some of them.
4) Why is the school of English building straight then slanted?

Oopsies on failing to fix the bonuses, it will be fixed.bryguy wrote:looks alot better![]()
some things tho
1) the bonuses are all good 'cept u can read avenue of remembrance and 4th battalion without great difficulty
Thanks for pointing out the unclear borders. I'll make them longer and thus, more visible.2) Love the look of the building by The Trailers, but can u get there from disrepair and oscar/novem?
'Twas necessary to make the text fit. I told you screw satellite accurate.3) I like the look of most of the stars, but i dont like how u... how do i put it... deformed some of them.
Capers Hall is falling apart, and the building is legitimately that angle in real life. But considering RjBeals' comment on the same, I'll straighten it for the good of the people.4) Why is the shool of english building straight then slanted?
I suppose I should add some shadow to that. *Adds to check list*5) i noticed u gave all the buildings noticable shadows except for the tower building
Thanks much.thats all i can see, hope it helps
I think I can trim up the actual size of routes out of buildings so slant isn't as necessary, but the Chapel one I'm kinda screwed by the title. I suppose I'll rectangulize it or something nutty. I'll also fix the Capers Hall slant, as prior noted above.RjBeals wrote:Couple of things - the legend needs to be more readable. I also don't care for the the cross-walks that lead everything to the Parade deck. The slant on them makes it look a little strange. And the school of English needs to be straight. I guess the building really is slanted in real life, but it really looks out of place on the map.
Top Score:2403natty_dread wrote:I was wrong
i had a feeling the building names would be something like that. i guess that's why i initially liked the concept but have cooled to it now. i feel let down because you say it is a military college but only half the buildings have some military aspect to them and very few have a college aspect to them. your mixing of the names exacerbates that feeling.TaCktiX wrote:Each one is named after someone who has contributed a lot to the school, whether by being a president (Grimsley), a well-respected teacher (LeTellier), or a great donor (Daniel). Now in order, Mark Clark Hall is the "student life" building (as close as a military college gets to one), Thompson the Math building, Grimsley the Electrical Engineering and Physics building, ROTC really is where all the ROTC classes are taught on campus (The Citadel offers all 4 branches), Capers Hall houses nearly all Liberal Arts degrees on campus (Modern Languages, Political Science, Criminal Justice, aforementioned English, Psychology, etc.), Byrd Hall is Chemistry, Duckett hall is Biology, and Bond Hall is the administration building. Now that I've explicated all of that, see any similarities to a thing called CCU? Keeping the building names may mean that a non-attendee wouldn't be able to tell what building houses what at first, but if I change to generics, that line of difference I'm trying to cultivate between my map and CCU will get much thinner. Also if I change the names, I've lost the character that comprises the map. If I'm going to model a real-life campus, it's better to name it after its real-life things instead of generic phrases that have no theme to them at all than College.greenoaks wrote:- i don't understand the building names. now i realise they are probably the real names but LeTellier Hall conveys nothing to me. neither does Mark Clark Hall, Thompson Hall, Grimsley Hall, ROTC, Capers Hall, Byrd Hall, Ducket Hall & Bond Hall. what are the purposes of those buildings ? keeping those names is sure to impress those who have attended that academy while leaving the rest of us in the dark.
- what is Disrepair & Papa about as their names don't seem to flow like the other battalions ?
Disrepair is an injoke. That battalion has been condemned for a few years now, and a lot of it is in horrible shape, so much so that the administration is sinking $2 million into renovating it. The bizarre border is another nod to that. I'd like to leave a few easter eggs for my friends to find, and there's nothing better to name it as there are no other companies in that battalion. Papa is another company, see the military phonetic alphabet to confirm that. Battery itself is a shortening of Palmetto Battery, our company that handles all ceremonial artillery fire.
I am worried about CCU comparisons. The first few pages of this topic were spammed with comparisons to it. And if I were to simplify the map down to what you're suggesting, I'll end up with frighteningly similar names, like "Biology", "Chemistry", "Physics", and "Mathematics". Ring a bell? Yep, CCU names for the same dang thing. And if I were to go generic with what I can, you'd end up with weirdo amalgamations like "Student Life" being right next to "Summerall Chapel." Named buildings interspersed with generic buildings would jar me far harder than not knowing wtf each building had in it.greenoaks wrote:and don't be afraid of CCU comparisons with your better graphics and game mechanics.
I also am not familiar with the names of the buildings at the Citadel, so I'm only addressing a small part of your naming concerns. Frequently, university buildings are built without a donor or honoree having been named. Once some money, I mean a worthy individual, comes along the school will have a big naming ceremony. This is likely the case for the buildings above. The School of English will be called just that until, say, Mark Twain's offspring drop some jack to have it named after him. To me, keeping with the official names of the academic buildings is the right way to go. I believe the nicknames come in for the food, sleep, and play related facilities. Just give us a little more detail on why you chose the nicknames for some and official names for others.greenoaks wrote:for instance you have a hall for the school of english and one for business (college feel there) but then there is Ducket Hall where i learn about what, duckets ???